Showing posts with label alan moore. Show all posts
Showing posts with label alan moore. Show all posts

Saturday, October 26, 2019

Dial 'K' for 'Ditko'

Rorschach


HBO's WATCHMEN series (which should really be called AFTER WATCHMEN) gives us a White Supremacist Group calling itself The Seventh Kavalry. That's a reference to Custer's doomed Cavalry. The change from 'C' to 'K' in 'Cavalry' is a reference to the Ku Klux Klan.

The Seventh Kavalry wears masks based on deceased original WATCHMEN hero Rorschach.

WATCHMEN creators Alan Moore and Dave Gibbons based Rorschach on a character created by Steve Ditko (himself creator of Spider-man, Dr. Strange, and many others). That character was The Question.

Rorschach's real name was Walter Joseph Kovacs. That 'K' was a nod to Ditko's love of K's.

A fairly astonishing number of Ditko creations had either a 'K' or the K sound created by a hard 'C' in their names. 

These characters include but are not limited to the following characters: Vic Sage (The Question, whom Rorschach parodies), Ted Kord (Silver Age Blue Beetle, whom Nite Owl parodies), Peter ParKer, Rac Shade, Mocker, Doctor Strange, Doctor Octopus, Mac Gargan (Scorpion), Electro, Doctor Spectro, Jack Ryder (Creeper), Chameleon, Clea, Clown, Curt Connors (Lizard), Hank Hall (Hawk), Tinkerer, Karcilius... OK, you get the idea. You'll note that the 'K' sound even lurks in The Question and Rorschach.

So the Seventh Kavalry is also a nod to the Ditko 'K.'

Hey, there's a 'K' in Ditko!

Imagine that!

Monday, August 14, 2017

Ten Graphic Novels for People Who Don't Read Comics

There are dozens of others that could fit this list. Note that I avoid super-heroes and their fellow travelers science fiction, fantasy, and horror in this list because all these things put some people off.

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Louis Riel by Chester Brown
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Stuck Rubber Baby by Howard Cruse

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Kings in Disguise by James Vance and Dan Burr

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Maus by art spiegelman

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American Splendor by Harvey Pekar and many artists

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The Book of Genesis by God and Robert Crumb

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Palomar by Gilbert Hernandez

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Can't Get No by Rick Veitch

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From Hell by Alan Moore and Eddie Campbell

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Signal to Noise by Neil Gaiman and Dave McKean


-30-

Friday, April 28, 2017

The Disparate Four

Deadline (2002): written by Bill Roseman; illustrated by Guy Davis: Slight, interesting take on Marvel's New York as seen by an up-and-coming reporter. Major heroes like the Human Torch and Spider-man cameo, though the journalist's interactions are primarily with low-level heroes and villains. Roseman does a nice job of keeping things human-scale here, and Guy Davis is always a pleasure as an artist. Lightly recommended.


Terra Obscura (2003-2005/ Collected 2006): written by Peter Hogan and Alan Moore; illustrated by Yanick Paquette and Karl Story: Spinning off from Alan Moore's Tom Strong series, Terra Obscura revisits the alternate Earth inhabited by Tom Strange and a group of super-heroes. Moore co-plotted the series with writer Peter Hogan. It's a fun, slightly revisionist take on super-heroes who tend to resemble their DC Comics brethren moreso than those from Marvel. Strange, like Strong, is a sort of amalgam of Doc Savage and Superman. Yanick Paquette and Karl Story supply some lovely visuals throughout. This isn't revisionism in the mode of Watchmen, but more Alan Moore's version of Astro City. Recommended.


Wonder Woman: Earth-One Volume 1 (2016): written by Grant Morrison; illustrated by Yanick Paquette: If nothing else, Grant Morrison and Yanick Paquette give us the gayest, bustiest Wonder Woman of all time. Allowed to give the Wonder Woman of DC's Earth-One universe her own distinctive origin, Morrison turns to the mythology and weird 1930's super-science that made the original Wonder Woman so strange, along with all that bondage and submission invested in Wonder Woman's world by original creator William Moulton Marston (and possibly his wife and their live-in, female lover). It's fun and weird and curiously thin. Recommended.


Speak of the Devil (2008): written and illustrated by Gilbert Hernandez: Blistering noir about a star gym student turned serial Peeping Tom. And she's a girl. And I really didn't expect any of the plot twists that come with this graphic (very graphic) novel. Gilbert Hernandez (Palomar) is in fine form as both writer and artist. He's got one of a handful of the cleanest, most expressive cartooning lines of his generation. Highly recommended.

Thursday, May 19, 2016

Four Views of Mount Constantine

In the beginning... John Constantine by Moore, Veitch and Totleben c. 1984.

Oh, occult investigator/magician/former punk-rock musician John Constantine. Invented by Alan Moore, Rick Veitch, Stephen Bissette and John Totleben in the pages of Swamp Thing in the mid-1980's, he's become an eminence grise at DC Comics. His first series ran an impressive 300 issues at what became DC's adult-horror imprint Vertigo, though Constantine started before Vertigo existed. That 300-issue run had an impressive array of writers come and go over the years, along with an army of artists. 

That DC cancelled Constantine's Vertigo title to bring him back into the mainstream DC Universe continues to gall me: the two non-Vertigo Constantine series have been at best pale reflections of Constantine at his best. He looks like Sting. He probably sounds a lot like John Lennon, as they both hail from Liverpool. He fights Heaven, Hell, and assorted supernatural and human forces in between!


John Constantine Hellblazer: Son of Man (1998-99/Collected 2004): written by Garth Ennis; illustrated by John Higgins: Early 1990's Constantine scribe Garth Ennis returns for an arc with gritty artist/colourist John Higgins. Higgins' characters are stocky and brutal, befitting the story. As with many Constantine stories, it begins at the Ravenscar psychiatric facility in which Constantine spent a couple of years recuperating after the disastrous magical events in Newcastle in the early 1980's. A South London crime boss springs the young, unstable Constantine because he needs a magician to bring his five-year-old son back to life. 16 years later, an older Constantine gets pulled back into the crime boss' story again. There are repercussions to raising the dead.

Ennis, the most grotesque and splattery of all Constantine writers, brings the grue here. Higgins is an able collaborator, though he's not the world's best drawer of babies. The regrets of a misspent youth jostle for prominence with the regrets of a misspent present. The climax is comically anti-climactic, as Ennis always enjoyed taking the piss out of all of his protagonists and antagonists. But boy, the one demon we see here is surprisingly talky, given what sort of demon it turns out to be. Recommended.


John Constantine Hellblazer: Good Intentions (2000-2001/ Collected 2002): written by Brian Azzarello; illustrated by Marcelo Frusin: One of a very few Americans to write Constantine's book, Brian Azzarello takes the Hellblazing magician on a tour of rural America. Marcelo Frusin's art is maybe a shade too cartoony at points for the events it depicts. It also gets cheese-cakey at an unfortunate point involving Constantine's rescue of a woman who was being kidnapped so as to be raped and killed: maybe not the time for the hot underwear shots. Overall, the story is both weird and occasionally revolting. Constantine screws up, of course, but under the circumstances, almost anyone would. Infamous at the time for strongly implying a sex act between a drugged and drunken Constantine and a dog. I kid you not. Lightly recommended.


John Constantine Hellblazer: Stations of the Cross (2004/Collected 2006): written by Mike Carey; illustrated by Leonard Manco, Marcelo Frusin, Chris Brunner, and Steve Dillon: Mike Carey's lengthy run as Constantine writer concludes here with an amnesiac Constantine beset by foes human and demoniac. Even without his memory, Constantine is dangerous to foes and allies alike. The climactic story, from the double-sized 200th issue, gives us Constantine at his most vulnerable. It's a fine finish to Carey's tenure. The art works throughout, and is especially dark and evocative during Constantine's voyage into the labyrinth below the church of a malign cult. Recommended.


John Constantine Hellblazer:  The Roots of Coincidence (2008/Collected 2009): written by Andy Diggle; illustrated by Leonard Manco, Giuseppe Camuncoli, and Stefano Landini: This volume ends Andy Diggle's run as Constantine writer with a recontextualization of just who Constantine's greatest enemy was and is. Diggle draws effectively on Constantine's long comic-book history for this revelation. It works, though the mechanics of John's battle with his arch-nemesis never become crystal clear. It's a solid end to a solid run of comics, though the horror elements are mostly muted this time out and one of the lesser opponents, Mako, just doesn't have a name that strikes fear into me. Lightly recommended.

Monday, February 22, 2016

Alan Moore's The Completist

Alan Moore's Magic Words: adapted by Art Brooks, Fred Torres, Ailantd, Sergio Bleda, and Juan Jose Ryp (2002): Interesting collection of adaptations of short Alan Moore prose pieces and poems by a variety of European comics artists. Really for Moore completists more than anyone, but I enjoyed it. Recommended.


Alan Moore's Another Suburban Romance: adapted by Antony Johnston and Juan Jose Ryp (2003): Comics adaptations of three Alan Moore performance pieces, ably translated into comics form by writer Antony Johnston and artist Juan Jose Ryp. I have absolutely no idea how these were staged because they seem unstageable except as spoken-word pieces. Recommended.


Alan Moore's Light of Thy Countenance: adapted by Antony Johnston and Felipe Massafera (2009): Excellent comics adaptation of an Alan Moore short story actually works much better as a comic than as a short story. That may be because so much of the piece is visually oriented, dealing as it does with the history of television. But as this is a work of fiction, television itself is posited as a living god. Fascinating juxtapositions and wordplay abound. Highly recommended.


Alan Moore's Writing for Comics (1985/2003) by Alan Moore; illustrated by Jacen Burrows: Famous Alan Moore prose series on writing for, well, comics, got reprinted for the first time in 17 years with added illustrations and a new afterword/rebuttal by Moore. Even for non-writers, it's a fascinating glimpse into Alan Moore's process circa 1985, as well as a brief look into what he thinks of that process nearly 20 years later. Highly recommended.

Monday, October 5, 2015

On the Road to Providence

Providence Book One: The Ancient Track: (Providence Issues 1-4): written by Alan Moore; illustrated by Jacen Burrows (2015): Well, I say it's Book One because it took me longer to read the first four issues of Alan Moore and Jacen Burrows' 12-issue Avatar Press foray into (all) the worlds of H.P. Lovecraft than it normally takes to read 20 normal comic books. Maybe 30. 

Moore has said that he wants to save Lovecraft's work from its domestication in plushie Cthulhu dolls and jokey pop-culture references. Or at least I think that's what he means in his interviews supporting Providence. As in Moore's previous HPL comics, Providence makes explicit enough disturbing sexual elements that were implicit in HPL's original works to unsettle almost anyone who previously thought Cthulhu and friends were cute, cuddly, tentacled monsters who just need a little lebensraum on dear old Planet Earth.

Moore has also called Providence his Watchmen for the Cthulhu Mythos. This certainly works on a number of levels. As with Moore and Dave Gibbons' Watchmen, Providence proceeds as an investigation. It involves pastiches and homages to characters not created by Moore et al., characters reimagined and altered by Moore's sensibilities into new configurations and meanings from their source texts. And Providence contains lengthy text pieces at the end of each issue which expand our understanding of the narrative we've just encountered in the comics portion of the books.

One major difference between this and Watchmen is that Providence seems to aim at dovetailing back into H.P. Lovecraft's original stories by the (as-yet-unpublished) end of the narrative. Most of the post-WWI events of Providence occur before the events of Lovecraft's main horror stories, Mythos and otherwise. Though HPL was indeed writing by the time of this narrative, "The Call of Cthulhu" was still several years away. 

And so our protagonist is Robert Black, a gay, Jewish reporter for the New York Herald when we first encounter him. We don't know much about HPL's views on homosexuality, but we do know that he was anti-Semitic (despite the fact that he married a Jewish woman...oh, paradoxical HPL!). Lovecraft's stories and letters tended to avoid overt references to sexuality, though it was often implied. 

Black, though, is sexually active throughout the first four issues. Moore has set him up as both a Lovecraft proxy and an anti-Lovecraft. Like HPL, he's something of a snob when it comes to about 99% of everybody. But while Black has fled New York, just as HPL once did, he still loves the city, which HPL definitely did not. Given the title of the series and the structure of its protagonist's wanderings, I'd imagine that Black will eventually end up in HPL's beloved home city of Providence, Rhode Island. On Lovecraft's tombstone is the inscription "I am Providence," after all.

The desire to write a non-fiction book about odd rural traditions in New England motivates Black's wanderings first in and then outside of New York. He's also leaving the city for awhile to get over the death of an ex-lover. His initial investigation of a mysterious, ancient book and its lengthy, star-crossed history leads him to characters we've met before, under different names, in New York HPL stories that include "Cool Air" and "The Horror at Red Hook." Further explorations will send us to real-world towns that include Salem, Massachusetts -- only now superimposed upon them are creatures and situations from Lovecraft's demon-haunted, imaginary New England towns of Arkham and Innsmouth and Dunwich. 

But while some situations mirror Lovecraft's stories, Providence really is set Before The Play. And Moore's version of one of Lovecraft's most interesting characters, Wilbur Whateley from "The Dunwich Horror," seems to be aware that he's about to become part of the Story of that Play. And he's not all that happy about it when he meets Black.

Providence appears to be a prequel to Moore and Burrows' present-day Cthulhu comics The Courtyard and Neonomicon. But this may not entirely be the case. One doesn't need to have read those other works to enjoy Providence, though they do add an extra layer of cosmic horror to Black's investigation. He is from the Herald, after all. Or maybe he is the Herald, though of what, no one says.

I'm not sure how well Providence works for people who haven't read at least some of Lovecraft's work. However, Moore constantly puts his own revisionist, totalizing spin on things. What is implicit is often made explicit, and this often works quite well in terms of the horror in the text. The cosmic level of Lovecraft, that Sublime dread, is still absent from the narrative, though it certainly seems to be coming. 

As we end the comics portion of the fourth issue, Moore quotes a Lovecraft poem named "The Ancient Track." It suggests that worse and bigger things are waiting for our intrepid writer, whose conscious mind still hasn't clicked on to the supernatural horrors he's walking through. But the text pieces, journal entries 'by' Black, suggest that his unconscious mind is about one step away from shrieking and gibbering: as Black wonders in one journal entry, what if he wrote a novel about an investigator who doesn't know he's in a mystery until it's too late? And what would be a reasonable reaction to events of the supernatural for this investigator? Would he keep rationalizing what he's seen until it's too late as well? 

Moore's writing is sharp and mordant. Jacen Burrows' slick, hyper-realistic style works for Providence as it did for Neonomicon and The Courtyard. It supplies a sort of hyper-real documentary style that approximates the pseudo-documentarian aspects of Lovecraft's best work. When the horrors come, you almost believe in them. And Burrows really, really nails 'The Innsmouth Look' -- it's a comic-book-art triumph to make Innsmouthians seem visually unsettling again. Highly recommended.

Tuesday, August 4, 2015

Super-children of the 1990's

Judgment Day: written by Alan Moore; illustrated by Rob Liefeld, Gil Kane, and others (1997/Collected 2003): One of those Alan 'Watchmen' Moore-penned volumes from the 1990's that always seem vaguely anomalous, coming as they do from Moore's time writing for Rob Liefeld's 'wing' of Image Comics that would spin off into its own separate publishing company during Moore's time writing for a couple of the Image 'wings.' This one involves Liefeld's superhero team Youngblood, there from the beginning of Image Comics in 1992. Moore's job seems to be to give the whole thing a veneer of artsiness unknown to Liefeld's output. Well, if not artsiness than at least metafictionality. 

The best parts of this series, which see a member of Youngblood put on trial for murder, involve flashbacks drawn by various artists. Most of the flashbacks are pastiches, often satiric in tone and content, of decades of comic-book titles and characters, from Old West heroes to Conan the Barbarian adaptations. And the whole plot revolves around a magical book that seems to prefigure Moore's really metafictional work in his own later title, Promethea. Moore was winning writing awards for his work on Liefeld's Superman homage Supreme at the same time, and Supreme shows up here as well. 

The whole thing goes down pretty smoothly, with some nice artwork -- especially that of Grandmaster Gil Kane on a couple of sections. This volume is both a curiosity and a harbinger of Moore work to come. Exaggerated claims of Watchmen-level relevance in the publisher's foreword  do seem both forced and gormless -- superheroes have been put on trial in one way or another prior to Judgment Day, from Batman in the 1940's to the Justice Society of America in the 1980's. Liefeld's art contributions are unusually awful and off-model at certain points -- his version of Erik Larsen's Savage Dragon is especially off, but the book is rife with characters with weird, up-turned nostrils and tiny, tiny feet. Recommended.


Spawn: Origins Volume 1: written and illustrated by Todd McFarlane (1992/ Collected 2009): Canadian writer-artist Todd McFarlane left Marvel Comics in 1992 along with five other creators to create creator-owned comic company Image. McFarlane, a popular Marvel artist on Spider-man and Hulk, soon launched Spawn. It rapidly became Image's best-selling title. Moreover, it became the best-selling superhero comic in North America for a few years, helping break the hold DC and Marvel had on the comic-book-buying public.

If you want to see what the fuss was about, these relatively recently released Spawn: Origins volumes are the way to go if you can find them remaindered. And boy, have I seen them remaindered for up to 80% off cover-price. They're certainly enjoyable in a pulpy way. McFarlane's greatest strength as an artist lies in full-page and double-page spreads; his weakness lies in panel-to-panel continuity, which sometimes degenerates to incomprehensibility. But the spreads are great. So too Spawn's cape and chains, which are less costume elements than they are design elements on a page. 

McFarlane isn't much of a writer, but it's at least competent superhero schlock. Spawn is basically a Marvel hero whose reasons to be angsty have been turned up to 11. A former heroic CIA Black Ops soldier, Al Simmons was killed by one of his own compatriots on the job under orders from his superior. Now he's back from the dead. Well, sort of. Really, he's still dead. He's just ambulatory and has super-powers. But he's also partially amnesiac. He's been gone for five years. And he owes Hell... something. Oh, and under his costume (which is actually a living supernatural symbiote), he looks like a mummy who stayed in the oven too long. Good times! And his widow married his best friend! And both Heaven and Hell keep trying to kill him! And he lives with a bunch of homeless people in New York's Bowery! Oh, Spawn. Spawn Agonistes! Recommended.


Spawn: Origins Volume 2: written and illustrated by Todd McFarlane with writing by Alan Moore and Frank Miller (1992-93/ Collected 2009): Todd McFarlane started to bring in guest writers with the issues collected in this second volume. Two issues that chronologically should appear herein but don't also included guest writers -- Neil Gaiman on one issue that would lead to more than a decade of legal battles between Gaiman and McFarlane, and Dave Sim on a metafictional odyssey co-starring his talking aardvark Cerebus. 

We do get Alan Moore and Frank Miller riffing on Spawn in issues that are much better written than McFarlane's efforts. So it goes. The whole volume entertains, McFarlane's art is very strong, and we get a storyline continued from the previous volume featuring antagonist Overtkill, one of the two or three most stupidly named super-characters of that baroque early 1990's age of super-powered characters with increasingly stupid names and increasingly cluttered costumes. Recommended.

Tuesday, July 28, 2015

Of Inhuman Bondage

The Bojeffries Saga: written by Alan Moore; illustrated by Steve Parkhouse (1983-1991, 2013; Collected 2013): At less than 100 pages, The Bojeffries Saga is a short collection that's a lot of fun. The original series of short stories about the Bojeffries clan appeared in the early 1980's; it wasn't until this volume in 2013 that writer Alan Moore and artist Steve Parkhouse finished up these adventures with a final (for now) 24-page story. Parkhouse is a winning, droll cartoonist. He's perfectly suited to Alan Moore in satiric-comic mode, as he is here. 

The Bojeffries are a very English riff on the Addams Family or the Munsters, a family of freaks and monsters living mostly unnoticed among normal people. Their ranks include a werewolf, a vampire, a nigh-omnipotent woman, and a Lovecraftian thing that used to be Grandpa living in a well in the backyard. 

Moore was already experimenting with comics form in the early 1980's -- there's a 'musical' installment, and one structured as a series of photographs with captions. The humour is cutting when it comes to racial and social issues, but there's an essential sweetness to the proceedings, especially when it comes to the malaprop-spewing, poodle-devouring werewolf. Recommended.


Golden-Age Wonder Woman Archives Volume 6: written by William Moulton Marston, Joye Murchison, and Robert Kanigher; illustrated by Harry G. Peter (1945; collected 2010): The adventures of Wonder Woman in the 1940's were often whimsical fantasies with an edge and with barely disguised kinkiness. Wonder Woman tells us on more than one occasion in this volume that people need to submit to love. And there is of course a whole lotta bondage going on. So much bondage. So very much bondage.

Wonder Woman's creator, William Moulton Marston, was in increasingly poor health by the time of the stories in this volume, and he only writes a handful of stories. But the volume does bring us stories written by one of the first female writers in the history of the American comic book, Joye Murchison. And they're a lot of weird fun, immeasurably aided by the odd, almost Art Nouveau cartooning of WW co-creator Harry G. Peter. Peter was one of the most distinctive and original artists of Golden-Age American superhero comics, and his off-beat style made for a perfect fit with the off-beat writing.

Wonder Woman's mix of science fiction, fantasy, and war-time adventure continues in this volume. A grenade-tossing Nazi agent invades the world of Fairy and starts terrorizing the leprechauns. Killer plants stalk the streets of Washington. The garden of Eden waits beneath the ice of the North Pole. Mermen from Neptune invade the Earth. It's all fanciful, odd stuff, and a lot more interesting than the concurrent adventures of the male super-heroes of the Golden Age, with the exception of the equally fantastic and whimsical original Captain 'Shazam!' Marvel. Though Etta Candy, Wonder Woman's Jar Jar Binks, takes some getting used to. Recommended.

Tuesday, July 21, 2015

Horror Comix Anthologies: The Big Book of Taboo

Taboo Issue 4 (1990): edited by Stephen Bissette and Nancy O'Connor, containing the following comics: Text pieces, interviews, and bios by Steve Bissette with Jean-Marc Lofficier; Front cover by Moebius; Back cover by Brian Sendelbach; Frontispiece by Nancy O'Connor; "Dreaming And The Law" written and illustrated by Phillip Hester; "1963" illustrated by Dave Sim; Untitled written and illustrated by Charles Burns; "Babycakes" written by Neil Gaiman and illustrated by Michael Zulli; "Cholesterol" written and illustrated by D’Israeli"; "Davey’s Dream" written by Mark Askwith and illustrated by Rick Taylor; "Eyes Of The Cat aka Les Yeux Du Chat" written by Alejandro Jodorowsky and illustrated by Moebius (originally printed in France in 1978); "El Topo" written by Alejandro Jodorowsky and illustrated by Spain Rodriguez (originally printed in Europe in 1979);  "Retinal Worm" written and illustrated by S. Clay Wilson; "La Fugue {The Escape}" written and illustrated by P. Foerster;  "Blue Angel" written by Tim Lucas and illustrated by Steve White; "Morrigan Tales" written by Elaine Lee and illustrated by Charles Vess; "These Things Happen" written and illustrated by  Rick Grimes; "Neither Seen Nor Heard" written by L. Roy Aiken and illustrated by Mike Hoffman; From Hell, Chapter Three: Blackmail or Mrs. Barrett written by Alan Moore and illustrated by Eddie Campbell; From Hell Pin-Up illustrated by Alan Moore.

The fourth oversized paperback issue of the late, much-lamented Taboo contains a wealth of great horror and weird comics material. The high point is a reprint of Alejandro Jodorowsky and Moebius's 1978 collaboration "The Eyes of the Cat," a lengthy weird horror tale made up entirely of gorgeous and occasionally disturbing full-page panels by Moebius. Combined with interviews with the two, it makes for quite a treat. Spain Rodriquez's odd 'tie-in' to the Jodorowsky film El Topo completes this part of the package.

The rest of the anthology is excellent as well, from the third serialized chapter of Alan Moore and Eddie Campbell's epic graphic novel about Jack the Ripper, From Hell, to a horrifying bit of insect craziness from underground comix mainstay S. Clay Wilson. Elaine Lee writes a fascinating new-wave fairy tale illustrated by Charles Vess in his old-school, Hal Foster by way of N.C. Wyeth style. Most of the short pieces are genuinely horrific, and it's interesting to see relatively early, non-Sandman Neil Gaiman as illustrated by the fine, overlooked Michael Zulli, and very early Phil Hester writing and drawing. Taboo was very much cutting-edge horror for its time, and rewards reading now if one can find issues of it. Highly recommended.


The Big Book of the Unexplained: written by Doug Moench; illustrated by Russ Heath, Sergio Aragones, Brent Anderson, Joe Sacco, Steve Leialoha, and many others (1997): Another enjoyable entry in Paradox Press' 'Big Book of' series of single-author, multiple-artist comics anthologies from the 1990's. This foray into the world of UFO's, cryptids, and general all-around Fortean madness (indeed, a cartoon version of Charles Fort is our narrator) is fun stuff with a wide variety of artists working in a wide variety of styles to alternately creep the reader out and make the reader laugh while, perhaps, thinking a little, at least about the credulity of the human animal. Recommended.

Sunday, January 25, 2015

Come for the Giant Sloth, Stay for the Invunche

In Patagonia by Bruce Chatwin (1977): Chatwin's relatively small output is a treasure trove of odd travels and idiosyncratic observations, many of those observations yoked over the decades to Chatwin's fascination with nomadic humans throughout history and prehistory. Indeed, in The Songlines, Chatwin meditates on the nomadic pre-humans of a million years ago or more.

In Patagonia made the very British Chatwin a star in a very specific firmament, that of travel writing. Chatwin himself said that In Patagonia was a "Cubist" approach to travel writing, as the book consists of 97 short chapters focused on very specific incidents and individuals from Chatwin's own encounters and from histories of the Patagonia region.

Oh. Patagonia. It's a somewhat inhospitable area at the southern extremity of South America, shared between Chile and Argentina. Chatwin travelled through the area in 1974, picking up local stories to go with his experiences, and sometimes fictionalizing both. Chatwin was a New Journalist in the style of Tom Wolfe or even Hunter S. Thompson: the factuality of his narrative cannot always be trusted, though the wit of the observations can.

The book's fairly loose structure comes from Chatwin's voyage to the origin point of a Chatwin family heirloom lost in his youth -- a swatch of Patagonian hide and hair taken from the remains of one of Patagonia's extinct specimens of megafauna, a giant sloth. 

Along with a lot of South America's other megafauna, the giant sloth met its end when a land-bridge with the northern Americas brought wave after wave of new apex predators to the continent. Smaller South American animals such as the porcupine and the armadillo successfully colonized North America, but their larger cousins were pretty much wiped out.

Following this animal colonization comes wave after wave of human colonization and extinction, from prehistory to the early 20th century. Chatwin touches upon tales of natives and Europeans and more Europeans, of Americans, of Welsh settlers, of Butch Cassidy and the Sundance Kid, of worker's revolts, of South Africans, and so on, and so forth. All these nomads, settling and being unsettled.

Regardless of its truthiness, In Patagonia is a fine work, humane and searching. There's even a hook for horror fans: the section of the book devoted to the Chilitoe legend of the malign male witches of the Brujeria tickled then-comic-book-Swamp-Thing-writer Alan Moore's fancy in the early 1980's. He included the Brujeria, and their hideously and intentionally deformed servant the Invunche, in Swamp Thing's American Gothic storyline. And now NBC's Constantine series, based on another Alan Moore horror hero, has offered us much-altered versions of the Invunche and its masters. Pop will eat itself, indeed, and everything else. Highly recommended.

Friday, November 21, 2014

Cosmic Shorts

Shiny Beasts: written and illustrated by Rick Veitch with Alan Moore and S.R. Bissette (1979-1985; collected 2009): Back in the long-lost days just before Marvel launched Epic, its own comics anthology magazine to compete with Heavy Metal, young turks like Rick Veitch and Steve Bissette were graduating from the first classes of the Joe Kubert School for Comics Art and entering the American comic-book industry. Veitch brings together his early-career short pieces done for Heavy Metal and Epic here, and they're a dazzling bunch for such a young writer and artist.

Veitch's interests have always tended towards science fiction and satire, and this book offers a heady dose of both. However, the mostly eponymous story, "Shiny Beast", points more towards Veitch's 21st-century graphic novel Can't Get No, with its reliance on pictures to carry the narrative.

Veitch would get better, and quickly, but there's a real charge to watching him play around with various illustrative techniques. His cosmic spacescapes dazzle in a couple of stories, making me wish someone had commissioned him to do a fully painted and airbrushed New Gods story. Blackly humourous twist endings abound, a legacy of both Veitch's work with editor Robert Kanigher at DC and of the long history of twist endings in short comic-book horror pieces, going back to EC Comics.

A generous afterword offers insight about Veitch's grwoth as an artist, his influences and mentors, and his collaborators. Several of those early Kubert School graduates were a close-knit bunch, sometimes living together to be able to afford the rent, and so a lot of work contains material from whoever was able to help out on a given day. It's a short and enjoyable volume, and would go well as a lead-in to some of Veitch's longer work from the same period, especially Abraxas and the Earthman and The One. Recommended.

Tuesday, November 18, 2014

Constantine in Hell

John Constantine Hellblazer: The Gift: written by Michael Carey; illustrated by Leonardo Manco, Fraser Irving, Tim Bradstreet, and others (2004-2005; collected 2007): Mike Carey's fine run on what was DC-Vertigo's flagship title for various stretches of its 300-issue run comes to a mournful close. It's a volume that really needs to be read immediately after the previous collection, Reasons to be Cheerful, as the two collect what is really one long arc. 

Pissed-off, post-punk, Liverpudlian magician John Constantine finds himself in the crosshairs of an entire demonic family, three of whom are his children by a particularly sinister form of magical rape (!!!). And they're the grandchildren of his longest-running demonic foe, Nergal, who's been messing things up for Constantine since the early 1980's Newcastle incident that sent John to the Ravenscar psychiatric facility for several months.

But Nergal needs help against his daughter and grand-children to regain his kingdom in Hell. And John needs Nergal's help before all of John's remaining friends and relatives end up murdered by John's demonic hellspawn.

The whole thing is marvelously written and illustrated, though I occasionally wish that Leonardo Manco would let go a bit in his visuals, especially in those occasionally photo-referenced urban backgrounds. But his character work is exquisite, and in that 300-issue-run, I'd rank him below only John Ridgway and Steve Dillon as long-time artistic chroniclers of the Hellblazer.

Mike Carey's swan song on the title is as gritty and imaginative as ever, with the politics of Hell never so tellingly and squalidly depicted, nor John's anguish. Really a fine end to a fine run, and hopefully DC will collect this and Reasons to be Cheerful in one volume when they reach that point in the re-reprinting of Constantine. Highly recommended.

Monday, September 22, 2014

Prequels, Sequels, and Adaptations

War Against Crime! Volume 2: Issues 6-11: written by Al Feldstein, William Gaines, and others; illustrated by Johnny Craig, Graham Ingels, and others (1949-1950; collected 2001): Beginning in 1950, EC's New Directions comic-book line would represent a brief high point in American comic books. But it didn't spring full-blown from the forehead of publisher William Gaines. A couple of years of experimentation preceded it as Gaines acclimated to the comic-book business and the talents began to assemble at EC.

War Against Crime! ran for eleven issues. It fed off the post-WWII crime comics boom. But by the end of the run collected here, it was clearly showing the way to the artistic and writerly excellence of the approaching New Directions line. And it didn't really die after 11 issues -- it was retitled The Vault of Horror with issue 12 and became one of EC's great horror comics. The stories and art in this volume aren't up to the standards of the approaching EC books, but they're still well-crafted, occasionally gonzo tales of suspense and horror. Recommended.


The Incal: Orphan of the City Shaft: written by Alexandro Jodorowsky; illustrated by Zoran Janjetov (1988-1991; collected 2001): Part of the prequel series to Alexandro Jodorowsky and Moebius's Incal series of the 1970's, The Incal: Orphan of the City Shaft features sharp, detailed, and often grotesquely imaginative artwork from Zoran Janjetov. Jodorowsky's story is bananas, as one would expect. It's all Euro-Comics-SciFi in the tradition of Heavy Metal/Metal Hurlant, a dystopian adventure story explaining the origins of Incal anti-hero John DiFool.

Weird, occasionally unpleasant, occasionally poetic, visually and narratively imaginative, it's also compulsively readable and extraordinarily dense compared to most American comic books. The whole thing pays homage to Metropolis and The Time Machine with its stratified society, a literalized hierarchy oriented around a vast shaft sinking deep into a planet. But there's a lot more sex, drugs, and fetishes than in either of those estimable forebears. This is the sort of European comic book that the TV series Lexx tried and mostly failed to emulate. Highly recommended.


Just a Pilgrim: Garden of Eden: written by Garth Ennis; illustrated by Carlos Ezquerra (2002): Ennis and Ezquerra's brutal post-apocalyptic Western continues here, as the gun-slinging religious fanatic known only as the Pilgrim encounters a team of scientists attempting to flee the devastated Earth to the stars. Terrible monsters and events abound, and Ennis and Ezquerra flinch neither in the grimy, bloody writing nor the grimy, bloody art. Recommended, but not for the squeamish.




Hypothetical Lizard: written by Alan Moore and Antony Johnston; illustrated by Lorenzo Orente and Sebastian Fiumara (1987 - 2004/2005): Alan Moore's World Fantasy Award-nominated novella from the 1980's gets the graphic treatment from Avatar Press. Antony Johnson preserves much of Moore's prose (the album includes the novella) while doing an able job of turning it into a sequential comics narrative.

The art by Orente and Fiumara is competent, though perhaps somewhat too prosaic (haha) for the fantastic goings-on. The novella appeared in a shared-universe anthology with its roots in the weird, magical cities of writers that include Fritz Leiber, Clark Ashton Smith, Jack Vance, and M. John Harrison. Moore's tale focuses on one tragic relationship in the city of Llaiven, all of it playing out in the weird and sinister brothel known as The House Without Clocks. Recommended.

Saturday, August 16, 2014

Cigarette Burned

Tales from the Crypt Archives Volume 2: written by Al Feldstein; illustrated by Wally Wood, Jack Davis, Jack Kamen, Graham Ingels, Joe Orlando, and others (1951-52; reprinted 2010): Another collection of horror stories ranging from good to great, from the days before the Comics Code Authority lobotomized American comic books.

It amazes me how fresh and enjoyable most of the stories in this volume remain. EC had the finest comic-book artists in America for much of its too-short existence. The stories, written for the most part by editor Al Feldstein, occasionally get a bit rote (the vengeance of the dead was always an EC horror staple, along with some truly atrocious puns), but many are clever short stories in their own right.

But the art, of course, is the thing. Wally Wood is a bit out of his depth here -- he was always best on science fiction and non-supernatural thrillers, and the two covers he assays are weirdly non-horrific. But when you've got 'Ghastly' Graham Ingels, Jack Davis, Jack Kamen, and Joe Orlando on the beat, everything's going to be fine. Davis, also a long-time Mad artist, is droll and blackly comic. Orlando and Kamen are fine, moody artists.

And Ingels remains one of the greatest horror artists to ever draw comic books. Many of his monsters are disturbingly malformed. He's the granddaddy of so many modern horror artists, from Bernie Wrightson through Steve Bissette and Rick Veitch. His grotesques anticipate both the distorted spaghetti monsters of films such as John Carpenter's The Thing and the human monsters of The Texas Chainsaw Massacre and The Hills Have Eyes. Highly recommended.



John Constantine Hellblazer: Death & Cigarettes: written by Peter Milligan; illustrated by Simon Bisley, Guiseppe Camuncoli, and Stefano Landini (2012-2013; Collected 2013): 300 issues of Vertigo's John Constantine Hellblazer come to an end in this volume, so that Constantine can continue his adventures, in somewhat altered and youthfulized form, over in a title set in DC's mainstream superhero universe.

Created by Alan Moore, Steve Bissette, John Totleben, and Rick Veitch in Swamp Thing in the early 1980's as a sort of punk-attitude occult investigator from rust-belt Northern England, Constantine has had a long, varied, and distinguished career both in other people's comics and in his 25 years of his own title. He's even survived a completely screwy Keanu Reeves movie. And he's getting his own TV series this fall.

For me, the heights of John Constantine Hellblazer were reached early, with Jamie Delano writing the first 40 issues or so. Ably complemented by artists that included John Ridgway (understated and sinister), Sean Phillips and, in Delano's then-finale on the series, cover-artist Dave McKean doing an entire issue, Delano created a dense, kitchen-sink milieu of horror for Constantine.

Most of the humour in the title came from Constantine's sarcastic reaction to the horrors he faced. We were always meant to view Constantine through the lens of his own self-evaluation as a cursed punk, but we were also forced to conclude that he was indeed a very, very dark knight standing between humanity and the inimical forces of heaven and hell alike.

So we fast-forward here, to the end. I was gratified to discover that the Internet had as many problems figuring out just what the Hell the last three pages of the last issue mean. The whole thing ends on a note of ambiguity that may be entirely intended or may be sloppy story-telling. I have no idea.

Writer Peter Milligan gives us a 60-ish Constantine gifted with a super-hot 40-years-younger wife, a suddenly retconned-into-existence nephew who looks exactly like him, and a not-particularly imposing group of supernatural menaces to usher him out of his title. The art's generally so dark as to verge on inexplicable. Also, as some Internet wag noted, the main artists here seem to have forgotten that Constantine was visually modelled on Sting circa 1983, and not on Gary Busey circa 2013. The years have not been kind.

Stuff happens. There are a lot of sex scenes. Constantine's niece, once a capable presence when written by others, shows up as a traumatized shell of her former appearances. What's technically a demonic rape is played strictly for laughs. Did Constantine and his universe deserve better than this? Yeah. But we'll always have Newcastle. Spend your money on the John Constantine Hellblazer collections written by Delano, Garth Ennis, Andy Diggle, or Mike Carey instead. Not recommended.

Wednesday, May 14, 2014

Demon, Barf

The Demon: written by Matt Wagner; illustrated by Matt Wagner, Art Nichols, and Bernie Mireault (1986-87, 1992; collected 2013): Matt Wagner's done fine work on his own characters and on characters for DC. Alas, his work on The Demon, while sometimes lovely to look at, is also a wordy, needlessly labyrinthine, bleak mess.

As originally conceived and executed by writer-artist Jack Kirby in the early 1970's, Etrigan the Demon was a surprisingly jolly demon who enjoyed beating the Hell out of supernatural menaces but otherwise seemed like a loveable scamp. Kirby's Demon is the clearest, most obvious forerunner of Mike Mignola's Hellboy, another good demon.

However, when Alan Moore reimagined Etrigan in a thrilling, disturbing three-part story in Saga of the Swamp Thing in the early 1980's, the ramifications of that reimagination would be an eternal souring of the pot. Moore's Demon was a barely controlled monster. He also spoke in rhymes all the time, where Kirby's Demon only rhymed to cast spells. Thus was unleashed thirty years and counting of an astonishingly misguided reinterpretation of an enjoyable but minor Kirby character.

Wagner's 4-issue-miniseries revamp of Etrigan makes Alan Moore's version look like a sun-filled romp in a jolly, jolly park by comparison. Jason Blood, the Demon's 'host,' is now a bumbling, easily manipulated fool whose personality in no way resembles either Kirby's dedicated occultist or Moore's tragic, sardonic hero. Etrigan is a monster who speaks in rhymes that often, in their utterly confusing diction, pretty much form an airtight case for why Etrigan should not speak in rhymes all the time. At least not when Matt Wagner's writing him.

The art has some flashes of surreal brilliance, especially in a sequence in which demons invade an apartment through the walls.  The annoyingly intrusive frame narration becomes an unwelcome Greek Chorus very, very quickly. The whole thing is dense and unpleasant, and that narrative density serves a story that's actually paper-thin.

Alas and alas and alas, the depressing view of Etrigan has won out over the last 30 years. A Wagner-penned and illustrated standalone issue from the Demon's early 1990's series is a lot looser and more fantastic artistically. Unfortunately, the whole thing is narrated by Etrigan in a series of rhymes. Somebody please make sure Matt Wagner never, ever writes anything in rhymes again. It's horrible. Wagner can be a compelling writer and artist, especially on his own wonderful Mage and Grendel books. Seek those out, not this. Not recommended.

Tuesday, August 6, 2013

The Lost Alan Moore Episode

Fashion Beast: adapted by Antony Johnson from the screenplay by Alan Moore based on a screen story by Malcolm McLaren and Alan Moore; illustrated by Fecundo Percio (2012-2013): Alan Moore's lost project, a 1985 screenplay for a never-produced movie, based on a story by music and fashion impresario Malcolm McLaren, here gets adapted into a 200-page+ graphic novel. The redoubtable Antony Johnson handles the actual adaptation, as he has for other non-comic-book Moore work adapted into comic-book form.

Artist Fecundo Percio really draws up a storm here. The art remains relatively representational throughout with two exceptions -- the creepy, wizened monkey-women who are the guardians of the gates of Celestine, a fashion house in a future New York. America fights a war against somebody never named. Fallout is everywhere. The world is collapsing.

And that's only the background to this reimagining of the story of Beauty and the Beast, gene-spliced with elements from McLaren's own life and with Moore's taste for outre philosophy.

Beauty would appear to be Doll Seguin, a transvestite whom we first meet dressed like Marilyn Monroe and working as a coat-check 'girl' at the Cabaret, a stylish blend of dance hall and performance space. The Beast may be fashion-designer Celestine, never seen by anyone but the guardians of the gates, giving his approval or diapproval to auditioning models from behind smoked glass. Or it may be Jonni, a butch, aspiring fashion designer who longs to overthrow the concealing, antisexual fashions of House Celestine and put in their place the freer, more liberated fashions she herself has designed.

And that's just the set-up of the first two issues, after which things get really weird.

Johnson preserves the distinctive style and structure of mid-1980's Alan Moore -- this really is of a piece with Watchmen and 'V' for Vendetta, a sharp and cynical work of action-philosophy over which looms the spectre of nuclear armageddon. It's involving and fascinating on its own. But it also adds to the fictional over-structure of Alan Moore's 1980's work in a pleasing, off-beat way. And Percio's art, as with the art of David Lloyd on 'V' and Dave Gibbons on Watchmen, works beautifully with Moore's colourful, metaphorical, expositional prose by providing it with a solid, seemingly representational counterpoint. Highly recommended.

Friday, July 19, 2013

Contusions of a Dragonslayer

Smax: written by Alan Moore; illustrated by Zander Cannon, Andrew Currie, and Richard Friend (2003): Moore and Cannon send big, blue, nigh-indestructible Smax and techno-whiz partner Robyn ("Toybox"), two of the super-powered cops of Moore, Gene Ha, and Cannon's Top 10, to Smax's alternate Earth for the funeral of Smax's uncle, after the events of Top 10 issue 12. Well, adopted uncle, as he was a dwarf and Smax is...well, the book explains his origins.

Jeff Smax's Earth is one on which fairy tales, legends, and myths have all happened, sort of. There are dragons, elves, ghosts, and about a zillion other things, many of them appearing in the background. Cannon's art often emulates the crowded panels of Mad magazine -- here a Troll, there Harry Potter, and over in that corner, Stewie Griffin holding a gun to Maggie Simpson's head.

In the midst of the violent yet comic shenanigans comes the dragon Morningbright, unfinished business from Smax's mysterious past as a dragonslayer who failed to earn his last 30% commission for killing Morningbright because he ended up running away right off his own Earth and onto Earth-10, where he eventually got a job as a cop with Precinct 10. While he's not bright, Smax isn't a coward: Morningbright was a debacle he doesn't want to think about.

Somewhat like the dragon of John Gardner's Grendel, Morningbright can see the future, or at least enough of it to be a real problem. That his powers make him nearly omnipotent is another problem. That Smax has to somehow figure out how to kill him to fulfill a prophecy -- which on a magic-driven Earth is somewhat binding -- is another problem. That Smax and Toybox have to assemble a heroic group while meeting affirmative action quotas is also a problem. There are a lot of problems here. But years before Robyn ever came to Smax's Earth, Morningbright gave Smax a message for her, apparently intended to spook her. Why?

Simultaneously zippy and dense, Smax is a lot of fun -- and the dragon is a fascinating creation both in the writing and in Cannon's depiction of it. Morningbright is super-creepy, especially once the specific nature of his hoard of gold finally becomes clear. Recommended.

Friday, March 29, 2013

The Book of the New

Neonomicon: written by Alan Moore with Antony Johnston; illustrated by Jacen Burroughs (2003, 2010-2011): Winner of the first-ever Bram Stoker Award for a Graphic Novel (from the Horror Writers' Association), Neonomicon is Alan Moore's dark valentine to the life and work of H.P. Lovecraft. 'Neonomicon' is a play on the title of Lovecraft's famous, imaginary volume of terrible knowledge, the Necronomicon.

All the sexual horrors that were vaguely implied in many of Lovecraft's stories are here made manifest, often in graphically disturbing fashion, all of them delineated in a razor-sharp quasi-realistic mode by Jacen Burroughs. It's a spectacular, and spectacularly disturbing, graphic novel that rewards multiple re-readings.

Burroughs's art complements the story beautifully, giving us a Cthulhu Mythos story with both the suggestiveness and the painful exactness necessary to certain sections. The relatively realistic nature of Burroughs's art may be seen as the equivalent of the faux-documentary stretches of many of Lovecraft's finest works, in which an accumulation of 'real' detail from interviews and newspaper articles served the construction of that awful Cthulhuian world.

This collected volume actually contains both the miniseries named Neonomicon and the earlier, shorter set-up, The Courtyard. On a slightly different alternate Earth where the major cities are domed so as to cut down on pollution and the telephones contain fax machines (!), three FBI agents at two different times try to seek out the origins of a strange rise in mass killings by people who seem totally unrelated.

While there are cloachal horrors and sexual horrors awaiting, there are also gratifyingly disturbing moments of weirdness that evoke the sort of cosmic horror Lovecraft strove for throughout his work, a breaking-down of existential categories, a collapse in causality. Moore's humour also plays out, sometimes in perfect harmony with the horror (as one cop says about a disturbing bit of graffitti/art, "I hope that's a tree." It isn't.).

The personal problems of the characters tie directly into the ideas Moore explores in the course of this dark odyssey: The Courtyard's protagonist is a hard-core racist, and his story plays out in the Red Hook district of New York, setting for Lovecraft's early, racist fear-of-miscegenation story, "The Horror at Red Hook." Neonomicon's protagonist is a female FBI agent whose career and personal problems with institutional sexism and exploitation will ultimately play a terrible role in the story's resolution. Lovecraft's stories didn't have female protagonists, and generally didn't have female characters with speaking roles.

This isn't a volume for everyone: it's vicious and boundary-pushing. But it's also an astonishing addition to Lovecraft's Cthulhu Mythos. Highly recommended.

Monday, March 4, 2013

Man-Sized

Top Ten Volumes 1 and 2: written by Alan Moore; illustrated by Zander Cannon and Gene Ha (2000-2002): If you've always wanted to see a drunken, Godzilla-like giant talking radioactive lizard wearing a 'No Fat Chicks' t-shirt, then this is the comic book for you. Moore's jolly yet serious mashing up of the superhero-group and police-procedural sub-genres (think of it as Hill Street Blues meets the Super Friends) is a great book, jammed with satirical material that doesn't detract from the drama of its various storylines.

After World War Two, the vast majority of America's super-beings, super-scientists, super-villains, and supernatural beings were forcibly relocated to the city of Neopolis because normal people didn't like having them around. Also robots and talking animals and super-pilots and a variety of other homages to pretty much every comic-book and comic-strip character ever. And they needed police. And then Earth made contact with a vast confederation of alternate Earths of which it was designated Earth-10. And so the tenth precinct of Neopolis was born: Top Ten.

While mysterious, super-strong, and mostly invulnerable (and initially very grumpy) Jeff Smax and his new partner and new officer Toybox are the focus of this "first season" of Top Ten, we also meet a rich assortment of cops, villains, and others. Moore does a nice job of hiding the "real" major case of the year until late in the game.

The weirdness of Neopolis, with everything from Bugtown to a robot ghetto (robots get discriminated against...a lot), is an endless source of stories. There's a bar where the gods of every major religion get drunk. There are weird new drugs and vices unknown to our world and diseases that only affect people with superpowers. There's Sergeant Kemlo, a dog with a penchant for tropical-themed shirts, operating in a human-shaped cybernetic exoskeleton; and Girl One, a nudist android; and Synesthesia, whose powers are pretty much right there in her name; and King Peacock, the Satanist magician. And others.

Jeff Smax will gradually learn to trust his new partner -- he's still getting over the death of his old one, and he has people issues anyway. Toybox will find out that the hero named The Rumour actually exists. And they'll all find out why Jeff's warning in a dream to "Beware Caesar" is true.

Cannon and Ha's art is terrific, jam-packed without seeming crowded, and with pleasing, and occasionally pleasingly intricate, costumes on everybody (Girl One and King Peacock must especially have been a pain to draw). And of course there's Gograh, that giant drunk lizard, and his trouble-causing, man-sized son Ernesto Gograh. Just don't let a giant drunken lizard with radioactive breath barf on you. Highly recommended.