Showing posts with label sandman. Show all posts
Showing posts with label sandman. Show all posts
Sunday, July 22, 2018
Dark Days: The Road to Metal (2018)
Dark Days: The Road to Metal (2018): written by Scott Snyder, James Tynion IV, Grant Morrison, and Tim Seeley; illustrated by Andy Kubert, Jim Lee, John Romita Jr., Doug Mahnke, J.G. Jones, Eddy Barrows, Chris Sprouse, Greg Capullo, and others:
Technically a hybrid collection consisting of the prologue to the Batman/JLA story Dark Days: Metal, that prologue being Dark Days: The Forge and Dark Days: The Casting, along with select stories that supply some background to Dark Days: Metal. In theory, this volume could have been about a gajillion pages long.
Why?
Because Dark Days: Metal attempts to create a Grand Unified Theory for the origin of a wide variety of the strange metals and substances that have been appearing in DC Comics since 1940, from the original Hawkman's anti-gravity Nth Metal to the resurrecting Lazarus Pit of Batman foe Ra's Al Ghul. And dozens more. And the theory brings in the origin of certain types of superpowers, the reason why the Joker never dies, and... well, a lot.
Dark Days: Metal writer Scott Snyder is definitely better at this sort of continuity epic than most, in part because the prologue is structured as a detective story. Batman tries to unravel the mystery of a variety of signs and portents linked to the mysterious origins of a whole lot of weird stuff in the DC Universe.
Not to pick a nit too much, but the volume could actually use one of those Who's Who encyclopedia-like stretches in which the various thingies we see and are occasionally informed about are simply listed in terms of name, appearance, that sort of thing. I know that the 'Nth metal' of Hawkman's wings dates back to his first appearance. I'm a little shakier on '8th metal.' I know the Lazarus Pit from 50 years of Batman stories. The Electrum Ring of the Court of Owls? Unh, no.
Or was Hawkman's mace made of Nth metal? See what I mean?
But as a prologue, this is certainly enjoyable stuff with some nice art and an interesting selection of earlier stories that also seem to have been selected to force you to buy those stories in their entirety, as most are cliffhangers from longer story arcs.
In order to create even more cliffhangers, I'd recommend a volume consisting of pages or even panels introducing various objects and substances, ripped without context from 80 years of DC Comics. Recommended for continuity hounds. Maybe not so much for people who don't know what Nth Metal, a Lazarus Pit, or Vandal Savage are.
Labels:
andy kubert,
batman,
dark days,
dark multiverse,
dreams,
final crisis,
hawkman,
jim lee,
john romita jr.,
metal,
nth metal,
sandman,
scott snyder,
superman
Monday, June 11, 2018
Spider-Man 3 (2007)
Spider-Man 3 (2007): based on characters created by Steve Ditko and Stan Lee; written by Sam Raimi, Ivan Raimi, and Alvin Sargent; directed by Sam Raimi; starring Tobey Maguire (Peter Parker/ Spider-Man), Kirsten Dunst (Mary Jane Watson), James Franco (Harry Osborne), Thomas Haden Church (Flint Marko/ Sandman), Topher Grace (Eddie Brock/ Venom), Bryce Dallas Howard (Gwen Stacy), James Cromwell (Captain Stacy), Dylan Baker (Dr. Curt Connors), Rosemary Harris (Aunt May), and J.K. Simmons (J. Jonah Jameson):
11 more years of superhero movies have made Spider-Man 3 seem a lot more charming now than it did at the time. The studio forced director/co-writer Sam Raimi to shoehorn 1980's Spider-Man villain Venom into a story that already had Sandman and Harry Osborn as antagonists for Peter Parker's spidery alter ego. And oh boy, what a clumsy shoehorn it is!
The result does strongly suggest that Sam Raimi pretty much said 'To hell with you!' at this point, forced to give us a tale of Peter Parker briefly 'going bad' under the influence of the alien symbiote/black costume. While he's bad, Peter Parker looks and acts like a sort of Emo Beatnik. He dances. He snaps his fingers. He plays the piano. Wow!
Sam Raimi's desire to be done with superhero movies also seems to be in full evidence. Spider-Man 3 opens and closes with a musical number. The motivations of villain Sandman are murky. A retcon of the murder of Peter's Uncle Ben has been inserted because everything has to be personal for superheroes. The Sandman himself generally looks and acts a lot like the sandstorms in the first two Brendan Fraser Mummy movies.
Oh, well. Tobey Maguire is still mopey and perky as Peter and Spidey. Kirsten Dunst's Mary Jane is now a thankless wet blanket of a role. James Franco just looks stoned all the time as Harry Osborn. As in Spider-Man 2, the action climax ends on a note of forgiveness rather than all-out punchiness. In today's superhero world, that last choice still seems fresh and important, and the makers of Spider-Man: Homecoming seem to have realized that with the ending of their NuSpider-man movie. In all, lightly recommended yet almost incongruously entertaining.
11 more years of superhero movies have made Spider-Man 3 seem a lot more charming now than it did at the time. The studio forced director/co-writer Sam Raimi to shoehorn 1980's Spider-Man villain Venom into a story that already had Sandman and Harry Osborn as antagonists for Peter Parker's spidery alter ego. And oh boy, what a clumsy shoehorn it is!
The result does strongly suggest that Sam Raimi pretty much said 'To hell with you!' at this point, forced to give us a tale of Peter Parker briefly 'going bad' under the influence of the alien symbiote/black costume. While he's bad, Peter Parker looks and acts like a sort of Emo Beatnik. He dances. He snaps his fingers. He plays the piano. Wow!
Sam Raimi's desire to be done with superhero movies also seems to be in full evidence. Spider-Man 3 opens and closes with a musical number. The motivations of villain Sandman are murky. A retcon of the murder of Peter's Uncle Ben has been inserted because everything has to be personal for superheroes. The Sandman himself generally looks and acts a lot like the sandstorms in the first two Brendan Fraser Mummy movies.
Oh, well. Tobey Maguire is still mopey and perky as Peter and Spidey. Kirsten Dunst's Mary Jane is now a thankless wet blanket of a role. James Franco just looks stoned all the time as Harry Osborn. As in Spider-Man 2, the action climax ends on a note of forgiveness rather than all-out punchiness. In today's superhero world, that last choice still seems fresh and important, and the makers of Spider-Man: Homecoming seem to have realized that with the ending of their NuSpider-man movie. In all, lightly recommended yet almost incongruously entertaining.
Labels:
2007,
black costume,
emo,
green goblin,
james franco,
kirsten dunst,
sam raimi,
sandman,
spider-man,
spider-man 3,
steve ditko,
superhero,
symbiote,
tobey Maguire,
venom
Friday, May 27, 2016
And Rex Hamilton as Moby Dick
The Unwritten: Apocalypse (2014-2015): written by Mike Carey; illustrated by Peter Gross, Dean Ormiston, Yuko Shimuzo, and others: And so Mike Carey and Peter Gross' grand, meta fantasy comic-book series comes to its 12-issue conclusion. It's magnificent and funny and clever, and if you haven't read the rest of The Unwritten, you should start there before coming to the end.
Writer Wilson Taylor spent decades trying to create a human being who straddled the worlds of Story and Reality. That was Tom(my) Taylor, his son whose namesake is the young magician-hero in a series of insanely popular children's books written by Wilson Taylor. Why?
Well, that's what a lot of The Unwritten was about. But in Apocalypse, Tom must finally use his strange powers to save the world from collapsing into an endless series of pocket-realities, or perhaps even complete oblivion. Why?
Because the great beast Leviathan, living repository of all of humanity's stories, is dying. As it dies, it bleeds stories into reality. The world is disintegrating into a battlefield of narratives. And all this, ostensibly, because the man known best as Pullman wants to die. Pullman is the first villain of humanity's stories. And because he's become an archetype, he cannot die. This really pisses him off. For Pullman to die, humanity has to die. So what?
Our stalwart heroes Tom, Liz Hexam, vampire-journalist Richie Savoy, and a few others must figure out how to stop Pullman's plans and buy Leviathan time to heal. To do so, they'll quest through the shifting landscapes of Story now erupting into London, England.
Main artist Peter Gross gets tested to the limit by the various artistic styles required to depict everything from Medieval Romance to 21st-century children's books to the events of Moby Dick. And he's great, though his fine, clean cartooning for the 'baseline' world of Tom and friends remains my preferred mode. He's been terrific for the entire run of The Unwritten. So too cover artist Yuko Shimuzo.
To save both Reality and Story will require unlikely allies (Mr. Bun? Madame Rausch?). It will take the stories to the den of the Inklings, and to the haunts of anthropomorphic animals, and to the carnage of London under siege by a seemingly infinite array of fictional beings.
It's all thoughtful, sometimes sad, often funny. Comparisons to that other long-form fantasy comic series about Story, Neil Gaiman's Sandman, are apt. Carey is a lighter, funnier writer than Gaiman, however -- they may have similar bone structures, but the two series nonetheless look a lot different on the surface. The conclusion of this story is utterly apt, clever, and possessed of that white whale from "the only book where the whale wins." Read the rest of The Unwritten and then read this, and you'll understand why it's Highly Recommended.
Writer Wilson Taylor spent decades trying to create a human being who straddled the worlds of Story and Reality. That was Tom(my) Taylor, his son whose namesake is the young magician-hero in a series of insanely popular children's books written by Wilson Taylor. Why?
Well, that's what a lot of The Unwritten was about. But in Apocalypse, Tom must finally use his strange powers to save the world from collapsing into an endless series of pocket-realities, or perhaps even complete oblivion. Why?
Because the great beast Leviathan, living repository of all of humanity's stories, is dying. As it dies, it bleeds stories into reality. The world is disintegrating into a battlefield of narratives. And all this, ostensibly, because the man known best as Pullman wants to die. Pullman is the first villain of humanity's stories. And because he's become an archetype, he cannot die. This really pisses him off. For Pullman to die, humanity has to die. So what?
Our stalwart heroes Tom, Liz Hexam, vampire-journalist Richie Savoy, and a few others must figure out how to stop Pullman's plans and buy Leviathan time to heal. To do so, they'll quest through the shifting landscapes of Story now erupting into London, England.
Main artist Peter Gross gets tested to the limit by the various artistic styles required to depict everything from Medieval Romance to 21st-century children's books to the events of Moby Dick. And he's great, though his fine, clean cartooning for the 'baseline' world of Tom and friends remains my preferred mode. He's been terrific for the entire run of The Unwritten. So too cover artist Yuko Shimuzo.
To save both Reality and Story will require unlikely allies (Mr. Bun? Madame Rausch?). It will take the stories to the den of the Inklings, and to the haunts of anthropomorphic animals, and to the carnage of London under siege by a seemingly infinite array of fictional beings.
It's all thoughtful, sometimes sad, often funny. Comparisons to that other long-form fantasy comic series about Story, Neil Gaiman's Sandman, are apt. Carey is a lighter, funnier writer than Gaiman, however -- they may have similar bone structures, but the two series nonetheless look a lot different on the surface. The conclusion of this story is utterly apt, clever, and possessed of that white whale from "the only book where the whale wins." Read the rest of The Unwritten and then read this, and you'll understand why it's Highly Recommended.
Labels:
madame rausch,
mike carey,
mr. bun,
neil gaiman,
peter gross,
pullman,
sandman,
the unwritten,
tommy taylor,
Yuko Shimuzo
Wednesday, March 9, 2016
Fortissimo
![]() |
| J.H. Williams III channels Peter Max |
The Sandman: Overture: written by Neil Gaiman; illustrated by J.H. Williams III and Dave Stewart (2015): I started reading Neil Gaiman's career-making Sandman series when it first started appearing in monthly comic-book form back in the late 1980's. And I don't recall ever wondering much about what this prequel details: what happened just before the events of the first Sandman to result in the Sandman returning home weakened from a trip across the universe?
The Sandman, mostly known in the series as either Morpheus or Dream, is one of seven Endless in Gaiman's conception -- god-like siblings who supervise seven conditions of existence (Dream, Death, Destiny, Delirium/Delight, Desire, Despair, and Destruction). The original series followed Morpheus over about 2000 pages of comics prior to ending in 1995. Subsequently, Gaiman has written 'side' pieces (among them Endless Nights, seven stories about the seven Endless; The Dream Hunters, an illustrated text novel in which Morpheus is a supporting character) but no continuations or major additions to the main Sandman story.
But to mark the 20th anniversary of the end of the original Sandman, Gaiman and artist J.H. Wiliiams III created this six-issue miniseries, subsequently collected. It is a prequel, though the time-bending nature of the narrative means that it's also a sequel of sorts.
The book tells us what Morpheus was doing just prior to his fateful return to Earth that kicked off the events in Sandman #1. We meet hundreds of new characters. We visit, mostly briefly, with many characters we've seen before. And we encounter two characters I never thought existed prior to Overture: the mother and father of the Endless.
All of this is rendered by the meticulous, cosmic J.H. Williams III, whose high point in wild, dense, expansive comic-book art comes on Alan Moore's Promethea. Williams throws an explosion of carefully chosen styles and some extremely complicated panel lay-outs at us throughout the pages of Overture. At points, the art really overwhelms the narrative.
I'm not sure that's entirely a good thing. Gaiman had many fine artists on his original Sandman run, but they tended to support the narrative with relatively standard panel progressions and page-to-page continuity. In Overture, the reader deals with a wide variety of unconventional lay-outs, many of them confusing at first. Does it work? Does it serve the story? Not always. The 'tooth' lay-out associated with the Corinthian (I'm not explaining this!) in the first chapter is probably the lay-out that most pushes the boundaries of ridiculousness for the sake of being startling, though there are others.
But boy, the art is gorgeous and complicated and multi-vocal. There's an 'artist's edition' that renders all the text of Overture translucent so as to foreground the art even more, if you want that sort of thing.
Overture is relatively essential to anyone who loves The Sandman or who enjoys the boundary-pushing art of J.H. Williams III. It's lovely stuff, though the art overwhelms the smaller charms of the narrative throughout. This foregrounds the fact that the original Sandman thrived on its smaller charms of characterization and description -- especially once Overture becomes the most apocalyptic story ever told by Gaiman about Morpheus.
The resolution of that apocalypse depends on one character from the original run revealing major new depths, a minor character gaining a new plot function, and lessons to be learned from a couple of the old Sandman stories. I'm not sure how well these things work for one who hasn't read the original stories (or who has forgotten them). But I'm not sure why someone would read Overture without having read everything else Sandman-related first. This is a prequel that needs to be read after everything else, not before.
Overture's art is splendid. The narrative connects a few too many dots that might better have been left unconnected -- there's a 2010 feeling to certain scenes and revelations. Still, far from being some sort of failure. Recommended.
Labels:
dream,
endless,
j.h. williams III,
morpheus,
neil gaiman,
overture,
sandman,
the sandman
Monday, November 9, 2015
The More Things Stay the Same
Reset: written and illustrated by Peter Bagge (2012-2013): Peter Bagge, that great cartoonist of the distorted, grotesque mundane contemporary world (Buddy, Neat Stuff, Hate) turns to a piece of near-science fiction in this sharp, often hilarious graphic novel.
Guy Krause is a washed-up comedian/comic actor who accepts a job testing out a new Virtual Reality set-up. But not all is what it seems. For one, the makers of the VR set-up have exhaustively interviewed even minor, long-ago acquaintances of Krause so that his life from high school onwards can be simulated and manipulated depending on what decisions he makes. For another, this may not be a project meant for entertainment.
Bagge's linework is superb as always, as is his satiric but probing and sensitive writing. Like most of Bagge's protagonists, Krause is both annoying and sympathetic, as are the various supporting characters. Recommended.
Sandman Presents: The Furies: written by Mike Carey; illustrated by John Bolton (2003): Mike Carey and John Bolton bring some closure to the saga of Lyta Hall as seen in Neil Gaiman's Sandman in the 1980's and 1990's. Hall, a second-generation superhero, became a pawn in Desire's plot to kill Dream because Hall herself was a descendant/avatar of the Greek Furies -- the Eumenides, the Kindly Ones, tasked by the universe with punishing those guilty of killing blood relatives. To make a long story short, Desire succeeded. Sort of. The then-current Dream did indeed die, but Dream itself cannot die: Lyta's infant son, born in The Dreaming, became the new Dream.
Hall's memories of what happened while she pursued vengeance have become vague and cloudy as The Furies begins. She's still suffering from PTSD three years after the events seen in the concluding issues of The Sandman. An attempt to restart her life by taking a job as an interpreter for an American theatre troupe headed to a Greek drama festival seems like a good idea at the time.
It isn't, of course, because gods and monsters and spirits of vengeance just can't leave Lyta Hall alone. Carey's prose fleshes out Hall's character poignantly -- despite her super-strength, she's an aimless wreck because of what the supernatural has done to her life. She's allowed herself to be acted upon again and again. The Furies sees her attempt to seize Agency in her own life even as the supernatural comes pouring back in looking for her to play the pawn once again in a Game of Gods.
I'm not a fan of artist John Bolton's incorporation of retouched photos in his art since computer technology allowed him to do this sort of thing -- there are points that The Furies feels like the least amusing fumetti ever. There's a point to the mix of photos and fantastic drawings -- a juxtaposition of the fantastic and the mundane -- that comes through at some points and fails at others. Hermes looks especially ridiculous in quasi-photo-realistic form.
As an admirer of Bolton's earlier comics work, I'm a bit underwhelmed by the art here. Only the fully drawn sections bear comparison with his fine 1980's and 1990's work, some of it for the original Sandman and its older sister John Constantine Hellblazer (the latter in a splendid Annual about the 'original' Constantine, the Emperor, and his ties to our cynical modern-day magician). It's really Carey's fine writing, with its bursts of sympathy and its unnerving moments in which the supernatural breaks through, hideous and inhuman, that does much of the heavy lifting. Recommended.
Topsy Turvy: written and illustrated by Peter Kuper (1997-2000/Collected 2000): Collection of the terrific Kuper's political cartoons from the late 1990's demonstrates that the more things change, yadda yadda yadda: many of the strips lampoon Donald Trump's presidential ambitions while others lament America's love affair with guns and the NRA's love affair with gun-loving Americans. Yes, it's the American Treadmill to Oblivion. All aboard! Recommended.
Guy Krause is a washed-up comedian/comic actor who accepts a job testing out a new Virtual Reality set-up. But not all is what it seems. For one, the makers of the VR set-up have exhaustively interviewed even minor, long-ago acquaintances of Krause so that his life from high school onwards can be simulated and manipulated depending on what decisions he makes. For another, this may not be a project meant for entertainment.
Bagge's linework is superb as always, as is his satiric but probing and sensitive writing. Like most of Bagge's protagonists, Krause is both annoying and sympathetic, as are the various supporting characters. Recommended.
Sandman Presents: The Furies: written by Mike Carey; illustrated by John Bolton (2003): Mike Carey and John Bolton bring some closure to the saga of Lyta Hall as seen in Neil Gaiman's Sandman in the 1980's and 1990's. Hall, a second-generation superhero, became a pawn in Desire's plot to kill Dream because Hall herself was a descendant/avatar of the Greek Furies -- the Eumenides, the Kindly Ones, tasked by the universe with punishing those guilty of killing blood relatives. To make a long story short, Desire succeeded. Sort of. The then-current Dream did indeed die, but Dream itself cannot die: Lyta's infant son, born in The Dreaming, became the new Dream.
Hall's memories of what happened while she pursued vengeance have become vague and cloudy as The Furies begins. She's still suffering from PTSD three years after the events seen in the concluding issues of The Sandman. An attempt to restart her life by taking a job as an interpreter for an American theatre troupe headed to a Greek drama festival seems like a good idea at the time.
It isn't, of course, because gods and monsters and spirits of vengeance just can't leave Lyta Hall alone. Carey's prose fleshes out Hall's character poignantly -- despite her super-strength, she's an aimless wreck because of what the supernatural has done to her life. She's allowed herself to be acted upon again and again. The Furies sees her attempt to seize Agency in her own life even as the supernatural comes pouring back in looking for her to play the pawn once again in a Game of Gods.
I'm not a fan of artist John Bolton's incorporation of retouched photos in his art since computer technology allowed him to do this sort of thing -- there are points that The Furies feels like the least amusing fumetti ever. There's a point to the mix of photos and fantastic drawings -- a juxtaposition of the fantastic and the mundane -- that comes through at some points and fails at others. Hermes looks especially ridiculous in quasi-photo-realistic form.
As an admirer of Bolton's earlier comics work, I'm a bit underwhelmed by the art here. Only the fully drawn sections bear comparison with his fine 1980's and 1990's work, some of it for the original Sandman and its older sister John Constantine Hellblazer (the latter in a splendid Annual about the 'original' Constantine, the Emperor, and his ties to our cynical modern-day magician). It's really Carey's fine writing, with its bursts of sympathy and its unnerving moments in which the supernatural breaks through, hideous and inhuman, that does much of the heavy lifting. Recommended.
Topsy Turvy: written and illustrated by Peter Kuper (1997-2000/Collected 2000): Collection of the terrific Kuper's political cartoons from the late 1990's demonstrates that the more things change, yadda yadda yadda: many of the strips lampoon Donald Trump's presidential ambitions while others lament America's love affair with guns and the NRA's love affair with gun-loving Americans. Yes, it's the American Treadmill to Oblivion. All aboard! Recommended.
Labels:
cronus,
donald trump,
eumenides,
john bolton,
lyta hall,
mike carey,
peter bagge,
peter kuper,
reset,
sandman,
the furies
Wednesday, December 17, 2014
Bringing Light
Lucifer Volume 9: Crux: written by Mike Carey; illustrated by Peter Gross, Marc Hempel, Ryan Kelly, and others (2005/Collected 2007): So we enter what amounts to the stretch run of Mike Carey and Peter Gross's Lucifer comic series. This version of Lucifer first appeared in Neil Gaiman's Sandman back in 1990. Carey would pretty much make him his own once the Lucifer series began in the late 1990's, to run 75 issues and assorted other miniseries and one-shots.
War now percolates across a number of dimensions, realms, and at least two universes. Who will be fighting whom, and why, is not quite determined in this volume. Things do look dire for Lucifer's home universe, where the prolonged absence of Yahweh has started to cause the universe to fall apart.
In the universe Lucifer created earlier in the series, various natural and supernatural beings have begun to choose sides. In Hell, decisions must be made about who rules Hell, and how Hell should be ruled. Heaven is falling apart. Earth isn't in much better shape. And Lucifer's endgame remains unclear, though the events of the previous eight volumes seem to have given the Lightbringer a slightly less caustic sense of humour.
It's all surprisingly and fantastically written by Carey, with Peter Gross and Marc Hempel making the most fantastic things seem plausible and, at appropriate moments, surrealistically sinister. Highly recommended.
Lucifer Volume 10: Morningstar: written by Mike Carey; illustrated by Peter Gross, Michael Kaluta, Colleen Doran, Ryan Kelly, and others (2005-2006/ Collected 2007): War erupts. Creation continues to dissolve in the continued absence of Yahweh. The plan of the malevolent Deck of Cards, the Basanos (yeah, you read that right), comes to fruition. Hell gets re-organized on a non-judgmental model. All of Lucifer's plans come to a head. Fenris, the Big Bad Wolf of all creation, looks to destroy everything. And the role of half-angel Elaine Belloc, the daughter of the Archangel Michael, will finally be fully revealed. Lucifer, first known as Samael Lightbringer, isn't a good guy, but he's pretty much the universe's last line of defense against ultimate destruction. Go Team Lucifer! Highly recommended.
Lucifer Volume 11: Evensong: : written by Mike Carey; illustrated by Peter Gross, Michael Kaluta, Dean Ormiston, Jon J. Muth, Ryan Kelly, and others (2005-2006/ Collected 2007): War is over. Loose ends must be tied up. There's a new God on the Throne of Heaven, re-establishing Creation and preventing the dissolution of everything into primordial nothingness. And that God isn't Lucifer. He will tie up the loose ends he feels responsible for, before flying off into the Vasty Deep that is the Ancient Chaos that lies outside his particular universe.
As a somewhat confusing bonus, this last volume include the standalone graphic novel Lucifer: Nirvana, which is not the grunge crossover you may be expecting. It came out in 2002, four years before the rest of the volume, but is somewhat confusingly placed last in the volume. It features some nice painted artwork from Jon J. Muth (Moonshadow), though I prefer the more traditional cartooning of regular Lucifer artist Peter Gross when it comes down to it.
In all, a wonderful series from writer Mike Carey, Gross, and all the others who worked on it. We come full circle towards the end, with Lucifer's conversation with Dream from Neil Gaiman's Sandman retold from a slightly different POV, and with the knowledge of everything that happened after Lucifer emptied Hell and gave the keys to Dream. Also, the always entertaining Gaudium does some cleaning up in what amounts to the sub-basement of all religions. Highly recommended, though you'll now be fortunate enough to buy it new in five volumes, not 11.
War now percolates across a number of dimensions, realms, and at least two universes. Who will be fighting whom, and why, is not quite determined in this volume. Things do look dire for Lucifer's home universe, where the prolonged absence of Yahweh has started to cause the universe to fall apart.
In the universe Lucifer created earlier in the series, various natural and supernatural beings have begun to choose sides. In Hell, decisions must be made about who rules Hell, and how Hell should be ruled. Heaven is falling apart. Earth isn't in much better shape. And Lucifer's endgame remains unclear, though the events of the previous eight volumes seem to have given the Lightbringer a slightly less caustic sense of humour.
It's all surprisingly and fantastically written by Carey, with Peter Gross and Marc Hempel making the most fantastic things seem plausible and, at appropriate moments, surrealistically sinister. Highly recommended.
Lucifer Volume 10: Morningstar: written by Mike Carey; illustrated by Peter Gross, Michael Kaluta, Colleen Doran, Ryan Kelly, and others (2005-2006/ Collected 2007): War erupts. Creation continues to dissolve in the continued absence of Yahweh. The plan of the malevolent Deck of Cards, the Basanos (yeah, you read that right), comes to fruition. Hell gets re-organized on a non-judgmental model. All of Lucifer's plans come to a head. Fenris, the Big Bad Wolf of all creation, looks to destroy everything. And the role of half-angel Elaine Belloc, the daughter of the Archangel Michael, will finally be fully revealed. Lucifer, first known as Samael Lightbringer, isn't a good guy, but he's pretty much the universe's last line of defense against ultimate destruction. Go Team Lucifer! Highly recommended.
Lucifer Volume 11: Evensong: : written by Mike Carey; illustrated by Peter Gross, Michael Kaluta, Dean Ormiston, Jon J. Muth, Ryan Kelly, and others (2005-2006/ Collected 2007): War is over. Loose ends must be tied up. There's a new God on the Throne of Heaven, re-establishing Creation and preventing the dissolution of everything into primordial nothingness. And that God isn't Lucifer. He will tie up the loose ends he feels responsible for, before flying off into the Vasty Deep that is the Ancient Chaos that lies outside his particular universe.
As a somewhat confusing bonus, this last volume include the standalone graphic novel Lucifer: Nirvana, which is not the grunge crossover you may be expecting. It came out in 2002, four years before the rest of the volume, but is somewhat confusingly placed last in the volume. It features some nice painted artwork from Jon J. Muth (Moonshadow), though I prefer the more traditional cartooning of regular Lucifer artist Peter Gross when it comes down to it.
In all, a wonderful series from writer Mike Carey, Gross, and all the others who worked on it. We come full circle towards the end, with Lucifer's conversation with Dream from Neil Gaiman's Sandman retold from a slightly different POV, and with the knowledge of everything that happened after Lucifer emptied Hell and gave the keys to Dream. Also, the always entertaining Gaudium does some cleaning up in what amounts to the sub-basement of all religions. Highly recommended, though you'll now be fortunate enough to buy it new in five volumes, not 11.
Labels:
kaluta,
lucifer,
marc hempel,
mike carey,
neil gaiman,
peter gross,
sandman
Sunday, July 27, 2014
Never the End!
The Jack Kirby Omnibus Volume 1 (Featuring Green Arrow): written and drawn by Jack Kirby and others (1947-1958; this edition 2011): Collecting most of writer-artist Jack Kirby's miscellaneous work for DC in the 1940's and 1950's, this collection also features a ten-story run on Green Arrow that might have really jazzed the character up had DC editors not named Julius Schwartz not been constitutionally opposed to jazzing anything up in the 1950's.
The one-and-done stories for DC's mystery and horror comics (and one Western) are enjoyable. Many play with material that would resurface later in Kirby's career, most notably a guest appearance by the Norse god Thor and some Easter-Island aliens who look a lot like the creatures from Saturn in Thor's first appearance at Marvel. Kirby didn't write the dialogue for most of the stories, at least not officially -- DC was also opposed to artists writing their own stories. Weird old 50's DC!
DC was extremely controlling and buttoned-down during the time of Kirby's work collected here. That means a certain amount of reining-in for Kirby, especially in terms of panel composition. Still, there's tons of fascinating stuff here. And the Green Arrow material suggests a science-fictional path for the character that might have lifted him out of years upon years of irrelevance. Cool beans. Recommended.
The Jack Kirby Omnibus Volume 2 (Featuring Super Powers): written and drawn by Jack Kirby and others (1951-1986; collected 2012): This Kirby omnibus collects all of the Jack Kirby stories and story arcs too short to get their own volumes. It spans quite a range. The Black Magic material herein actually comes from the pre-Comics Code 1950's; DC republished the stories they'd acquired from another publisher in the 1970's. And the volume ends with Kirby's last full-length comic book, the final issue of the second Super Powers miniseries, from 1986.
In between are bizarre concepts galore. The 1970's Sandman series would lead pretty much directly to Neil Gaiman's award-winning series of the 1980's. There are one-shots that attempt to cash in on the kung-fu craze (Richard Dragon), the sword-and-sorcery craze (Atlas), revivals of 1940's heroes (Manhunter), revivals of 1940's concepts (the kid-gang comic in The Dingbats of Danger Street), an attempt to focus a DC book on a supervillain rather than a hero (Kobra), and the rare air of a story featuring art from both Kirby and the great Alex Toth.
The lengthy volume (over 600 pages) also features Kirby's last stories of the New Gods, the characters he created when he came to DC in the early 1970's. Darkseid and company appear in the two Super Powers miniseries. In order to get Kirby royalty money for characters created before royalty provisions were attached, some combination of DC executives Paul Levitz, Dick Giordano, and Jenette Kahn had Kirby do minor redesigns on the New Gods characters as part of their inclusion in the new installment in the Super Friends franchise, Super Powers.
Kirby plotted the first miniseries and drew the final issue, with Joey Cavalieri scripting and Adrian Gonzales drawing the first four issues. The second miniseries was written by Paul Kupperberg and pencilled by Kirby. As the Super Powers team was essentially the Justice League, we get Kirby's late-career versions of Superman, Wonder Woman, Dr. Fate, and a host of others. Kirby's failing vision sometimes caused some odd bits of perspective in the 1980's, but overall it's a delight to see him pencilling both his own creations and DC's greatest heroes. His Wonder Woman is convincingly imposing, among other things, and we even get a return to Easter Island, with its alien statues waiting to be reborn.
Greg Theakston does a great job inking this last of Kirby's full-length works, and Kupperberg's scripting is suitably clever and bombastic. Technically (and bizarrely, I guess), this is the last work in Kirby's New Gods saga by Kirby himself. While it's not 'really' Kirby's end to the saga (which never actually ended), it's a nice send-off, and also a harbinger of how often Darkseid would be the Big Bad Wolf in so many DC epics to follow.
In all, this is a terrific collection. It concludes with Kirby-pencilled installments of DC's encyclopedic Who's Who, um, encyclopedia, many of them inked by artists who'd never had a chance to ink Kirby before, including greats Terry Austin and Karl Kesel. Kirby would live for another eight years after the publication of the stories collected here; his stories and characters will probably live on for decades to come. Highly recommended.
The one-and-done stories for DC's mystery and horror comics (and one Western) are enjoyable. Many play with material that would resurface later in Kirby's career, most notably a guest appearance by the Norse god Thor and some Easter-Island aliens who look a lot like the creatures from Saturn in Thor's first appearance at Marvel. Kirby didn't write the dialogue for most of the stories, at least not officially -- DC was also opposed to artists writing their own stories. Weird old 50's DC!
DC was extremely controlling and buttoned-down during the time of Kirby's work collected here. That means a certain amount of reining-in for Kirby, especially in terms of panel composition. Still, there's tons of fascinating stuff here. And the Green Arrow material suggests a science-fictional path for the character that might have lifted him out of years upon years of irrelevance. Cool beans. Recommended.
The Jack Kirby Omnibus Volume 2 (Featuring Super Powers): written and drawn by Jack Kirby and others (1951-1986; collected 2012): This Kirby omnibus collects all of the Jack Kirby stories and story arcs too short to get their own volumes. It spans quite a range. The Black Magic material herein actually comes from the pre-Comics Code 1950's; DC republished the stories they'd acquired from another publisher in the 1970's. And the volume ends with Kirby's last full-length comic book, the final issue of the second Super Powers miniseries, from 1986.
In between are bizarre concepts galore. The 1970's Sandman series would lead pretty much directly to Neil Gaiman's award-winning series of the 1980's. There are one-shots that attempt to cash in on the kung-fu craze (Richard Dragon), the sword-and-sorcery craze (Atlas), revivals of 1940's heroes (Manhunter), revivals of 1940's concepts (the kid-gang comic in The Dingbats of Danger Street), an attempt to focus a DC book on a supervillain rather than a hero (Kobra), and the rare air of a story featuring art from both Kirby and the great Alex Toth.
The lengthy volume (over 600 pages) also features Kirby's last stories of the New Gods, the characters he created when he came to DC in the early 1970's. Darkseid and company appear in the two Super Powers miniseries. In order to get Kirby royalty money for characters created before royalty provisions were attached, some combination of DC executives Paul Levitz, Dick Giordano, and Jenette Kahn had Kirby do minor redesigns on the New Gods characters as part of their inclusion in the new installment in the Super Friends franchise, Super Powers.
Kirby plotted the first miniseries and drew the final issue, with Joey Cavalieri scripting and Adrian Gonzales drawing the first four issues. The second miniseries was written by Paul Kupperberg and pencilled by Kirby. As the Super Powers team was essentially the Justice League, we get Kirby's late-career versions of Superman, Wonder Woman, Dr. Fate, and a host of others. Kirby's failing vision sometimes caused some odd bits of perspective in the 1980's, but overall it's a delight to see him pencilling both his own creations and DC's greatest heroes. His Wonder Woman is convincingly imposing, among other things, and we even get a return to Easter Island, with its alien statues waiting to be reborn.
Greg Theakston does a great job inking this last of Kirby's full-length works, and Kupperberg's scripting is suitably clever and bombastic. Technically (and bizarrely, I guess), this is the last work in Kirby's New Gods saga by Kirby himself. While it's not 'really' Kirby's end to the saga (which never actually ended), it's a nice send-off, and also a harbinger of how often Darkseid would be the Big Bad Wolf in so many DC epics to follow.
In all, this is a terrific collection. It concludes with Kirby-pencilled installments of DC's encyclopedic Who's Who, um, encyclopedia, many of them inked by artists who'd never had a chance to ink Kirby before, including greats Terry Austin and Karl Kesel. Kirby would live for another eight years after the publication of the stories collected here; his stories and characters will probably live on for decades to come. Highly recommended.
Saturday, September 7, 2013
A Game of Hellboy
Hellboy: Masks and Monsters: written by Mike Mignola and James Robinson; illustrated by Mike Mignola, Scott Benefiel, and Jasen Rodriguez (Collected 2009): Short volume collects two Hellboy miniseries team-ups with three other characters -- DC's Batman and Starman in one adventure and Dark Horse's own Ghost in the other.
A good time is pretty much had by all. Though I'm not familiar with Ghost -- a two-gunned female ghost fighting crime -- Hellboy's adventure with her makes a certain amount of sense given their supernatural backgrounds. Mignola's script presents an interesting mix of mythology and the mundane as organized crime gets mixed up with ancient gods who want Hellboy's giant hand for something nefarious. The art by Scott Benefiel, from Mignola's layouts, is fairly smooth, though perhaps a bit too representational for Mignola's blocky, occasionally impressionistic Hellboy.
The Starman/Batman team-up, plotted by Mignola and scripted by Starman's James Robinson, is really serious fun, with Mignola handling the art. Batman and Hellboy team up to fight magical Aryan Nation types in Gotham. With Batman temporaily sidelined by a re-appearance of the Joker, it's then up to Hellboy and second-generation Starman Jack Knight to rescue the Golden-Age Starman (who's also Jack's father Ted Knight) from a Nazi base in South America. There, the Nazis have supernaturally coerced Ted into helping them bring a very large, evil God back to Earth.
Oh, Nazis! Mignola's Batman is shadowy and bulky, while his Starman is quite a change from the more representational art generally seen in Jack Knight's own title. The whole volume goes down nicely, and is also an enjoyable break from the increasingly labyrinthine continuity of Hellboy's own adventures. Recommended.
The Sandman Volume 5: A Game of You: written by Neil Gaiman; illustrated by Shawn McManus, Colleen Doran, George Pratt, Stan Woch, Dick Giordano, and Bryan Talbot (1991-92): The fifth volume of Gaiman's now twenty-year-old+ Sandman adventures presents a mostly self-contained tale concerned with gender, identity, race, and childhood dreams. Minor characters from previous story arcs do reappear here, along with the Lord of Dreams and his attendant (wise)-talking raven Matthew.
The six issues focus on one minor character from an earlier story arc, Barbie, whose previous encounter with the world of the Dreaming destabilized her marriage to Ken (!), along with her own carefully constructed self-image, and sent her to New York to figure out who she is. That previous interaction with the world of Dreams also had an unintended consequence. She's stopped dreaming.
However, somewhere in dreams, a ragtag group of talking and sometimes imaginary animals continue to search for the vanished Princess Barbara, who is the only person who can defeat the all-devouring Cuckoo and its conquering hordes. But she's going to need the help of her neighbours -- the lesbian couple Hazel and Foxglove, the transvestite Wanda, and the mysterious Thessaly -- to negotiate an increasingly unstable fantasy world.
The real world and the dream world are, of course, connected, in both obvious and less-than-obvious ways. Things do not necessarily go well for everyone involved in this adventure, with its echoes of Narnia and Tolkien and The Wizard of Oz's game-changing tornado. We also learn an awful lot about the life-cycle of the cuckoo bird. Why did someone put these awful things in clocks to begin with? Recommended.
A good time is pretty much had by all. Though I'm not familiar with Ghost -- a two-gunned female ghost fighting crime -- Hellboy's adventure with her makes a certain amount of sense given their supernatural backgrounds. Mignola's script presents an interesting mix of mythology and the mundane as organized crime gets mixed up with ancient gods who want Hellboy's giant hand for something nefarious. The art by Scott Benefiel, from Mignola's layouts, is fairly smooth, though perhaps a bit too representational for Mignola's blocky, occasionally impressionistic Hellboy.
The Starman/Batman team-up, plotted by Mignola and scripted by Starman's James Robinson, is really serious fun, with Mignola handling the art. Batman and Hellboy team up to fight magical Aryan Nation types in Gotham. With Batman temporaily sidelined by a re-appearance of the Joker, it's then up to Hellboy and second-generation Starman Jack Knight to rescue the Golden-Age Starman (who's also Jack's father Ted Knight) from a Nazi base in South America. There, the Nazis have supernaturally coerced Ted into helping them bring a very large, evil God back to Earth.
Oh, Nazis! Mignola's Batman is shadowy and bulky, while his Starman is quite a change from the more representational art generally seen in Jack Knight's own title. The whole volume goes down nicely, and is also an enjoyable break from the increasingly labyrinthine continuity of Hellboy's own adventures. Recommended.
The Sandman Volume 5: A Game of You: written by Neil Gaiman; illustrated by Shawn McManus, Colleen Doran, George Pratt, Stan Woch, Dick Giordano, and Bryan Talbot (1991-92): The fifth volume of Gaiman's now twenty-year-old+ Sandman adventures presents a mostly self-contained tale concerned with gender, identity, race, and childhood dreams. Minor characters from previous story arcs do reappear here, along with the Lord of Dreams and his attendant (wise)-talking raven Matthew.
The six issues focus on one minor character from an earlier story arc, Barbie, whose previous encounter with the world of the Dreaming destabilized her marriage to Ken (!), along with her own carefully constructed self-image, and sent her to New York to figure out who she is. That previous interaction with the world of Dreams also had an unintended consequence. She's stopped dreaming.
However, somewhere in dreams, a ragtag group of talking and sometimes imaginary animals continue to search for the vanished Princess Barbara, who is the only person who can defeat the all-devouring Cuckoo and its conquering hordes. But she's going to need the help of her neighbours -- the lesbian couple Hazel and Foxglove, the transvestite Wanda, and the mysterious Thessaly -- to negotiate an increasingly unstable fantasy world.
The real world and the dream world are, of course, connected, in both obvious and less-than-obvious ways. Things do not necessarily go well for everyone involved in this adventure, with its echoes of Narnia and Tolkien and The Wizard of Oz's game-changing tornado. We also learn an awful lot about the life-cycle of the cuckoo bird. Why did someone put these awful things in clocks to begin with? Recommended.
Labels:
Barbie,
colleen doran,
cuckoo,
foxglove,
hazel,
hellboy,
james robinson,
ken,
mike mignola,
nazis,
neil gaiman,
sandman,
shawn McManus,
starman
Monday, March 4, 2013
Fox Hunt
Sandman: The Dream Hunters: written by Neil Gaiman; illustrated by Yoshitaka Amano (1999): For the tenth anniversary of the first issue of his critically and commercially gigantic Sandman comic-book series (which ended its run in 1995), writer Neil Gaiman wrote a novella set in the Sandman universe and illustrated by acclaimed Japanese artist Yoshitaka Amano. It's not a comic book, but rather an illustrated story, as Amano wasn't comfortable trying to draw a comic book.
We see several familiar characters again, chief among them Morpheus, also known as Dream, one of the seven Endless in Gaiman's comic book (the others being, circa 1989, Destiny, Death, Desire, Despair, Destruction, and Delirium, the last once having been Delight before something changed).
Set in medieval Japan, The Dream Hunters ostensibly retells a Japanese folk tale. Gaiman's afterword in which he somewhat puckishly and straight-facedly describes this (imaginary) folk tale led a lot of people to believe there really was a folk tale to begin with. There wasn't. That thinly veiled versions of DC Comics' Cain and Abel make an appearance, along with the Dream King's raven, possibly should have tipped people off.
The story begins with a bet between a fox and a badger about who can force a young Monk to abandon his lonely mountain-side shrine so that either the fox or the badger can live there. As foxes and badgers have considerable abilities in the realms of shape-changing and illusion, this is a bet it seems one or the other must win. But things don't go the way either plans.
It's a very enjoyable story, and Amano's illustrations offer a new look at Gaiman's Lord of Dreams and his kingdom. I do think that Gaiman is a better comic-book writer than a writer of prose, however, and P. Craig Russell's comic-book adaptation of this novella, from 2009, is superior to this work. In either case, one doesn't have to know the backstory of Sandman to enjoy the book. Recommended.
We see several familiar characters again, chief among them Morpheus, also known as Dream, one of the seven Endless in Gaiman's comic book (the others being, circa 1989, Destiny, Death, Desire, Despair, Destruction, and Delirium, the last once having been Delight before something changed).
Set in medieval Japan, The Dream Hunters ostensibly retells a Japanese folk tale. Gaiman's afterword in which he somewhat puckishly and straight-facedly describes this (imaginary) folk tale led a lot of people to believe there really was a folk tale to begin with. There wasn't. That thinly veiled versions of DC Comics' Cain and Abel make an appearance, along with the Dream King's raven, possibly should have tipped people off.
The story begins with a bet between a fox and a badger about who can force a young Monk to abandon his lonely mountain-side shrine so that either the fox or the badger can live there. As foxes and badgers have considerable abilities in the realms of shape-changing and illusion, this is a bet it seems one or the other must win. But things don't go the way either plans.
It's a very enjoyable story, and Amano's illustrations offer a new look at Gaiman's Lord of Dreams and his kingdom. I do think that Gaiman is a better comic-book writer than a writer of prose, however, and P. Craig Russell's comic-book adaptation of this novella, from 2009, is superior to this work. In either case, one doesn't have to know the backstory of Sandman to enjoy the book. Recommended.
Labels:
japan,
neil gaiman,
sandman,
the dream hunters,
yoshitaka amano
Sunday, January 6, 2013
Altered States
Freed from 'normal' continuity, Robinson really goes all out here -- this is DC's best superhero book right now. Nicola and Trevor Scott supply clean, vaguely retro artwork (in the sense that it's not overcrowded and doesn't rely on the computerized colour palette for most of its best effects). The 'new' versions of old heroes are a pretty interesting lot, as Robinson seems to have been given carte blanche to rework the origins of the heroes. The Flash is now a magical hero, his super-speed granted by a dying Mercury (yes, that Mercury); the Green Lantern now fills Swamp Thing's role as a guardian of the world's biosphere. Oh, and Sandman is Canadian.
In the world of Earth-2, the Big Three -- Superman, Wonder Woman, and Batman -- died in a last-ditch (and successful) effort to save Earth from a global invasion by the malign, super-powered forces of the planet Apokolips. Years later, with the Earth rebuilding, the next wave of heroes finally starts to emerge: the Flash, Green Lantern, Hawkgirl, the Atom, the Sandman, and soon all the other Golden-Age heroes, I'm assuming.
But a second invasion from Apokolips may be looming. And on the homefront, Mr. 8 (Mister Terrific in the Golden-Age continuity) advances his plans to save the Earth by any means necessary, which in the past resulted in the deaths of tens of millions of humans during the Apokolips War.
It's all a lot of occasionally grim but mostly surprising super-hero fun. Robinson seems to have been rejuvenated himself by getting to work on an alternate continuity; here's hoping he gets to write this for a few years, and that editorial interference stays at a minimum. Recommended.
Wednesday, September 26, 2012
Land of Dreams
Sandman: The Dream Hunters: adapted by P. Craig Russell from a novella by Neil Gaiman and Yoshiaka Amano (2009): Writer-artist Russell adapted Neil Gaiman's illustrated 1999 Sandman novella into comic-book form to help celebrate the 20th anniversary of the first issue of Gaiman's hyper-popular Sandman series. The novella itself was released to celebrate the 10th anniversary of Sandman. What will the 30th anniversary bring?
Told as if it were an old Japanese folk story (it isn't, though Gaiman's afterword to the 1999 novella convinced a lot of people, including Russell, that it was), The Dream Hunters chronicles the adventures of a female fox, a young monk, and a magician searching for a cure for his chronic fear. It's set in a legendary Japan of animal spirits, demons, and witches. The Sandman himself -- Dream, or Morpheus -- plays a supporting role, as he periodically did in his own comic-book series. The narrative focus is squarely upon the fox and the monk.
Russell's art is pleasingly legendary in its own way, as sometimes cartoony and sometimes nightmarish demons rub shoulders with realistically rendered humans, a slightly anthropomorphic fox, and some truly horrible witches. Or are they oracles? Russell's faces are always expressive, that expressiveness the product of just a few lines properly placed.
The colouring by Lovern Kindzierski apparently tries to replicate the palette available to Japanese print-makers of a certain era. It's a lovely, muted wash of pastels and faded primary colours. Much of the wording remains Gaiman's, but Russell has done a fine job of selecting what to keep in language and what to render as art. All in all, this is a marvelous addition to the Sandman library, and worth owning whether or not one already has the novella. Highly recommended.
Told as if it were an old Japanese folk story (it isn't, though Gaiman's afterword to the 1999 novella convinced a lot of people, including Russell, that it was), The Dream Hunters chronicles the adventures of a female fox, a young monk, and a magician searching for a cure for his chronic fear. It's set in a legendary Japan of animal spirits, demons, and witches. The Sandman himself -- Dream, or Morpheus -- plays a supporting role, as he periodically did in his own comic-book series. The narrative focus is squarely upon the fox and the monk.
Russell's art is pleasingly legendary in its own way, as sometimes cartoony and sometimes nightmarish demons rub shoulders with realistically rendered humans, a slightly anthropomorphic fox, and some truly horrible witches. Or are they oracles? Russell's faces are always expressive, that expressiveness the product of just a few lines properly placed.
The colouring by Lovern Kindzierski apparently tries to replicate the palette available to Japanese print-makers of a certain era. It's a lovely, muted wash of pastels and faded primary colours. Much of the wording remains Gaiman's, but Russell has done a fine job of selecting what to keep in language and what to render as art. All in all, this is a marvelous addition to the Sandman library, and worth owning whether or not one already has the novella. Highly recommended.
Labels:
folklore,
foxes,
japan,
morpheus,
neil gaiman,
p. craig russell,
sandman,
the dream hunters,
vertigo
Sunday, April 15, 2012
Debts
Lucifer Volume 5: Inferno: written by Mike Carey; illustrated by Peter Gross, Dean Ormiston and others (2002): After his fight with the malign, supernatural card deck (!) known as the Basanos, Lucifer is weakened, many of his powers separated from him and stored in two lost feathers from his wings (double !). Challengers with vengeance on their minds are after him. He really needs to get back to the administration of the universe he created.Oh, and Lucifer owes a debt to part-angel Elaine Belloc, a debt that he must repay by rescuing her stolen soul from the great areas of uncreated space known as the Mansions of the Silence. And there are, of course, other loose ends that involve the archangel Michael, the fallen cherub Gaudium, and the fate of the demon who killed Elaine.
Add in supernatural avenger Solomon (son of David), Loki, Yahweh, Mazikeen of the Lilim, and a standalone tale featuring a cancer-stricken convenience store owner and the surprisingly decent demon who frequents his store and you've got a collection. Recommended if one has read the books before this volume.
Labels:
basanos,
lilim,
lucifer,
mazikeen,
mike carey,
neil gaiman,
peter gross,
sandman,
solomon
Thursday, March 8, 2012
Tarot of Terror
Lucifer Volume 4: The Divine Comedy: written by Mike Carey; illustrated by Peter Gross and Dean Ormiston (2002; collected 2003): Lucifer, based on the version of Lucifer in Neil Gaiman's earlier Sandman series, has succeeded in creating his own universe. Humans and supernatural beings have flocked there from God's universe through any one of thousands of portals, there to live by only two commandments: Thou shalt not worship any gods, and thou shalt not attempt to be worshipped as gods. And things seem to proceed swimmingly.
But Lucifer has enemies and rivals. He also has allies, though he doesn't have any friends -- he's a self-involved jerk, which means readerly sympathy has to be built upon the supporting characters and, negatively, by showing that Lucifer's enemies are much, much worse than he is.
Carey, Gross, and Ormiston succeed in this task -- Carey's writing zips along, combining inventiveness with a quirky oddness of original creation; Gross and Ormiston are deft cartoonists, cleanly rendering a world of wonders and terrors both supernatural and natural. And the fallen Cherubim Gaudium really is cute in a gargoyley way as he complains his way across two creations.
Lucifer's chief opponent here is the Basanos, a sentient Tarot Card deck created as a malign twin of the Book of Destiny. The Basanos can see all possible realities and force the outcome they desire; Lucifer is powerful enough to shrug off almost any and all attacks imaginable. But we're dealing with a deck of cards here -- They/It have something up Their/Its sleeve(s). Highly recommended.
Labels:
DC Comics,
dean ormiston,
lucifer,
mike carey,
neil gaiman,
peter gross,
sandman,
the divine comedy,
vertigo
Thursday, November 17, 2011
The Verdict on Satan: Quite a Guy!!!
Lucifer Volume 6: Mansions of the Silence, written by Mike Carey, illustrated by Peter Gross, Ryan Kelly, Dean Ormston and David Hahn (2003; collected 2004); Lucifer Volume 7: Exodus, written by Mike Carey, illustrated by Peter Gross and Ryan Kelly (2003-2004; collected 2005): Mike Carey's version of Lucifer, created by Neil Gaiman in his Sandman series, almost seems like a conscious upping of the ante with Gaiman's award-winning title about Dream of the Endless. Dream wasn't all that likeable. Indeed, he was something of a jerk. Indeed, the whole series was in part about Dream coming to terms with the fact that he was a jerk in the self-pitying Byronic mode. And here we have Lucifer, who is even more of an anti-hero, though a fascinating and shaded one, and definitely not one to be burdened by guilt or self-pity. In such a situation, one's sympathies will be engaged not by the titular protagonist but by the supporting characters, though Lucifer occasionally comes across pretty well simply because so many of his opponents are such monsters and assholes by comparison.
Lucifer gave up his kingship of Hell fairly early in the Sandman series, wandering the Earth for awhile before opening a night-club (aptly named Lux) in Los Angeles. But his out-sized ambitions returned, and by the time of these volumes he's created his own universe, apparently hoping to learn from the mistakes of his Father -- that is, God, or the Presence as he is generally called herein.
Mansions of the Silence depicts Lucifer's repayment of a debt to the human/angel hybrid named Elaine Belloc, who saved Lucifer's life in a previous installment but whose soul was subsequently kidnapped and dragged off into the eponymous Mansions, a vast expanse inhabited by various supernatural beings who have no interest in living in any of the codified afterlifes of the spiritual universe.
Belloc's soul has been used to bait a trap for Lucifer; he despatches a ragtag group of allies into the Mansions both to reveal the extent of the threat and to preserve the integrity of this spiritual space, at least until he retrieves Elaine. Lucifer's power is too great for the Mansions to support his presence -- if he enters them, the entire realm will quickly disintegrate.
The quest is weird and wooly, with lots of mythical overtones, undertones, and shout-outs to a wide assortment of world religions. Exodus then follows Lucifer's subsequent moves, and the fall-out from God's big announcement at the beginning of Mansions. Lucifer plays the hero, to an extent, in both volumes, though always for his own reasons -- reasons which are not entirely revealed at the time. He's a right bastard, but less so than any of the gods (or God) we meet, and Lucifer's creation seems remarkably benign and pleasant under the circumstances.Carey deftly combines humour and pathos and the epic throughout both these volumes -- a 'mini-arc' about an odd and very sympathetic demon who spins webs out of emotions he steals from human souls is the stand-out in Exodus, a weird little heart-warmer about families and friendship. The art by Peter Gross and others is crisp throughout, expressively managing to convey menace, the Sublime and a pleasing level of cartoony humour at the appropriate moments with equal skill. Recommended.
Labels:
dream,
exodus,
god,
lucifer,
mansions of the silence,
mike carey,
neil gaiman,
peter gross,
sandman
Thursday, October 6, 2011
Make the Warrior Princess Take Notes...
All-Star Comics Archives Volume 1, introduction by Don Thompson, written by Gardner F. Fox, illustrated by Sheldon Moldoff, Bernard Baily, Everett Hibbard, Howard Sherman, Howard Purcell and others (1940-41; collected 1992): A combination of exhilaration and exasperation accompanies my reading of most Golden-Age (that is, 1937-1949) American superhero comic books. One can see both a genre and a medium being defined and refined, sometimes boldly, sometimes wrongly, sometimes ineptly. And as per Sturgeon's Law, at least 90% of it is crap. Maybe 99%.
Before the Avengers, the Justice League of America, the League of Extraordinary Gentlemen, the X-Men -- before all other superhero teams and superhero groups -- was the Justice Society of America, debuting in 1940 in issue 3 of All-Star Comics, just less than 3 years after the appearance of the first American superheroes. The group comprised the company now known as DC's Golden Age superhero stable, with a few notable exceptions: Superman and Batman were honorary members who almost never appeared, as the Society was used to help promote 'DC's' less popular heroes, while Wonder Woman would generally only act as recording secretary and not an actual fighting member of the group.
The most active original members of the JSA would range from the fairly famous (the original Green Lantern and original Flash) to the more obscure (comic relief Johnny Thunder and Red Tornado, the original Atom, Hourman, Dr. Fate, and the Spectre). Heroes with earth-shaking cosmic powers (the Lantern and his magic ring, Flash, Fate, Spectre and, surprisingly perhaps, Johnny Thunder and his magical intelligent pink thunderbolt) sat beside heroes with limited powers (Hourman, whose Miraclo pills gave him an hour of enhanced strength), powerful gadgets (Starman, Dr. Midnite, Hawkman, Sandman) or no powers or gadgets at all (the dreary Atom, whose power was that he was really strong for a height-challenged person. And he wasn't a really strong dwarf or midget -- he was maybe 5'2". Really, every JSA adventure should have ended with the dead body of the Atom being taken to Paradise Island to be revived with the super-healing Purple Ray, his revival being accompanied by the other heroes standing around laughing about how he got killed in every adventure by someone with a handgun or just a pointy stick. It wasn't until the Silver Age that a character named Atom got appropriate, and appropriately awesome, super-shrinking powers).
The first two issues of All-Star Comics published individual adventures of what would soon be Justice Society members; the third issue featured the origin of the Justice Society. And what an origin! A bunch of superheroes decide to get together in a hotel banquet room and talk during dinner!
OK, dramatic it's not. In the 1970's, writer Paul Levitz and artists Joe Staton and Bob Layton would give the JSA a truly awesome origin story, complete with Batman and Superman, but for now they are a jovial, joking sausage party (Wonder Woman was still a year away). They don't even fight crime together in that first issue, instead telling tales of individual heroism. But by issue 4, they were fighting crime in what would be the first model of a JSA story, individually tackling criminals in stories drawn by different artists (but all written by Gardner F. Fox) before coming together at the end of the story. Eventually, they'd do more teaming up, at least in pairs or trios, prior to the final gathering.
The art ranges from awful through competent to interesting. Sheldon Moldoff, later a Batman artist with a much different style, here does his best Alex Raymond impersonation on Hawkman; Bernard Baily does some really peculiar work on the Spectre; Howard Sherman does his typically weird, offbeat stuff (including the oddest lettering of the Golden Age) on Dr. Fate. The only real greatness here is the core concept of heroes getting together. As one can see from the hype surrounding next year's Avengers movie, that's still a concept with a lot of pop-cultural heft. Recommended.
Before the Avengers, the Justice League of America, the League of Extraordinary Gentlemen, the X-Men -- before all other superhero teams and superhero groups -- was the Justice Society of America, debuting in 1940 in issue 3 of All-Star Comics, just less than 3 years after the appearance of the first American superheroes. The group comprised the company now known as DC's Golden Age superhero stable, with a few notable exceptions: Superman and Batman were honorary members who almost never appeared, as the Society was used to help promote 'DC's' less popular heroes, while Wonder Woman would generally only act as recording secretary and not an actual fighting member of the group.
The most active original members of the JSA would range from the fairly famous (the original Green Lantern and original Flash) to the more obscure (comic relief Johnny Thunder and Red Tornado, the original Atom, Hourman, Dr. Fate, and the Spectre). Heroes with earth-shaking cosmic powers (the Lantern and his magic ring, Flash, Fate, Spectre and, surprisingly perhaps, Johnny Thunder and his magical intelligent pink thunderbolt) sat beside heroes with limited powers (Hourman, whose Miraclo pills gave him an hour of enhanced strength), powerful gadgets (Starman, Dr. Midnite, Hawkman, Sandman) or no powers or gadgets at all (the dreary Atom, whose power was that he was really strong for a height-challenged person. And he wasn't a really strong dwarf or midget -- he was maybe 5'2". Really, every JSA adventure should have ended with the dead body of the Atom being taken to Paradise Island to be revived with the super-healing Purple Ray, his revival being accompanied by the other heroes standing around laughing about how he got killed in every adventure by someone with a handgun or just a pointy stick. It wasn't until the Silver Age that a character named Atom got appropriate, and appropriately awesome, super-shrinking powers).
The first two issues of All-Star Comics published individual adventures of what would soon be Justice Society members; the third issue featured the origin of the Justice Society. And what an origin! A bunch of superheroes decide to get together in a hotel banquet room and talk during dinner!
OK, dramatic it's not. In the 1970's, writer Paul Levitz and artists Joe Staton and Bob Layton would give the JSA a truly awesome origin story, complete with Batman and Superman, but for now they are a jovial, joking sausage party (Wonder Woman was still a year away). They don't even fight crime together in that first issue, instead telling tales of individual heroism. But by issue 4, they were fighting crime in what would be the first model of a JSA story, individually tackling criminals in stories drawn by different artists (but all written by Gardner F. Fox) before coming together at the end of the story. Eventually, they'd do more teaming up, at least in pairs or trios, prior to the final gathering.
The art ranges from awful through competent to interesting. Sheldon Moldoff, later a Batman artist with a much different style, here does his best Alex Raymond impersonation on Hawkman; Bernard Baily does some really peculiar work on the Spectre; Howard Sherman does his typically weird, offbeat stuff (including the oddest lettering of the Golden Age) on Dr. Fate. The only real greatness here is the core concept of heroes getting together. As one can see from the hype surrounding next year's Avengers movie, that's still a concept with a lot of pop-cultural heft. Recommended.
Labels:
all-star comics,
atom,
dr. fate,
flash,
gardner fox,
green lantern,
hawkman,
hourman,
justice society of america,
sandman,
spectre
Tuesday, September 27, 2011
The Loved Dead
Vertigo Resurrected: Petrefax, written by Mike Carey, illustrated by Steve Leialoha (originally published 2000; this edition 2011): Enjoyable nouveau-fairy-tale romp starring Petrefax, the young mortician from the Sandman arc World's End. Petrefax hails from Litharge, the land of morticians, and he's struck out on his own to see the world and offer his services as a journeyman. He comes to the land of Malegrise, where magic reigns, and soon finds himself caught up in the efforts of a young woman, Calcinia, to bring the awful man to whom she's promised to justice for the murder of his brother and nephew. Naturally, he falls in love with her.
The story delivers a lot of wit in its depiction of the magic-based Malegrisean society, where demons and ifrits rub elbows with citizens and Roma. Apparently, gypsies are some sort of constant in the universe. Petrefax's mastery of ways of dealing with dead bodies comes in extremely handy on more than one occasion. He has to keep Calcinia, whose body has died, mobile and at least semi-unputrefied, and he has to deal with a few other unwieldy bodies along the way.
Old pro Steve Leialoha's art remains fantastic and yet grounded, and the muted colour scheme suits the storyline. Carey's deft hand with the fantastic is on display here; the fire-demon lawyer is an especially nice touch. Recommended.
Labels:
mike carey,
petrefax,
sandman,
steve leialoha,
world's end
Monday, August 22, 2011
Lucifer 1 2 3
Lucifer Volume 1: Devil in the Gateway, written by Mike Carey, illustrated by Peter Gross, Dean Ormiston and others (1999-2000): Lucifer resigned as ruler of Hell, got Morpheus to cut off his wings, and moved to Los Angeles to open an upscale piano bar called Lux in the pages of Neil Gaiman's Sandman in the early 1990's. Then Vertigo Comics decided to bring him back in 1999, with then up-and-coming writer Mike Carey at the helm.
Lucifer being Lucifer, the piano bar business seems to have become a bit boring. So when an angel comes calling with a mission from God, Lucifer accepts. Primal, prehistorical gods threaten to undermine Creation, so off Lucifer goes, at a price, to save the world.
After that, the Lightbringer heads off to Hamburg to get a divination. As the magical colony organism that is the world's first Tarot deck has escaped its prison, things get pretty hairy there, too.
As Lucifer is a manipulative, scheming creature whose saving grace is that he never lies, a lot of the weight of interest in these stories falls on the supporting characters, human and otherwise, whom we meet along the way. Lucifer's loyal servant Mazikeen returns from Sandman, while a host of one-off and recurring characters also appear. Lucifer, tricky as ever, has an audacious plan that will ultimately unfold over the book's seven-year run.
Carey already shows a deft hand for weirdness and drama amidst supernatural beings and humans, one that would only grow greater as his career progressed. The series gets off to a dandy start, reminiscent of Sandman at times but nonetheless possessed of its own nasty, metaphysically probing edge. Recommended.
Lucifer Volume 2: Children and Monsters, written by Mike Carey, illustrated by Peter Gross, Dean Ormiston and others (2000-2001): Lucifer puts his plan into action, and it's a doozy. But then he needs to visit one of the Japanese Hells, where he has no powers (being from a different religion as he is) but where he needs to recover his lost wings from the ruler of that realm.
And that's only the beginning.
Carey and main artists Gross and Ormiston takes us through both mystic and mundane realms, sometimes at the same time. Magical beings and humans are being drawn like moths to a flame to Lucifer's piano-bar Lux, wherein Lucifer's grand plan unfolds. Hosts of angels plan a massive attack on Lux, with Los Angeles itself caught in the crossfire. And for some reason, a little girl who can see dead people is a major part of Lucifer's plan.
This second volume of Lucifer's wacky adventures also gives us an ancient and horrible curse, the fate of the Sumer-Babylonian gods (who are themselves weirdly and creepily rendered), and the further unfolding of Lucifer's plan. The archangel Michael, the fallen angel Sandalphon, and a variety of other gods and monsters also make appearances, including a particularly nasty pair of proto-Djinns who really, really want to get out of the 'normal' universe they've been trapped in for millennia. Recommended.
Lucifer Volume 3: A Dalliance with the Damned, written by Mike Carey, illustrated by Peter Gross and others (2001-2002): The secret of the nominally Christian Hell imagined by Neil Gaiman in Sandman and expanded upon herein by Mike Carey is that it isn't really Hell as we normally understand it: damned souls can leave at any time if they can stop believing themselves to be damned. But that rarely happens.
The three major arcs of this volume follow Lucifer, a magical little girl and the denizens of one of Hell's provinces as various plans and counterplans proceed apace. Very bad things happen. A human released from torment manages to outwit his tormenters. Lucifer continues to be his grumpy, sardonic self. And his companion Mazikeen, bizarrely maimed in a successful attempt to save its life, begins to rise up the ranks of the Lilim, those demonic beings born of the union of Adam's mostly forgotten wife Lilith and the demons of Hell.
As always, there's a nice mix of zany but 'real' mythological material and Carey's occasionally post-modern musings on gods, angels, redemption, and damnation. The demons and devils are loathsome, but so too are some of the angels opposing Lucifer. Strange, heady stuff. Recommended.
Labels:
lucifer,
mazikeen,
mike carey,
peter gross,
sandman
Friday, November 6, 2009
Beware of Exploding Vampires
COMICS:
Neil Gaiman's Midnight Days by Neil Gaiman, Steve Bissette, John Totleben, Mike Hoffman, Mike Mignola, Dave McKean and others (1988-2005; collected 2005): I'd imagine that someday soon this slim, over-priced collection of Neil Gaiman's non-Sandman, non-miniseries DC work will be replaced by a larger volume that will also include the missing Poison Ivy piece mentioned herein, the lost-and-found Superman/Green Lantern team-up that was initially meant to be the final issue of the abortive weekly Action Comics experiment of the late 1980's, and Gaiman's recent "Whatever Happened to the Caped Crusader?"
As is, this is an interesting volume of Gaiman's American comics baby-step, highlighted by the terrific John Constantine one-off "Hold Me" illustrated by frequent Gaiman collaborator Dave McKean. More for completists than anyone else -- you wouldn't want to introduce someone to Gaiman through this stuff, no matter how interesting I might find the Mike Mignola-illustrated Floronic Man short or the Swamp Thing annual featuring Brother Power the Geek.
The Unwritten: Tommy Taylor and the Bogus Identity; How the Whale Became by Mike Carey and Peter Gross (2009): This is great metafantasy in any medium. Over the first five issues of the series (which I'm assuming will be collected forthwith), Carey and Gross begin an epic fantasy involving readers, writers, vast conspiracies, children's literature, Rudyard Kipling, Mark Twain, Mary Shelley, Frankenstein's creature, Internet message boards, the nature of fandom, messiahs, and one confused man who thinks he's the adopted son of the long-missing author of a best-selling, beloved children's fantasy series about a magical boy named Tommy Taylor. The writer apparently named this son after his famous creation. Or did he?
Gross's art is sharp and deft in its ability to shift across the comics art spectrum from cartoony to mimetic and back again. Carey's been writing much-praised comics for more than a decade now, but I think this his best work by far -- his Invisibles, Sandman or Preacher, if you will. Highly recommended.
Neil Gaiman's Midnight Days by Neil Gaiman, Steve Bissette, John Totleben, Mike Hoffman, Mike Mignola, Dave McKean and others (1988-2005; collected 2005): I'd imagine that someday soon this slim, over-priced collection of Neil Gaiman's non-Sandman, non-miniseries DC work will be replaced by a larger volume that will also include the missing Poison Ivy piece mentioned herein, the lost-and-found Superman/Green Lantern team-up that was initially meant to be the final issue of the abortive weekly Action Comics experiment of the late 1980's, and Gaiman's recent "Whatever Happened to the Caped Crusader?"
As is, this is an interesting volume of Gaiman's American comics baby-step, highlighted by the terrific John Constantine one-off "Hold Me" illustrated by frequent Gaiman collaborator Dave McKean. More for completists than anyone else -- you wouldn't want to introduce someone to Gaiman through this stuff, no matter how interesting I might find the Mike Mignola-illustrated Floronic Man short or the Swamp Thing annual featuring Brother Power the Geek.
The Unwritten: Tommy Taylor and the Bogus Identity; How the Whale Became by Mike Carey and Peter Gross (2009): This is great metafantasy in any medium. Over the first five issues of the series (which I'm assuming will be collected forthwith), Carey and Gross begin an epic fantasy involving readers, writers, vast conspiracies, children's literature, Rudyard Kipling, Mark Twain, Mary Shelley, Frankenstein's creature, Internet message boards, the nature of fandom, messiahs, and one confused man who thinks he's the adopted son of the long-missing author of a best-selling, beloved children's fantasy series about a magical boy named Tommy Taylor. The writer apparently named this son after his famous creation. Or did he?
Gross's art is sharp and deft in its ability to shift across the comics art spectrum from cartoony to mimetic and back again. Carey's been writing much-praised comics for more than a decade now, but I think this his best work by far -- his Invisibles, Sandman or Preacher, if you will. Highly recommended.
Labels:
carey,
frankenstein,
gaiman,
sandman,
swamp thing
Subscribe to:
Posts (Atom)



















