Showing posts with label chris bachalo. Show all posts
Showing posts with label chris bachalo. Show all posts

Monday, March 7, 2016

Dr. Strange in Time and Space

Dr. Strange: The Oath: written by Brian K. Vaughan; illustrated by Marcos Martin and others (2006-2007/Collected 2007): The ubiquitous, excellent Mr. Vaughan and an able Marcos Martin team up for a most pleasing adventure of Marvel's Sorcerer Supreme, Dr. Strange. 

With long-time man-servant/bodyguard/pal Wong dying of cancer, Strange sets out to find a magical cure. But powerful earthly forces -- well, Big Pharma -- don't want any such cure found. And they've got their own magician, along with a hired mercenary, to stop Strange's attempts.

All that and a magic-soaked handgun that's peculiarly lethal to magicians regardless of what defensive spells they have up. It's all a rousing, often very funny trip into the odd world of Dr. Strange, and one of the good Doctor's most memorable adventures since his glory days in the 1960's being written and illustrated by Stan Lee and Steve Ditko. Highly recommended.


Dr. Strange: Prelude to The Last Days of Magic: written by Jason Aaron; illustrated by Chris Bachalo and others (2015-2016): Dr. Strange has been cancelled so many times as a comic book that I can't really fault Marvel for going with a revisionist take on the character in his new comic. I don't agree with some of writer Jason Aaron's retcons and personality tweaks, but I understand them: this Dr. Strange is a lot more sarcastic and a lot less self-assured than most of his previous incarnations. 

Aaron introduces one retcon that's quite interesting without really being consistent with all previous versions of the Sorcerer Supreme: magic takes a horrible physical toll on Strange. I guess we just never noticed before. So it is with major retcons. 

In any event, the magical menaces Aaron comes up with are fun and interesting. Chris Bachalo's art is almost perfect for the visionary horrors of Dr. Strange's world -- his monsters and magical vistas are indeed monstrous and magical. 

Only that odd, persistent Bachalo whoopsy-cuteness in the faces of characters detracts from things, and I don't think Bachalo's going to lose that artistic tic now, even in the build-up to some gigantic magical apocalypse that's about to commence at the end of issue 5. This may not be my ideal Dr. Strange, but it's certainly worth a read -- it's one of the best 'superhero' books currently on the 'stands.' Recommended.

Thursday, January 28, 2016

One Bad Rabbit, Furnished in Relatively Early Gaiman

Free Country: A Tale of the Children's Crusade: written by Neil Gaiman, Toby Litt, Jamie Delano, Alisa Kwitney, and Rachel Pollack; illustrated by Chris Bachalo, Peter Snejberg, Peter Gross, Mike Barreiro, Al Davison, and others (1993-94/2015/Collected 2015): DC's adult-oriented fantasy comics line Vertigo tried its first line-wide crossover in the early 1990's. As Neil Gaiman notes in his introduction to this volume, no one really knew how to do such a thing. The result was a special event with a beginning and an end but a confusing and disjointed middle.

In this volume, Gaiman and company work to give Free Country: A Tale of the Children's Crusade a workable middle and a partially rewritten end so that everything holds together. I think they succeed, thus giving a 'lost' Gaiman comics story a new life in a collected edition.

The original structure of Free Country: A Tale of the Children's Crusade saw beginning and ending chapters published in two extra-length Free Country comic books, while the middle of the story appeared in several of Vertigo's ongoing comics that included Animal Man, Swamp Thing, and Black Orchid. Gaiman's Dead Boy Detectives (boy ghosts who elected not to go to the afterlife), who first appeared in Gaiman's A Season of Mists story arc in The Sandman, drive the plot as they accept a job to find a young girl's missing brother. He went missing along with everyone else in his English village. Why? Well, therein lies the story.

And really, what an enjoyably dense and epic story it is. Writers Neil Gaiman, Toby Litt, Jamie Delano, Alisa Kwitney, and Rachel Pollack mesh together quite wonderfully -- their individual voices remain distinctive without being jarringly discordant. 

The art duties are primarily handled by pencillers Chris Bachalo, Peter Snejberg, and Peter Gross. They work well together, as all are able cartoonists who can lightly depict the realistic while also doing fine work with the more fantastical artistic elements. And all of them do one sinister talking rabbit!

The story weaves together the history of the real Children's Crusade with mythology, folklore, and the particular fictional mythologies of the various comics involved in the crossover. The Dead Boy Detectives, on what I believe is their first real case, are a humourous, sympathetic pair. The looming menace to all the Earth's children gives a horrific tone to some of the comic, as does the truly disturbing section devoted to that real Children's Crusade. It's a fine thing that Free Country: A Tale of the Children's Crusade has been restored and refurbished for contemporary consumption. Highly recommended.

Monday, July 19, 2010

Those Crazy Nazis


Comics:


Enemy Ace: War in Heaven, written by Garth Ennis and Robert Kanigher, illustrated by Chris Weston, Russ Heath and Joe Kubert: Hans Von Hammer, the WWI German "Enemy Ace" of 1960's DC war comics, gets a WWII send-off here, first on the Russian front and then in the Western European theatre as the Allies advance after D-Day. Ennis is fairly restrained here -- there is graphic violence, but for the most part this reads like an updated version of the Kanigher/Kubert stories from the 1960's (one of which is reprinted here). Like some members of the real Prussian military aristocracy, Von Hammer despises Hitler and the Nazi Party, but nonetheless feels obligated to fight for his country again after two decades of seclusion in his ancestral castle. There's plenty of airplane talk, not to mention a cameo from Sergeant Rock. Recommended.


Shade the Changing Man Volume 3: Scream Time, written by Peter Milligan, illustrated by Chris Bachalo, Bryan Talbot, Mark Pennington and Rick Bryant (1990-91; collected 2010): This third collected volume of early Vertigo hero Shade, revamped from his 1970's Steve Ditko creation with way more sex and violence, finally explains where the free-floating madness-generating American Scream actually came from, while also more fully explaining Shade's origins, Kathy's personal problems, and just what exactly Shade's solid-illusion-generating M-Vest is made of. Hint: it's not polyester. Heady, enjoyable stuff if you've read the first two volumes, and Jamie Hewlett's covers are as trippy as previous cover artist Brendan MacCarthy's. Recommended.


The Life Eaters, written by David Brin, illustrated by Scott Hampton (2003): Brin's aptly titled 1980's novella "Thor Versus Captain America" is the basis for this graphic novel; neither the novella nor this book are set in the Marvel Universe. Adapted for the first part of the graphic novel, the novella posits a world where the Nazis are on the brink of conquering the entire world in the early 1960's. The Holocaust was necromancy on an industrial scale, and it succeeded -- the Nazis summoned the Norse Gods on the eve of D-Day. The Normandy Invasion failed, the Allies were defeated again and again, and now the invasion of North America is imminent -- all because the Nazis now have Odin, Thor, the other Norse gods and various other Norse mythological creatures to call upon. Only Loki of all the gods stands with the Allies, and while his purposes are mysterious and probably self-serving, he did manage to evacuate the concentration camps and ghettos of Europe before the Final Solution had been entirely carried out.

Are the Norse Gods really Norse Gods? That's one of the first questions the novel tackles, before moving on to larger philosophical issues set against an escalating series of cataclysms. Humanity's hope ultimately lies in science and technology, something the mystical and increasingly addled servants of the gods just aren't good at, along with an alliance of the various world religions that refuse to practice the blood sacrifice which summons the gods and then sustains them: on this world, the Holocaust never ends because the gods live on human death in mass quantities. Other cultures summon their own pantheons in response to the Nazi threat, and things get worse and worse once we shift to the main action of the novel, in the 1980's.

This later segment could almost be called "Hulk and Iron Man Versus All the Gods in the World", as human ingenuity and self-sacrifice and, indeed, humility finally start to turn the tide of war even as Loki's true plan -- even more horrifying than those of his man-eating brethren -- is finally revealed. There's certainly action and adventure here, all in service to quite a serious-minded premise -- can humanity outgrow its tribal-minded, bloodthirsty nature before it's too late? Highly recommended.


Books:


A Treasury of Modern Fantasy, edited by Terry Carr (1980): It's actually taken me thirty years to finish off this survey anthology that spans fantasy from the advent of fantasy-specific pulp magazine Weird Tales in the 1920's to 1979. Most of the major writers are here, though Carr's selection criteria can be pretty wonky at times (I'm not sure I'd even put "The Rats in the Walls" on a top-20 list of all the stories H.P. Lovecraft wrote, but here it is in all its clunky glory). This volume never caught on as an academic tome, even though its selection, odd as it is sometimes, is nonetheless more wide-ranging and useful than such academy-oriented anthologies as Fantastic Worlds.

The sheer scope of the work that Carr wanted to survey must have driven him bonkers at times -- it's not all that easy to cover 60 years of high fantasy, dark fantasy, light fantasy, sword and sorcery, horror and the cryptozoological in one volume, and I'm not sure why that last (represented by the solid but unspectacular "Longtooth" by Edgar Pangporn) is even included, as it's more properly science fiction, a genre not folded into this anthology. Recommended.


The Exorcist, by William Peter Blatty (1971): William Friedkin's blockbuster film adaptation of Blatty's best-selling novel was remarkably faithful to the book, partially because Blatty -- a screenwriter before becoming a novelist -- wrote the screenplay. Some things were, of course, left out, though a few such scenes made their way into the 1990's Director's Cut, while others were recycled by Blatty in the sequel he both wrote and directed, 1990's underrated Exorcist III: Legion.

Blatty's novel is long on dialogue at points, befitting a novel by a screenwriter, though there are also lengthy internal monologues which were essentially unfilmable. Coming to the novel after having seen the movie, one finds out more about the significance of the Iraq-set prologue of the movie, and more about the ins and outs of exorcism itself (though the latter needs to be taken with a grain of salt, actual Roman Catholic exorcisms being few and far between in the West).

Tortured, doubting priest Damien Karras comes even more to the fore in the novel, while details of the past of both possessed Regan and her actress mother explain at least some of the murkier details of the possession and its possible origins -- though ultimately the possession is less about getting Regan and more about forcing a second exorcism battle with ageing, ailing Father Merrin, played by Max Von Sydow in the movie. Some of the philosophical and theological speculation is awfully wonky at times, and the scientific aspects of the novel when the characters speculate on how the brain works are even wonkier. Still, a gripping read after all these years, though it's worth noting that the "true case" the novel is "inspired by" bears almost no resemblance to the novel. Caveat lector! Recommended.

Sunday, May 2, 2010

Perfidious Albion


Comics:


Albion
by Alan Moore, Leah Moore, John Reppion, Shane Oakley and George Freeman: Alan Moore plotted this revisionist 2006 6-issue miniseries about British comic-book characters of the 1960's and 1970's, with Leah Moore and John Reppion handling the writing duties. I came to this with pretty much no knowledge of indigenous British comics of the 1960's and 1970's, but the book does a pretty good job of presenting a story that's interesting on its own for someone who doesn't have the faintest idea who Kelly's Eye is (to name one character).

Alan Moore is here more in the mode of his nostalgic meta-short tale "Pictopia" than of revisionist superhero epics like Miracleman or Watchmen. A debased modern world has sought out all the old heroes and villains of British comics and either imprisoned or killed them. A couple of spunky 20-somethings with ties to some of the characters team up to get the remaining characters out of prison. The forces of oppression and repression try to stop them. Excitement and hilarity ensue.

The strangeness of these abandoned British characters obviously informs Alan Moore's interest in them -- there are no real superheroes here, but there are heroes with animated, robotic puppets; mechanical hands that make the bearer invisible; crime-fighting genies; rubbery escape artists; patriotic robots...talk about the carnivalesque! I quite enjoyed this volume, and 40 pages of "classic" reprints of the source material helped contextualize the whole thing (as did several pages of history). Recommended.


Shade the Changing Man Volume 2: Edge of Vision by Peter Milligan, Chris Bachalo, Mark Pennington, Bill Jaaska and Brendan McCarthy: Shade was originally a trippy short-lived 1970's DC comic created, written and drawn by the legendary Steve Ditko, co-creator of Spider-man and Dr. Strange over at Marvel. In the late 1980's and early 1990's, DC started having writers and artists reimagine various fringe, failed and forgotten titles as revisionist, adult-oriented titles. Eventually, these adult titles would become the still-existing Vertigo line in 1993. 1990 saw DC hand the task of reimagining Ditko's Shade to British writer Peter Milligan and up-and-coming artist Chris Bachalo, with British artist Brendan McCarthy providiing the wild cover art.

The result was a qualified success. Shade ran for 70 issues, nearly as many as Neil Gaiman's uber-successful Sandman series, and more than Garth Ennis's also-successful Preacher, two titles that helped define the Vertigo line. But for reasons known only to DC, most of Shade remained out-of-print until the last year, when the first two reprint volumes were finally issued. Given Milligan's great early-oughts sales success on titles like X-Force, I have no idea why DC waited so long.

Milligan keeps the bare bones of Ditko's Shade -- he's a visitor from another dimension whose 'Metavest' allows him to alter the appearance of reality around himself. Then he adds stuff both sinister (Shade is now a literal shade, his original body dead and his mind inhabiting the body of a serial killer) and kooky (Shade's reality-altering powers appear to have no limit, but Shade himself is a somewhat befuddled, virginal presence).

A reality-altering madness plague Shade dubs The American Scream threatens to suck all of reality into an unhinged nightmare world unless Shade uses his reality-altering powers to combat the Scream's reality-altering powers. So the storyline follows Shade and friends as they travel the Madness Stream across America, trying to stop the dreams and nightmares of average Americans from permanently destoying the normative. These nightmares include the reconfiguration of Dallas into a giant JFK assassination reenactment; a New York overwhelmed by garbage (!); a community in which anyone slightly abnormal is hunted down and killed; an LSD-influenced hippie paradise gone wrong; and so on, and so forth. Things are never dull. Recommended.