Tuf Voyaging (1986) by George R.R. Martin: A 'paste-up' novel of stories and novellas published over about a decade, Tuf Voyaging tells of several adventures of Haviland Tuf. Tuf lives several thousand years in the future, during George R.R. Martin's 'Thousand Worlds' universe in which humanity has spread out across the galaxy (that's the Thousand Worlds) after the collapse of its Federal Empire.
Tuf starts off as a quirky but somewhat unsuccessful freighter captain. Personality-wise, Tuf sometimes seems like a first draft for Varys in A Song of Ice and Fire. However, circumstances detailed here put him in sole control of a 30-km-long seed ship, the last of its kind, built by that Federal Empire's Ecological Engineering Corps.
This seed ship, named Ark, can do just about anything biology-related. Thanks to vast libraries of genetic material, genetic manipulation machines, and other doodads, the Ark can unleash planet-destroying plagues, planet-saving biological miracles, or even a few telepathic cats. Tuf finally has a way to make money. And so he does.
This may be Martin's most traditionally Golden-Age science-fiction work. Tuf is quirky and a fairly solid judge of human character, and the stories themselves are the sort of 'science puzzle' stories made popular by writers that include Isaac Asimov and Arthur C. Clarke. Martin seems to be having a lot of fun with the biological puzzles Haviland Tuf faces, and so too the reader.
Even the discovery of the Ark rests on a puzzle being solved -- and Tuf figuring out how to survive that finding. He will then be confronted by a variety of puzzles on different worlds. The puzzles and the solutions are ingenious. It's all breezy science-fiction fun with a few serious points about over-population, religious mania, and cruelty to animals along the way. And, of course, the dangers of invasive species. Especially when that invasive species is humanity. This would make a fine TV series. Come on, guys! Highly recommended.
The Door to Saturn: Volume Two of the Collected Fantasies of Clark Ashton Smith (2007); edited by Scott Connors and Ron Hilger. :
For Volume 1: The End of the Story, click here.
Clark Ashton Smith was a contemporary of H.P. Lovecraft and Robert E. Howard. With those two, he formed what became known as "The Three Musketeers of Weird Tales" in the late 1920's and 1930's. None of them was the most popular writer for Weird Tales -- that was Seabury Quinn. But in time they would become known as the three finest and most influential American fantasists of their era.
Smith is the least well-known because he didn't create a fictional universe that others would adopt after him, as Lovecraft did with the Cthulhu Mythos and as Howard did with the world of Conan the Barbarian. His style and subject matter, however, have an incalculable influence and worth. His poetic prose (and Smith was a very good, published poet long before his short story years) testifies to horror, lushness, irony, and moments of grace.
OK, sometimes it seems like he ate a thesaurus. Maybe three of them. But that's a part of the charm, especially as even Smith's diction can be ironic or satiric, especially when he's just making up words.
Truly remarkable too is that the bulk of Smith's stories were written in a five-year period. It's a burst of creativity almost unrivaled in fantasy literature. Most of the stories he wrote after that burst were based on story ideas he recorded at the time in his Commonplace Book.
In this second volume of The Collected Fantasies from Night Shade Press, we see Smith pretty much at the zenith of his powers as a weird fantasist. The stories can be weird and occasionally horrifying, but also droll and comical in some cases. He moves among contemporary horror and distant realms of self-created fantasy with apparent ease. Even a story that waited 55 years to be published -- "A Good Embalmer" -- is an enjoyable bit of dark whimsy that reminds one of the stories of Ambrose Bierce.
There are more attempts at relatively straightforward horror-fantasy here than in any other volume, suggesting that Smith was working to place stories in markets by writing stories to fit the existing markets. This tendency would wane as his career progressed.
Note on bracketed categories:
- Averoigne: Fictional, demon-haunted French province during the Middle Ages and Renaissance.
- Zothique: The "last continent" of Earth, uncounted millions or billions of years in the future.
- Hyperborea: The ancient civilized kingdoms of humanity prior to the last Ice Age.
- Poseidonis: Last city of sinking Atlantis.
- Cthulhu Mythos: A number of Smith's stories could be set within H.P. Lovecraft's Cthulhu Mythos, especially those set during the time of Hyperborea and those featuring the dark god Tsathoggua. Well, and those mentioning Eibon or The Book of Eibon. Or Ubbo-Sathla. However, only those stories that are definitely Cthulhu Mythos stories are indicated.
Contains the following stories and essays (All dates are publication, not composition -- the five volumes are arranged in order of publication)
- Introduction by Tim Powers
- A Note on the Texts by Scott Connors and Ron Hilger
- The Door to Saturn [Hyperborea] (1932): Smith's novella about his legendary sorcerer Eibon becomes funnier the longer it goes, and ends with one of Smith's nods to interspecies sex, carefully phrased so as to avoid rejection from the magazines of the 1930's. ESSENTIAL.
- The Red World of Polaris [Captain Volmar 2] (2003) : Smith's second tale of Captain Volmar and his intrepid space-faring crew again walks the line between Space Opera and satire, but becomes awesomely apocalyptic over the final third.
- Told in the Desert (1964) : Minor bit of horror.
- The Willow Landscape (1931) : [Orientalist fantasy] : Lovely, melancholy Orientalist tale.
- A Rendezvous in Averoigne [Averoigne] (1931) : Another Averoigne story lays out some of the province's more dangerous locations. ESSENTIAL.
- The Gorgon (1932) : Minor horror story.
- An Offering to the Moon (1953) : Minor tale of a modern-day archaeological expedition gone nightmarishly wrong.
- The Kiss of Zoraida (1933) : [Conte cruel] : Minor bit of Orientalist nastiness.
- The Face by the River (2004) : A fairly straightforward contemporary ghost story.
- The Ghoul (1934) : Weird Orientalist dark fantasy about ghouls.
- The Kingdom of the Worm (1933) : Smith pays homage to a little-known confabulist of the past with some pretty eerie and disturbing moments of travel through a disintegrating landscape infected by rot.
- An Adventure in Futurity (1931) : One of what is almost a Smith sub-genre -- a guy gets into a machine of either his or alien design (or a future human's, as here), and travels to another world or time. This one visits the future, and aims some pointed satire at conventional time-travelling narratives.
- The Justice of the Elephant (1931) : Minor 'revenge' horror story. With elephants!
- The Return of the Sorcerer [Cthulhu Mythos] (1931) : One of Smith's most anthologized stories is a sly, blackly humourous tale that intersects with H.P. Lovecraft's Cthulhu Mythos. ESSENTIAL.
- The City of the Singing Flame [Singing Flame : 1] (1941) A work of visionary dark fantasy that focuses on the ecstasies of the Sublime. Followed by a sequel. ESSENTIAL.
- A Good Embalmer (1989) : Droll contemporary horror story.
- The Testament of Athammaus [Hyperborea] (1932) Great work of dark fantasy is a sort of prequel to Volume 1's "The Tale of Satampra Zeiros." ESSENTIAL.
- A Captivity in Serpens [Captain Volmar : 3] (1931) Smith's third tale (second published) of Captain Volmar and his intrepid space-faring crew again walks the line between Space Opera and satire yet again, and features a lengthy, dizzying chase scene through a cyclopean city.
- The Letter from Mohaun Los (1932) : One of what is almost a Smith sub-genre -- a guy gets into a machine of either his or alien design, and travels to another world or time. This one visits other planets while attempting to travel in time, discovering that gravity doesn't apply to objects in transit through the time-stream.
- The Hunters from Beyond (1932) : Solid, visceral yet cosmic horror story nods in a way to H.P. Lovecraft's great "Pickman's Model." ESSENTIAL.
- Story Notes by Scott Connors and Ron Hilger
- Alternate Ending to "The Return of the Sorcerer"
Bibliography by Scott Connors and Ron Hilger
Valerian Volume 1 (1967-69/ Collected 2017): written by Pierre Christin; illustrated by Jean-Claude Mezieres; translated by Jerome Saincantin: Before it was a blockbuster financial bomb of a movie directed by Luc Besson, Valerian was a beloved French comic strip ('Bande Dessinee' or 'BD' for short). It began in the late 1960's and influenced Besson and many others French and otherwise.
This volume collects the first three Valerian story arcs. Thankfully, as anyone can attest who lived through the awful English translations of major European comics appearing in Heavy Metal in the 1980's, the translation here is excellent.
Writer Pierre Christin and artist Jean-Claude Mezieres start off slowly, but by the third adventure ("The Empire of a Thousand Planets"), they've really hit their stride. Valerian is a science-fiction adventure set in the far future. Agent Valerian can travel through both time and space to protect his present day, and he does, recruiting medieval peasant Laureline in the first adventure. The first two adventures involve time travel and are intermittently enjoyable.
By the third adventure, Jean-Claude Mezieres's art has progressed immensely from the awkward cartooniness of the first two adventures. Things are still cartoony, but Valerian and Laureline no longer look like Keane kids. His visuals of alien planets and space battles also take a great leap forward. The third adventure is thoroughly engaging. It would have made a great movie. Too bad Besson chose to throw a bunch of Valerian adventures into a blender and then throw the result on the screen.
Christin's writing doesn't have as far to go as the art, but he has also improved markedly by the third adventure. One can see how the strip became beloved. It may have elements of the then-contemporary and the classic science-fiction strip, from Barberella back to Alex Raymond's beautifully illustrated Flash Gordon of the 1930's, but Valerian is also its own comic strip. BD, that is. Laureline and Valerian are hyper-competent without being boring, and the third adventure involves a pretty solid 'Twist' towards the end.
I don't know that I'll revisit Valerian. But I may -- it's certainly superior by the end of this first volume to an awful lot of science-fiction comics. And the second story arc demonstrates that even French comic-strip creators love them some Jerry Lewis. Recommended.
Jupiter Ascending: written and directed by Andy and Lana Wachowski; starring Mila Kunis (Jupiter Jones), Channing Tatum (Caine Wise), Sean Bean (Stinger Apini), and Eddie Redmayne (Balem Abrasax) (2015): The Wachowski Brothers serve up a frenetic, boring science-fiction movie that plays out as if Dune had been adapted for Heavy Metal magazine in the 1970's by someone who had been repeatedly dropped on his head as a child.
The fight scenes whiz by at such a pace that they're mostly unfathomable, as are a couple of the ship-to-ship battles. The Wachowskis lift concepts from a long list of better movies, novels, and comic books. They might still be able to produce and direct if they stopped drinking so much espresso, but no one should let them write their own scripts ever again. Ever. Again.
The borrowings often become so odd and mismatched as to become hilarious. A concept lifted from Men in Black bleeds into an entire sequence meant as an homage to Terry Gilliam's Brazil. And in case you miss the fact that this is an homage to Gilliam, here's Terry Gilliam playing a bureaucrat! Now back to the super-serious space opera, in which it turns out that the Death Star is a factory producing Soylent Green! Hey, is that Hawkman? Are those weapons named after the game Warhammer?
The absurdities mount. Does a movie with a character named Jupiter have several scenes set inside the clouds of Jupiter? Did you know that bees are genetically engineered to recognize space royalty? Did you want to know where crop circles come from? Hey, did you know that human life on Earth came from somewhere else? Do you want to see Mila Kunis in a hospital gown and gynecological stirrups while a pitched laser battle goes on all around her? Of course you do! The true reality of life on Earth has been hidden from you: you're the power source for strange, hidden overlords. Why does that seem so familiar?
Channing Tatum is hilariously miscast as a gruff warrior who seems like the result of the Wachowskis' fannish desire to see Wolverine ride the Silver Surfer's flying surfboard. Sean Bean plays the Sean Bean role. Mila Kunis plays Neo, The Chosen One... I mean Jupiter Jones, The Chosen One. Eddie Redmayne plays the evil space nobleman in a way that should probably get his Best Acting Oscar revoked. There are moments of beauty and splendour amongst all the junk, but they're few and far between. Not recommended.
The Gateway Saga 2: Beyond the Blue Event Horizon by Frederik Pohl (1980): Frederik Pohl's first Gateway novel won pretty much every major SF award after it came out in 1977. This second book didn't, though it's still a fine piece of work, especially for those who want psychological depth in their Space Opera.
We pick up the story 20 years after Gateway, with that novel's protagonist, Robinette Broadhead, now a comfortable millionaire on an increasingly resource-starved future Earth. He now funds space expeditions to find more of the technology of the Heechee. The Heechee were an extremely advanced alien race that left technology lying around the solar system (and the galaxy) after they disappeared half-a-million years ago.
Humanity started exploiting that technology after the first Heechee artifacts were found in artificial tunnels on Venus about 50 years before this novel. But humanity doesn't know how much of the technology works, especially the faster-than-light stardrives on the remaining Heechee spacecraft.
These spacecraft, mostly housed at the carved-out asteroid dubbed Gateway, can be programmed with unknown destinations and sent out into the galaxy. Desperate 'prospectors' pay into the Gateway Corporation for a chance to ride on these ships. Sometimes they come back with new artifacts or useful locations; sometimes they come back with nothing; sometimes they don't come back, or come back dead.
Robinette's fortune was made by the disastrous but lucrative discovery of a non-rotating black hole, a discovery that dropped everyone but Robinette into said black hole. Now, he's sent an expedition to a newly discovered Heechee vessel in our Oort cloud. It seems to be a Heechee food factory, using carbon, hydrogen, oxygen, nitrogen, and trace elements found in the cometary halo around our solar system to make a nearly inexhaustible supply of food. It could solve Earth's food problems. But where is the factory periodically shipping its food?
Well, there's the question. The Gateway books are the much smarter father to such SF series as Stargate SG-1 and Babylon 5 in which humans seek out ancient alien technology, often using it without any idea how it works. Broadhead and the other sympathetic characters of this novel, including Wan, the most lost of all Lost Boys, and an ancient machine consciousness that was once a living, non-human (is it a Heechee?) being, are skilfully drawn.
There's less sense of the unknown in this second book, as Pohl begins to answer more questions than he asks. But the big questions, Where Did the Heechee Go and Why Did They Go There?, only begin to be answered here. The answer is a big one, but it awaits the sequel. Recommended.
The Gateway Saga 3: Heechee Rendezvous by Frederik Pohl (1984): The original Gateway Trilogy wraps up here as the mysterious Heechee finally put in an appearance 500,000 years after they seemingly vanished from the universe. The action of the third book picks up about 20 years after the second, with trilogy protagonist Robinette Broadhead beginning to show the effects of old age despite having a really terrific health plan.
Among Pohl's achievements here is a prediction of our current Cloud-based computer world, though in Pohl's world processing comes from a gigantic global pool upon which all computers can draw. That's some network! This future Earth's health care, though, hasn't been so predictively accurate, perhaps because Broadhead's health problems are such a key part of the narrative.
Many of the mysteries first posited in Gateway back in 1977 are solved here, most notably the reason for the Heechee's long disappearance. Unfortunately, the narrative bogs down again and again with Robinette Broadhead and his improbably beautiful, hyper-intelligent, and financially successful wife. She's part wish fulfillment and part comic relief, the latter because of her Boris-and-Natasha manner of speaking English. What larks, Pip!
Indeed, the trials of Broadhead and Wife seem to fascinate Pohl a lot more than the science fictional mysteries he himself created. The ending, when it comes, is rushed, somewhat perfunctory, and clearly left open-ended for yet another sequel. There would be three more Gateway novels, if you're counting.
The novel really is a must-read if one has read the first two Gateway books, despite its immense and multitudinous flaws. The tendency of the narrative to spin off into interpersonal whoopsy-cutesiness reminds me of similar problems in Robert Heinlein's later-career novels; Pohl composed the Gateway Trilogy between the ages of 57 and 64, along with a boatload of other novels.
The going never gets as bad as it does in Heinlein's worst moments (see: The Number of the Beast), but the going, she is rough at times. Pohl's decision to transform a character from the previous novel into an annoying sociopath doesn't much help things, though it does pose an interesting question as to why he did so. My guess would be that he had a conversation with a psychologist who suggested that the character's upbringing, as constructed by Pohl, would almost certainly create a near-monstrous sociopath. But it's too bad -- and the scenes with that character are almost unreadable.
Oh, and there are black holes, weird black holes, artificial black holes, and various space fleets and space whales and thingamajigs. Despite all the lavish praise heaped by the novel on Broadhead's wife, the novel also posits two alien species with major downsides for females: Heechee women go into heat and, if they don't have sex while in heat, have a pronounced tendency to die; a second race not only has non-sentient females, but non-sentient females who are a food source for the (sentient) males as well as breeding stock. Well, alrighty, then! Lightly recommended.
Nexus: Nightmare in Blue: written by Mike Baron; illustrated by Steve Rude and Gary Martin (1997): Nexus, that jolliest and jauntiest of comic book series about a brooding, 25th-century, human executioner of mass murderers, has now been around, in fits and starts, for about thirty years. Thirty years! And it now seems to be back at Dark Horse Comics again, after more than a decade in the self-published wilderness. This calls for hyperspeed!
Creators Mike Baron and Steve Rude have always done their best work together on Nexus. Here, in what I believe was the last Dark Horse miniseries prior to a lengthy hiatus and a brief flirtation with self-publishing, Nexus looks somewhat unusual in black and white, though he did start off his adventures in B&W with Capital Comics lo these many years gone. There's some brooding, some cosmic space-opera action, some developments in Nexus's relationship with long-term partner Sundra Peale, and a host of political shenanigans on the inhabitable moon called Ylum.
I wouldn't recommend this as a starting place -- for that, I'd say go to the actual starting place in either single issues or collected editions, if you can find them, and immerse yourself in the greatest superhero/space-opera mash-up comic book ever created.
Baron's writing is sharp here, in any case, and Steve Rude continues to showcase his oddly retro ability to combine cosmic action, heroic poses, and near-funny-animal cartooning into a potent blend. Nobody draws aliens like Rude. Or guys with a rocket instead of one foot. Recommended.
The Anvil of Stars by Greg Bear (1993): In this sequel to Bear's excellent late-1980's science-fiction disaster novel The Forge of God, Earth has been murdered by self-replicating machines created by a race known to the rest of galactic civilization only as the Killers, who have seeded the Milky Way with machines that seek out and destroy intelligent life wherever they find it.
The Benefactors, benevolent machines created by an alliance of interstellar civilizations, arrived in our solar system too late to fully defeat the machines of the Killers, though they did rescue tens of thousands of people from the dying Earth (along with a laundry list of species) and begin the process of renovating Mars and Venus into two new homes for humanity's survivors.
Part of humanity's bargain with the Benefactors involves the selection of a crew for a 'Ship of the Law' sent forth to find and destroy the home of the Killers if they still exist. Every race saved by the Benefactors sends such a ship forth, partially built from the materials of that species' dead homeworld if the homeworld has been destroyed.
The sentient, benevolent machines of the Benefactors are cagey -- in order to protect themselves, the races of the alliance don't tell the races they've rescued who they are or where they live, at least not immediately. Any intelligent, space-faring race may become a Wolf species like the Killers. In space, the best defense is silence and misdirection. The Killers targetted Earth because of the radio and television signals that have been flooding into space for the last 100 years. Highly developed species maintain a low electromagnetic footprint as a matter of self defense.
Five years into their mission, the 80+ human teenagers of the Ship of the Law Dawn Treader come across a solar system that seems to be the home of the Killers. Hundreds of years have passed outside the ship as it moved at speeds close to light in its search (welcome to relativity -- the universe of the novel doesn't seem to allow for faster-than-light travel). Technologies that can wipe solar systems off the map are about to compete -- and one will be found wanting.
Martin, the main narrator, is the son of one of The Forge of God's protagonists, and we see much of the search and the battles with the Killers through his eyes. This is hard, extrapolational science fiction, Bear's specialty. Those laws of physics which aren't yet known are extrapolated logically from some fairly arcane ideas of Bear's about how things really work at the quantum level. The result is a mix of the probable (relativistic effects being the most 'normative' thing here from a scientific point-of-view) and the meticulously extrapolated (everything from quark matter to the instantaneous communications devices the crew calls 'noaches' for 'no channel').
And along with an examination of group dynamics comes one fascinating alien race -- the Brothers, from another Ship of the Law that joins the Dawn Treader in its final assault, who are cooperative life-forms made up of smaller, potentially independent creatures that look like giant centipedes. Some time and attention is lavished on the culture of the peaceful Brothers, whose biological need for cooperation makes them less war-like and more thoughtful than the humans. They're terrifically imagined aliens -- their group-form nature has even affected their mathematics, which deals only in probabilities and not in integers.
In the end, though, it's the space battles that form the twin nuclei of the novel's narrative. Going back to E.E. "Doc" Smith's space operas of the 1920's and 1930's, print science fiction has given us star wars that make Star Wars look like a fart in an elevator, and Anvil of Stars is no exception. But Bear takes care to evaluate the ethics of war -- and indeed of genocide -- through the contrasting viewpoints of his human and alien characters.
The narrative also works as a group bildungsroman for the various human characters, as all must wrestle with why and how to achieve justice against a race that may no longer remember why it did what it did -- or, alternately, to survive the psychic trauma knowingly exacted by the still-thriving, still-malevolent Killers as they play hide-and-seek behind artificial worlds, alien races and entire civilizations. Thoughtful, insightful and thrilling. Highly recommended.