Showing posts with label silver age. Show all posts
Showing posts with label silver age. Show all posts

Tuesday, July 24, 2018

Dark Nights: Metal (2017-2018)



Dark Nights: Metal (2017-2018): written by Scott Snyder with James Tynion IV; illustrated by Greg Capullo, Mikel Janin, Alvaro Martinez, Jonathan Glapion, Raul Fernandez, and others: Metal writer Scott Snyder notes in his foreword that he wanted this Event Series to be a big event like the ones he remembered enjoying in his youth. And Snyder does manage lots of cosmic melodrama, dire moments, and seemingly doomed heroic final stands.

Metal may have the oddest set-up for a cosmic event comic ever. In the months prior to Metal, Batman had been investigating the origins of the weird metals of the DC Universe. That would include the resurrectional Electrum of his enemy The Court of Owls, the strange Nth metal of Hawkman's mace and wings, and even the protean shapeshifting of Plastic Man himself.

Against all advice, Batman -- who has probably been the cause of and solution to all of the Justice League's problems more than any other hero -- pursues his quest to the point of fulfilling an ancient prophecy that he thought he was working to forestall. Hoo ha!

To not give anything away, Batman's successful failure allows a whole lot of bad things to invade the DC Universe. It will be up to Batman, Superman, Wonder Woman, and all Earth's other heroes to rescue the multiverse from Batman's mistake. 

Snyder proves to have a strain of cosmic goofiness in him that I was not aware of. Metal evokes the original craziness of DC's 1950's and 1960's Silver Age while also playing at the edges of metafictionality as do the cosmic DC Comics of Grant Morrison. This is a story that is very explicitly about Story. Bringing Daniel, the 'new' Lord of Dreams (well, new since the conclusion of Neil Gaiman's Sandman back in 1995) into the fray serves to make the whole Story emphasis very, very emphatic.

It's not much of a stretch to note that essentially the DC Multiverse comes under fire from a whole lot of misguided pro revisionism and creepy fan fiction. I kid you not. 

It all works, somehow. Greg Capullo, who partnered with Snyder on a lengthy Batman run, channels his days drawing cosmic melodrama on Todd Macfarlane's Spawn to good effect. Things get a bit crowded with characters, not really a problem because that too is a nod to George Perez's meticulous, overcrowded work on the Nexus of all DC Comics Event Series, Crisis On Infinite Earths. Capullo does a nice job with all the punching and the kicking, the weird character designs for the invading villains, and the endless leagues of heroes and villains he must draw. 

Metal certainly isn't perfect. Like most Event Series, a number of story points briefly touched upon in the main narrative require the purchase of other comics in which those points are fleshed out more fully. Things get a little rushed at the end, to the extent that some confusion sets in as to who is doing what where, and what the heck is happening in some of the action sequences. This is not a problem peculiar to Metal. But in all, this is an enjoyable superhero comic that could probably be read by someone who's not fluent in the 80 year history of DC superheroes. Recommended.

Thursday, January 14, 2016

Born Kree

Marvel Boy: written by Grant Morrison; illustrated by J.G. Jones (2000-2001; collected 2012): One of superhero-comics super-writer Grant Morrison's projects from his relatively brief stint at Marvel Comics in the early oughts, Marvel Boy seems like a perfect example of how Morrison was always more suited to DC Comics and to his own creations than he was to Marvel. 

Marvel Boy is a lot of fun. But it's fun in the post-modern, DC-Silver-Age manner that Morrison made his own, with breathless plotting, weird events, alternate universes, and an anti-Establishment vibe. There's none of the angsty characterization that made Marvel Marvel. There's barely any characterization at all. And in the beginning of the NuMarvel era of 'decompressed storytelling,' Marvel Boy is instead as dense as neutronium.

'Marvel Boy' was the name of a Marvel Comics hero in the 1950's -- a time when Marvel wasn't even called Marvel yet. He's never called that in this miniseries. He's the last survivor of a super-powered Kree diplomatic team. But they're not the alien Kree who've been around since the 1960's in the Marvel universe. They're from an alternate universe where the Kree seem to be a lot more helpful to other alien races. 

His crew killed, his ship crippled -- all by a new trillionaire super-villain who seems to be wearing a really old set of Iron Man armor. Weird new things continue to happen. SHIELD disastrously deploys genetically engineered superheroes created specifically for the United Nations. An escapee from the Kree ship's prison threatens all life on Earth, forcing 'Marvel Boy' to save the planet: but the escapee is an intelligent idea, a living corporation. How do you punch that? And so on, and so forth.  It feels like a great DC Comics miniseries in which the postmodern and the gonzo, hyper-caffeinated Silver Age collide as they so often do in Morrison's 'mainstream' superhero work. 

The art by a relatively young J.G. Jones is very good (he and Morrison would later and very successfully collaborate on DC's Final Crisis). Jones may occasionally have the over-rendering tendencies of modern superhero artists, but he's also got a real sense of page design and an old-school, Neal Adams/ John Buscema hyper-realism to his pencils. He's one of a handful of contemporary superhero artists who can handle the bombast and the epic ridiculousness of a superhero epic such as Marvel Boy. Only 'Marvel Boy' himself remains somewhat inert, a character always in motion without there being much interesting about his character other than his stubborn refusal to give up, give in, or drop dead. Recommended.

Saturday, June 22, 2013

Fun-Sized Superhero

The Atom Archives Volume 1: written by Gardner Fox; illustrated by Gil Kane, Murphy Anderson, and Mike Sekowsky (1961-63; collected 2005): When the great DC editor Julius Schwartz decided to reboot the humdrum Golden-Age Atom for DC's ascendant Silver Age, he wisely gave the character actual super powers.

The Golden-Age Atom had been a short guy who was pretty good in a fight. The Silver-Age Atom was a scientist who figured out how to shrink himself while also controlling his mass.

This latter ability -- which allowed the Atom to be light as a feather or to weigh his full 180 pounds when he was six inches tall -- really could have been dangerous, as he could conceivably have been the first superhero to be constantly in peril of collapsing into a black hole. But apparently the Atom kept good track of his mass-to-size ratio and avoided this terrible fate.

This new Atom allowed for Gardner Fox and Schwartz to play with size and perspective within a quasi-scientific framework. The explanation for how the Atom could travel down phonelines required a half-page of text, and actually explained to me how the sound of a voice or what-have-you supplied power to analog phone lines. Science!

The elegant and dynamic Gil Kane and the detailed Murphy Anderson made a really nice art team on these early adventures. As with most Silver Age reboots, the Atom eschews a cape. And Kane makes the little fellow quite balletic and acrobatic, just as he did the Silver Age Green Lantern. A lot more fun and engaging than I expected. Recommended.

Thursday, April 4, 2013

Fantastic Four: Beta Version

The Challengers of the Unknown Archives Volume 1: written by Jack Kirby, Ed Herron, and Dave Wood; illustrated by Jack Kirby, Roz Kirby, and others (1956-58; collected 2003): Jack Kirby's foray into a four-person, jump-suited team of heroes who fight weird menaces predates the Fantastic Four by 5 years -- and almost directly led to Kirby going to Marvel where he'd co-create the FF, as a conflict with series editor Jack Schiff caused Kirby to leave DC for a decade.

 
The four Challengers are Ace Morgan, Prof Haley, Rocky Davis and Red Ryan; blonde June Robbins becomes the distaff honorary member a few issues into the team's existence. The four men, who are already adventurers or various types, survive a plane crash they believe they should have died in and decide afterwards to become a team of heroes because they're "living on borrowed time."

 
Technically, the Challengers are the first new superhero team of the Silver Age of Comics. While they usually lack (super)powers, they fight a wide variety of monsters, aliens, and supernatural menaces. They'd be one of the early success stories of that Silver Age, with the first run of their adventures lasting until the late 1960's, with sporadic revivals ever since.

 
Kirby and company seem to be having fun here, what with all the scary monsters and superfreaks threatening the world. The Challs (as they get called, even now) take awhile to become truly differentiated in character, but it does eventually happen -- script-writers Dave Wood and Ed Herron are competent comic-book writers, nothing more, at least here. Kirby's visuals and visual inventiveness do the heavy lifting here, and it's some pretty good lifting. A Kraken is especially awesome-looking. Recommended.

Tuesday, October 2, 2012

Fast Company

Showcase Presents The Flash Volume 3: written by John Broome, Gardner Fox, and Robert Kanigher; illustrated by Carmine Infantino, Joe Giella, and Murphy Anderson (1963-66; collected 2011): The Flash was always the jauntiest of DC's Silver-Age reimaginings of Golden-Age characters, sleekly drawn by Carmine Infantino and written with a flair for the oddball, mostly by John Broome. As with other DC titles of the 1950's and 1960's, psychology is mostly absent and rapid-fire superheroics are the norm. Also, there are a lot of aliens.

There is some Marvel-Age influence here as the volume moves to the mid-1960's. A cover with the Flash abandoning his uniform and his superheroing seems pretty clearly inspired by a classic Spider-man cover of the same time period. Some personal angst slips into a couple of the stories -- being the Flash does occasionally play havoc with the Flash's relationship with reporter Iris West -- but the overall tone is usually light. One story has the Flash participating in bizarre, tearful conversations with his costume. The mental stability of superheroes often seems pretty precarious.

And then there's the Flash's host of supervillains. Captain Cold, the Trickster, Captain Boomerang, Heatwave, the Top, Abracadabra, the Reverse-Flash, and numerous others may be occasionally homicidal, but for the most part they're either trying to steal things or seemingly obsessed with playing tag with the Flash. And there are a lot of aliens from both space and other dimensions trying to destroy the Earth, or conquer it, or whatever.

The Flash's superspeed, so advanced as to give him complete control over every atom in his body, comes in handy. Occasional 'Flash Facts' explain why our hero can do certain things (like run straight through a brick wall) that one might think would kill him. Thankfully for Earth, relativity doesn't seem to apply to the Flash, as his jogs at the speed of light don't make him so massive as to destroy the Earth. Seminal Flash artist Carmine Infantino draws everything with an angular, lunging quality that highlights the speed of the Flash and the occasional slowness of everything around him. Phew! Recommended.