Showing posts with label joe kubert. Show all posts
Showing posts with label joe kubert. Show all posts

Friday, January 15, 2016

Dragons in Underpants



Nextwave: Agents of H.A.T.E. (2007-2008): written by Warren Ellis; illustrated by Stuart Immonen and Wade Von Grawbadger: Fast-paced, hilarious, and nasty. Warren Ellis takes a handful of minor Marvel heroes and uses them to parody pretty much everything about superhero comics past and present while also delivering plenty of high-speed, densely plotted thrills and chills and a certain number of spills. 

Nextwave only survived for 12 issues, which is a shame, though it ends at pretty much the right place. Along the way, Ellis and his brilliant cartooning collaborator Stuart Immonen take the piss out of S.H.I.E.L.D., Fin Fan Foom, Captain America, the United States of America, and boring comic books. This is one of the funniest, funnest things Ellis has ever written. Stuart Immonen's deft, uncluttered cartooning constantly pleases and thrills and elicits laughs at the appropriate places. Highly recommended.


JLA: A League of One (2000): written and illustrated by Christopher Moeller: Moeller was mainly known for his fantasy painting when this graphic novel came out. And it is a fantasy adventure of a sort. A typically oblique warning from the Oracle at Delphi causes Wonder Woman to figure out how to get the rest of the Justice League out of the picture so that she can go it alone against the newly reawakened last dragon. Yes, dragon. 

The Oracle claims that the Justice League will die if it confronts the dragon. The Justice League being the Justice League, Wonder Woman realizes that she'll have to trick them out of the fight -- there's no way otherwise they will let her fight alone against a 200-foot-long dragon. Moeller's painting is fine and often quite interesting -- the dragon looks great, and he gives the members of the Justice League recognizably human-type proportions. He also uses Wonder Woman's connection to Greek myth in effective ways, though having a dragon out of Northern European mythology as an antagonist really isn't Greek at all, is it? 

Like a lot of 'event' graphic novels of its time at the turn of the century, A League of One is embedded a bit too firmly in existing continuity, making it seem at times like a really long Annual rather than a special, standalone volume. Still, more fun than a lot of superhero stuff, and with some appeal to fans of fantasy and sword-and-sorcery. Recommended.


Jew Gangster (2005): written and illustrated by Joe Kubert: The art is typically great Joe Kubert, pared down after seven decades of cartooning (!!!) to an evocative, spare combination of lines and shadows. Kubert's writing isn't as good as his cartooning. The plot is a fairly rote fall-from-grace story of a young man's transformation into a gangster. It also seems to end about halfway through a narrative. But while the characters and situations are often only slightly reworked clichés, the art is finely observed and completely human-sized. Recommended.

Friday, August 22, 2014

Vampires Like Us

I, Vampire: written by J.M. DeMatteis, Bruce Jones, Dan Myshkin, Gary Cohn, and Mike Barr; illustrated by Tom Sutton, Paris Cullins, Joe Kubert, Mike Kaluta, and others (1981-83; collected 2011): DC's first foray into an ongoing vampire series appeared in the soon-to-be-defunct House of Mystery back in the early 1980's. It shares a few attributes with Marvel's earlier Tomb of Dracula and Blade vampire mythos, but looks a lot more like the obvious forerunner to TV shows that include Angel and Being Human.

400-year-old 'good' vampire Andrew Bennett wages a war against Mary, Queen of Blood, a vampire he himself created just after being 'turned' himself. He's got two faithful human companions. She's got thousands of vampires and humans at her command. Fun times!

J.M. deMatteis created the character along with artist Tom Sutton. Sutton remained on the series for pretty much its entire run, but deMatteis was gone after about eight issues. The next third of the series was written by Bruce Jones, who moved the proceedings into more traditional horror and ditched the supporting cast. Dan Myshkin and Gary Cohn came on board for the final third of the series, and returned it to its original format.

Like most 'good' vampires, Andrew Bennett is a bit of a Gloomy Gus, plagued by guilt over the sins he's committed as a vampire. A host of complications would soon ensue, from a lengthy time-travelling storyline to a mysterious plague that starts wiping out vampires. Bennett keeps his personal blood supply in wine bottles. Is this really a good idea from a food-preservation stand-point?

The deMatteis- and Myshkin and Cohn-scripted portions are much stronger than the Jones section, which at points becomes one of the most depressing horror comics ever, and one that I'm surprised made it through the Comics Code Authority at points. Because nothing says Comics Code like having a normal 10-year-old boy accidentally staked through the heart.

Sutton's art remains strong throughout whether he's pencilling or inking others -- he was always much more suited to the horror genre than anything else, as he's got a decent eye for both the grotesque and the fantastic. The covers for the series, by comic greats Joe Kubert and Michael Kaluta, are terrific. Recommended.

Friday, September 20, 2013

Remember the Monsters?

Four Color Fear - Forgotten Horror Comics of the 1950's: edited by John Benson and Greg Sadowski; written and drawn by Wally Wood, Bob Powell, Joe Kubert, Jack Cole, George Evans, Al Williamson, Basil Wolverton, and others (Collected 2010): The early 1950's were the heyday of the American horror comic book, at least those specializing in five-to-eleven-page stories. EC Comics was the gold standard.

But there were many, many more during this period when the American comic book strove to become mainstream entertainment for adults and children alike, just prior to governmental scrutiny in the U.S. and Canada motivated by the juvenile delinquency scare of the time lobotomized comic books for decades.

This Fantagraphics Books anthology collects non-EC stories from the post-WWII, pre-Comics Code era, that time that was too short a season. The stories range from good to great, and a fair number are extraordinarily disturbing. Basil Wolverton's art could make anything freaky -- he was a true American original of the comic-book grotesque. So, too, was Bob Powell. And many others collected here, ranging in art style from primitive to baroque.

So if you want to sample this lost and truncated time when comic books in the U.S. and Canada almost made the transition into being mass-cultural entertainment as they still are in Japan, buy this book. The historical essays and cover gallery are swell, too.

With stories ranging from the deeply disturbing (Wolverton's "Swamp Monster") to the bizarre and surreal (Powell's "Colorama") to the WTF (a beautifully cartooned entry from Nostrand about an anthropomorphized germ (!)), the range is terrific, the material is terrific, the total package is handsome and scrupulously produced. Highly recommended.

Tuesday, August 6, 2013

Hawks of the North Star

Showcase Presents Hawkman Volume 1: written by Gardner Fox and Bob Haney; illustrated by Joe Kubert, Murphy Anderson, Gil Kane, and Carmine Infantino (Collected 2008): While he was never an A-List hero at any point in comic-book history, Hawkman nonetheless wears one of the five or six best-looking costumes a superhero ever put on.

Initially designed in the 1940's by Sheldon Moldoff doing a fair imitation of Flash Gordon writer-artist Alec Raymond, the costume would be tweaked a bit by the great Joe Kubert when Hawkman was rebooted in the early 1960's. Every re-design after Kubert has been a falling away from greatness.

DC Comics editor Julius Schwartz, the guiding light behind DC's 1950's and 1960's 'Silver Age' reboots of 1940's 'Golden Age' superheroes, does with the 'new' Hawkman something similar to what he had his writers and artists do with the reboot of Green Lantern: he switches the character's origins from magical to science-fictional. Instead of a reincarnated Egyptian hero, Hawkman is now a police officer from the planet Thanagar, which orbits the North Star.

He comes to Earth with his wife and police partner Shayera (then-Hawkgirl) in pursuit of a dangerous criminal and subsequently stays on Earth to study human police methods. Schwartz and company preserved some of the flavour of the Golden-Age Hawkman by having the new character's secret identity be a museum director, and by having Hawkman and Hawkgirl fight many criminals using ancient weapons rather than scientific ones, with the explanation being that the two police officers don't want to run the risk of having sophisticated Thanagarian technology fall into criminal hands.

So the Hawkman costume, once an emulation of the hawk-headed Egyptian god Horus, becomes the standard uniform of the Thanagarian police officer. Schwartz and Fox are to some extent borrowing from another of Schwartz's Silver-Age reboots, Green Lantern, whose one-off Golden-Age costume would be reimagined and redesigned to be the uniform of an entire galaxy-spanning Green Lantern Corps.

In several issues, they also borrow from the Silver-Age Flash's idiosyncratic method of costume storage, as Hawkman gains a ring from which can expand an entire uniform, wings and all. This last borrowing is one of those things that we should pretend never happened, and never speak of it again.

Fox's stories are his loopy brand of faux science-fiction that often works a lot more like fairy-tale magic. They're fun without being memorable for the most part. Kubert's art on the first ten appearances or so of the new Hawkman, though, is terrific -- he makes even fairly dopey concepts such as the Man-Hawks look believable and strangely menacing, and another Hawkman villain, the Shadow Thief, is a weird triumph of comic-book design and execution. Once Kubert leaves, the solid and dependable Murphy Anderson takes over. The flair is gone, and the series really becomes a fairly standard DC offering for the time.

One of Kubert's original designs -- that for Hawkgirl's costume -- is also quite striking, possibly because the eyes of her mask make the character look insane. It's a design that has persisted into modern-day comics and animated cartoons with fewer alterations than Hawkman's. Though she does wear more clothing on top than Hawkman's X-crossed, wing-bracing belts. Recommended.

Sunday, February 5, 2012

Sgt. Rock Will Save Me

Sgt. Rock Archives Volume 2; written by Robert Kanigher and Bob Haney; illustrated by Joe Kubert, Russ Heath, Irv Novick and Jerry Grandinetti (1960-61; collected 2003): Second volume of the adventures of DC's Sgt. Rock and Easy Company in various WWII theatres of war sees Joe Kubert become Rock's primary artist and Robert Kanigher the primary writer.

War stories meant for children and early teens portray war as violent but bloodless, though Kubert's evocative, gritty art nonetheless makes war look pretty hellish. Sgt. Rock's adventures always tended to have a fabulistic quality, in part because like superheroes, Easy Company had far more adventures than could reasonably be accounted for in the chronology of the 'real' world. Instead, the reader gets bracing fables about courage, teamwork, and heroic death.

All of this is narrated by Rock, who sprinkles lessons-learned throughout that narration, explaining why and how he does certain things. Kubert's art is really the star here (ably replaced by Irv Novick, Jerry Grandinetti, and Russ Heath in a few issues).

Kubert was already the comic-book master of suggestion by the time the early 1960's rolled around, the art stripped down to lines and spot blacks, nothing fussy, nothing busy. The faces of the soldiers are distinct, unique, and careworn in places. The backgrounds are detailed when they need to be and suggestive when they don't. The machinery of war looks, for the most part, realistic without drawing attention to itself with too much wanky detail. The overall effect is smooth and memorable, almost soothing -- a textbook example of a comic book meant for children that could be enjoyed by adults, something we see almost nothing of today. Highly recommended.