Wednesday, November 23, 2011
The Last Race
Showcase Presents: The Trial of the Flash, written by Cary Bates and Joey Cavalieri, illustrated by Carmine Infantino, Dennis Jensen, Frank McLaughlin, Klaus Janson and others (1983-85; collected 2011): I can't think of a major superhero who became tragedy's punching bag more than DC's Flash did in the late 1970's and early 1980's. And I'm not sure why this was allowed to happen. But happen it did. His greatest villain killed his wife, and that was just the beginning. A couple of years later that same villain -- 25th-century speedster Professor Zoom, aka The Reverse-Flash -- tried to kill the Flash's fiancee on their wedding day. In the ensuing super-speed struggle, the Flash breaks Zoom's neck, killing him.
And so begins one of the longest storylines ever contained in a single DC title, The Trial of the Flash, which would ultimately span nearly three years and end with the cancellation of that title. It was a story so long that several peripheral issues of the title are omitted here to allow the collection (still the longest in the Showcase reprint series) to avoid requiring two volumes. It's still enough, and maybe too much.
By 1985, DC had decided to reboot its entire line of superheroes, beginning with a massive crossover event/line-wide reboot and purge called Crisis on Infinite Earths. The Flash would play a pivotal but heroically self-sacrificing role in that event. After the Crisis, his nephew Wally West would take over as the Flash in the brave new post-Crisis world. Ultimately, this is The Last Flash Story But One. Sort of. To paraphrase Algis Budrys, in comic books death is always conditional.
The Barry Allen version of the Flash helped usher in DC's Silver Age in the 1950's, as new characters were given the names of cancelled heroes of the 1940's, most prominently the Flash, Green Lantern, the Atom and Hawkman. They apparently lived on a different Earth than their 1940's forebears (in the first appearance of the Barry Allen Flash, Barry is seen reading a comic-book issue of the 1940's Flash from whom, after gaining his super-speed powers, Barry ultimately takes his superhero name).
Writer John Broome and penciller Carmine Infantino made the Flash a zippy, fun, quasi-super-scientific thrill ride over the character's first decade. (In-story 'Flash Facts' gave explanations of certain speed and scientific effects seen in the story, such as how a boomerang works). In The Trial of the Flash, Infantino has returned to the character after nearly 20 years away, staying with him to the end with pencils that are much more stylized and 'loose' than his Silver Age work, but still often possessed of a quality of speed and quickness and time-bending simultaneity that most other Flash artists have lacked.
Longtime Flash writer Cary Bates puts the Scarlet Speedster through quite a wringer here, as various parties try to wipe out the Flash's defense lawyers, kill him before the trial, or just do the usual super-villain thing of mayhem and thievery. It's a surprisingly harrowing and often downbeat ride, though it does have a conditional happy ending -- conditional because the Flash's fate in Crisis will supercede any ending in his own title and, indeed, that fate had already been published before the storyline herein ended.
It would take more than 20 years for the Barry Allen Flash to return from the dead -- several eternities in superhero comics -- and his history has recently been purged and restarted once again. There are some absurdities here, and one major annoyance (that would be the frankly ridiculous mental health issues of Flash's fiancee Fiona), but overall this is a lot of melodramatic fun. It would have been interesting to see what occasional cover inker Klaus Janson (so integral to Frank Miller's art on Daredevil and The Dark Knight Returns) could have done with Infantino's interior pencils -- the Infantino covers Janson inks are terrific -- but the interior art remains solid and sometimes startling. Recommended.
Monday, November 21, 2011
Coma Chameleon
Young Dalton Lambert goes into a medically inexplicable coma. His family searches for answers. Weird things happen. A psychic is consulted. More weird things happen. That's the movie with the major twists and revelations unrevealed.
Wan and Whannel get a lot of productive mileage out of showing little and suggesting a lot, of quick scares and odd things lurking in the outskirts of the frame. The cosmology introduced by the psychic to explain what's going on makes a certain amount of sense, though it's not developed enough to be all that convincing for long. A visual homage to Neil Gaiman's Sandman series is a bit jarring; that one supernatural entity looks an awful lot like Darth Maul undercuts a certain amount of tension.
Rose Byrne is a stand-out as the worried mother. Byrne's face in repose tends to look sad anyway -- I think it's her eyebrows -- and the look suits the material. Patrick Wilson is fine as the father, who has supernatural secrets of his own, though he appears to lose about 50 IQ points in the last twenty minutes. When the psychic tells you not to draw attention to yourself, don't run around yelling at every supernatural entity you encounter, that's all I've got to say.
The movie also joins the horror sub-sub-sub-genre of 'Monsters who love novelty songs,' as one entity really likes Tiny Tim's "Tiptoe Through the Tulips," which was already terrifying enough on its own. Hell's playlist must be really awful. Recommended.
Labels:
demons,
ghosts,
horror movie,
horror movies,
insidious,
patrick wilson,
psychic,
rose byrne,
saw,
seance
Sunday, November 20, 2011
Fighting Mad
Fighting American, written and illustrated by Joe Simon and Jack Kirby with Jack Oleck, Mort Meskin, John Prentice, George Tuska and others (1954-55, 1966; collected 2011): By the mid-1950's, the American superhero comic book had been reduced to a few 'old' staples (Batman, Superman and Wonder Woman), with the rest of the Golden Age flood cancelled because of low sales. Comics were growing up, with war, horror, romance and crime comics dominating the marketplace, along with the first issues of a little comic book called Mad.
But the industry-self-imposed censorship of the Comics Code Authority, implemented in response to government hearings in both the U.S. and Canada about the contributions of violent comic books to juvenile delinquency, would bring superheroes back as a wholesome substitute for the now-banned excesses and adult situations of crime, horror and war comics. American comic books would descend into a long stretch of second, superhero-dominated childhood, one they've really only been recovering from since the 1970's.
Into the superhero fray would come Fighting American, created by the great Joe Simon and Jack Kirby (who'd created Captain America for Timely/Marvel back in the early 1940's) for Prize Comics. He'd only survive seven issues (as Simon notes in the introduction, that was four better than the revived, Commie-fighting Captain America of the 1950's). But what issues!
The series starts off as a fairly straightforward McCarthy-era superhero book, with super-soldier Fighting American and plucky kid sidekick Speedboy battling Communists and the occasional alien. But McCarthyism was on the way out, and by the third issue, straightforward superhero adventures were as well.
Instead, the comic became more and more comedic and satiric, with our heroes fighting villains that included Hotsky Trotsky, Round Robin, Invisible Irving, Poison Ivan and Rhode Island Red. In what's probably the story closest to being a Mad magazine parody of a superhero comic, a Soviet superman turns out to have powers created by his terrible body odour. He's rendered powerless (and pro-capitalist) by a shower. U.S.A.! U.S.A.! U.S.A.!
Kirby and Simon (who share both art and writing duties) do the lion's share of the artwork here, though some of the material is obviously not from their hands. There's a refreshing lunacy at work here. The comedy doesn't always work, but when it does, it's pretty scathing -- Simon and Kirby were obviously tuned in to the absurdities of the "long underwear" genre (their words, in one of the stories collected here, not mine).
The volume also collects a few stories done for a brief Harvey Comics revival in the late 1960's, though these stories are clearly not drawn by either Simon or Kirby. Fighting American is the grandfather of absurdist Commie-fighting superhero Flaming Carrot and a few others -- the satiric superhero elements and outrageous, occasionally punning names also remind me of Rick Veitch's work. This is great, unusual stuff. In one of the 'straight' stories, the U.S. Air Force bombs Mt. Shasta, where an apocalyptic battle between Commies and Satan-worshipping monsters is taking place. OK, add Hellboy to the list of descendants. Highly recommended.
Thursday, November 17, 2011
The Verdict on Satan: Quite a Guy!!!
Lucifer Volume 6: Mansions of the Silence, written by Mike Carey, illustrated by Peter Gross, Ryan Kelly, Dean Ormston and David Hahn (2003; collected 2004); Lucifer Volume 7: Exodus, written by Mike Carey, illustrated by Peter Gross and Ryan Kelly (2003-2004; collected 2005): Mike Carey's version of Lucifer, created by Neil Gaiman in his Sandman series, almost seems like a conscious upping of the ante with Gaiman's award-winning title about Dream of the Endless. Dream wasn't all that likeable. Indeed, he was something of a jerk. Indeed, the whole series was in part about Dream coming to terms with the fact that he was a jerk in the self-pitying Byronic mode. And here we have Lucifer, who is even more of an anti-hero, though a fascinating and shaded one, and definitely not one to be burdened by guilt or self-pity. In such a situation, one's sympathies will be engaged not by the titular protagonist but by the supporting characters, though Lucifer occasionally comes across pretty well simply because so many of his opponents are such monsters and assholes by comparison.
Lucifer gave up his kingship of Hell fairly early in the Sandman series, wandering the Earth for awhile before opening a night-club (aptly named Lux) in Los Angeles. But his out-sized ambitions returned, and by the time of these volumes he's created his own universe, apparently hoping to learn from the mistakes of his Father -- that is, God, or the Presence as he is generally called herein.
Mansions of the Silence depicts Lucifer's repayment of a debt to the human/angel hybrid named Elaine Belloc, who saved Lucifer's life in a previous installment but whose soul was subsequently kidnapped and dragged off into the eponymous Mansions, a vast expanse inhabited by various supernatural beings who have no interest in living in any of the codified afterlifes of the spiritual universe.
Belloc's soul has been used to bait a trap for Lucifer; he despatches a ragtag group of allies into the Mansions both to reveal the extent of the threat and to preserve the integrity of this spiritual space, at least until he retrieves Elaine. Lucifer's power is too great for the Mansions to support his presence -- if he enters them, the entire realm will quickly disintegrate.
The quest is weird and wooly, with lots of mythical overtones, undertones, and shout-outs to a wide assortment of world religions. Exodus then follows Lucifer's subsequent moves, and the fall-out from God's big announcement at the beginning of Mansions. Lucifer plays the hero, to an extent, in both volumes, though always for his own reasons -- reasons which are not entirely revealed at the time. He's a right bastard, but less so than any of the gods (or God) we meet, and Lucifer's creation seems remarkably benign and pleasant under the circumstances.Carey deftly combines humour and pathos and the epic throughout both these volumes -- a 'mini-arc' about an odd and very sympathetic demon who spins webs out of emotions he steals from human souls is the stand-out in Exodus, a weird little heart-warmer about families and friendship. The art by Peter Gross and others is crisp throughout, expressively managing to convey menace, the Sublime and a pleasing level of cartoony humour at the appropriate moments with equal skill. Recommended.
Labels:
dream,
exodus,
god,
lucifer,
mansions of the silence,
mike carey,
neil gaiman,
peter gross,
sandman
Tuesday, November 15, 2011
War is Hello!
Army@Love Volume 2: Generation Pwned, written by Rick Veitch, illustrated by Rick Veitch, Gary Erskine, and Jose Villarrubia (2007-2008; collected 2008): Hilarious, scabrous satire of war and culture in the near future ("A few years from now," we're periodically told), as American troops in the country of 'Afbaghistan' fight to win hearts and minds, and to make the Armed Forces of the near-future a cool thing for American youth to join by any means necessary, including subliminal advertisements and shiny, happy multimedia depictions of the sex- and drug-drenched wonderland of modern warfare. War isn't like a video game. War has become a video game, but the participants are still prone to the age-old problems of stress disorders, drug and alcohol abuse, separation from loved ones back home, and the occasional enemy infiltrator.
Veitch's career-long love of occasionally goofy, satirically pointed names (Beau Gest and Flabberghast, to cite two) still manifests from time to time, which can be a bit jarring when those names brush up against the more normative elements of the narrative. Otherwise this is Veitch's sharpest, most well-observed satire in a career with many high points in that too-small subgenre of comic books.
In a perfect world, this series would have gone on for a long time. Unfortunately, we only got 18 issues of it. So it goes. Gary Erskine's inks eliminate pretty much all the occasional shagginess of Veitch's pencils, giving the book a sort of hard-edge hyper-reality that well serves the subject material and the treatment thereof. Great satire, and a great war book. This isn't for the drooling old codgers sitting around watching The Hitler Channel. Highly recommended.
The Raw and the Cooked
Night of the Claw (aka The Claw) by Ramsey Campbell (writing as 'Jay Ramsay') (1983): Horror great Ramsey Campbell's only pseudonymonous novel sees thriller novelist Alan Knight, his wife Liz and their daughter Anna threatened by a supernatural relic Alan was tricked into bringing back from a research trip to West Africa. This is the eponymous Claw of the Leopard Men, a real African secret society which committed ritual killings back in the 1940's in Nigeria and Sierra Leone. Marlowe (note the shout-out to Joseph Conrad's "Heart of Darkness"), an anthropologist investigating the origins of the cult, discovered the Claw -- and was supernaturally infected by it. Passing it off to Knight doesn't save Marlowe, however, and he commits suicide rather than kill his daughter. The Claw causes any post-adolescent who touches it to eventually kill children, preferably his or her own.
After a set-up back in England, where Alan grows increasingly angry at Anna, and an innocent who accidentally touched the Claw goes on an animal-killing spree, the narrative divides into two main threads. Alan returns to Africa where, with the help of Marlowe's African contact, he'll try to seek out both the cult and the means to end the curse. The Claw, stolen by a person or persons unknown, remains in England, somewhere in the seaside town in which the Knights live. The Claw's malign influence begins infecting everyone around Knight, including his wife, and the novel becomes a race against time to save Anna from her increasingly bloodthirsty mother.
Campbell handles the African material quite sensitively under the circumstances. The Leopard Men Cult is viewed by normal African society as a horrifying aberration, one which Marlowe's African contact Dr. Banjo (who himself has two daughters) is willing to do anything to eradicate. Banjo and Knight must figure out the rules of fetishistic magic in order to defeat the Claw's power once and for all time.
The strength of the English narrative lies in Campbell's realistic third-person evocation of the mindset of six-year-old Anna as first her father and the her mother start becoming monsters who seem to want to hurt her. Anna may be plucky, but she's no unrealistic super-kid, and her helplessness in certain situations as the peril grows -- and as no one outside the family offers much help -- will be familiar to anyone who's read about real-life child abuse.
This is horror about a fractured family dynamic, and while the African narrative could be more developed, the English portion of the narrative is top-notch psychological horror. It's not one of Campbell's great novels, but it has a lot of terrific scenes and a really strong and sad depiction of a family fragmenting into violence and attendant terror. Recommended.
Monday, November 14, 2011
Superhorror (1976) edited by Ramsey Campbell
The Far Reaches of Fear (1980)
(previously published as Superhorror [1976]), edited by Ramsey Campbell (1980) containing the following stories:
- The Viaduct by Brian Lumley
- Fog in My Throat by R. A. Lafferty
- Christina by Daphne Castell
- The Case of James Elmo Freebish by Joseph F. Pumilia
- The Hunting Ground by David Drake
- The Petey Car by Manly Wade Wellman
- Wood by Robert Aickman
- The Pattern by Ramsey Campbell
- Dark Wings by Fritz Leiber.
Campbell's first original anthology really sees him come out of the gate running. Hell, his first three original anthologies (this, New Terrors and New Tales of the Cthulhu Mythos) show a keen mind in the unfortunately not-all-that lucrative world of original horror anthologies. But the 1970's and early 1980's were somewhat financially kinder to the purveyors and writers of short stories.
As with New Terrors, the range of the stories is impressive: Castell's melancholy, M.R. James-tinged ghost story; Drake's terrifically tense tale of a wounded Viet Nam vet come home to a war with something inhumanly worse than the Viet Cong; Pumilia's homage to the EC horror comics of the 1950's; Lafferty's surprisingly understated (for Lafferty) tale of existential science-horror; Wellman's slice of homespun Appalachian creepiness; Leiber's X-rated tale of doppelgangers; Lumley's perfect, awful piece of childhood horror; Aickman's typically mysterious tale of clockwork toys and malign wood-working; and Campbell's own unusual take on predestination and fate.
It's a solid selection of stories under either this name or its original title of Superhorror (the latter hardcover has an awesomely creepy cover). I originally got the latter for 25 cents from the Tillsonburg library in about 1982. Highly recommended.
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