Showing posts with label hawkman. Show all posts
Showing posts with label hawkman. Show all posts

Tuesday, July 24, 2018

Dark Nights: Metal (2017-2018)



Dark Nights: Metal (2017-2018): written by Scott Snyder with James Tynion IV; illustrated by Greg Capullo, Mikel Janin, Alvaro Martinez, Jonathan Glapion, Raul Fernandez, and others: Metal writer Scott Snyder notes in his foreword that he wanted this Event Series to be a big event like the ones he remembered enjoying in his youth. And Snyder does manage lots of cosmic melodrama, dire moments, and seemingly doomed heroic final stands.

Metal may have the oddest set-up for a cosmic event comic ever. In the months prior to Metal, Batman had been investigating the origins of the weird metals of the DC Universe. That would include the resurrectional Electrum of his enemy The Court of Owls, the strange Nth metal of Hawkman's mace and wings, and even the protean shapeshifting of Plastic Man himself.

Against all advice, Batman -- who has probably been the cause of and solution to all of the Justice League's problems more than any other hero -- pursues his quest to the point of fulfilling an ancient prophecy that he thought he was working to forestall. Hoo ha!

To not give anything away, Batman's successful failure allows a whole lot of bad things to invade the DC Universe. It will be up to Batman, Superman, Wonder Woman, and all Earth's other heroes to rescue the multiverse from Batman's mistake. 

Snyder proves to have a strain of cosmic goofiness in him that I was not aware of. Metal evokes the original craziness of DC's 1950's and 1960's Silver Age while also playing at the edges of metafictionality as do the cosmic DC Comics of Grant Morrison. This is a story that is very explicitly about Story. Bringing Daniel, the 'new' Lord of Dreams (well, new since the conclusion of Neil Gaiman's Sandman back in 1995) into the fray serves to make the whole Story emphasis very, very emphatic.

It's not much of a stretch to note that essentially the DC Multiverse comes under fire from a whole lot of misguided pro revisionism and creepy fan fiction. I kid you not. 

It all works, somehow. Greg Capullo, who partnered with Snyder on a lengthy Batman run, channels his days drawing cosmic melodrama on Todd Macfarlane's Spawn to good effect. Things get a bit crowded with characters, not really a problem because that too is a nod to George Perez's meticulous, overcrowded work on the Nexus of all DC Comics Event Series, Crisis On Infinite Earths. Capullo does a nice job with all the punching and the kicking, the weird character designs for the invading villains, and the endless leagues of heroes and villains he must draw. 

Metal certainly isn't perfect. Like most Event Series, a number of story points briefly touched upon in the main narrative require the purchase of other comics in which those points are fleshed out more fully. Things get a little rushed at the end, to the extent that some confusion sets in as to who is doing what where, and what the heck is happening in some of the action sequences. This is not a problem peculiar to Metal. But in all, this is an enjoyable superhero comic that could probably be read by someone who's not fluent in the 80 year history of DC superheroes. Recommended.

Sunday, July 22, 2018

Dark Days: The Road to Metal (2018)


Dark Days: The Road to Metal (2018): written by Scott Snyder, James Tynion IV, Grant Morrison, and Tim Seeley; illustrated by Andy Kubert, Jim Lee, John Romita Jr., Doug Mahnke, J.G. Jones, Eddy Barrows, Chris Sprouse, Greg Capullo, and others:

Technically a hybrid collection consisting of the prologue to the Batman/JLA story Dark Days: Metal, that prologue being Dark Days: The Forge and Dark Days: The Casting, along with select stories that supply some background to Dark Days: Metal. In theory, this volume could have been about a gajillion pages long.

Why?

Because Dark Days: Metal attempts to create a Grand Unified Theory for the origin of a wide variety of the strange metals and substances that have been appearing in DC Comics since 1940, from the original Hawkman's anti-gravity Nth Metal to the resurrecting Lazarus Pit of Batman foe Ra's Al Ghul. And dozens more. And the theory brings in the origin of certain types of superpowers, the reason why the Joker never dies, and... well, a lot. 

Dark Days: Metal writer Scott Snyder is definitely better at this sort of continuity epic than most, in part because the prologue is structured as a detective story. Batman tries to unravel the mystery of a variety of signs and portents linked to the mysterious origins of a whole lot of weird stuff in the DC Universe. 

Not to pick a nit too much, but the volume could actually use one of those Who's Who encyclopedia-like stretches in which the various thingies we see and are occasionally informed about are simply listed in terms of name, appearance, that sort of thing. I know that the 'Nth metal' of Hawkman's wings dates back to his first appearance. I'm a little shakier on '8th metal.' I know the Lazarus Pit from 50 years of Batman stories. The Electrum Ring of the Court of Owls? Unh, no.

Or was Hawkman's mace made of Nth metal? See what I mean? 

But as a prologue, this is certainly enjoyable stuff with some nice art and an interesting selection of earlier stories that also seem to have been selected to force you to buy those stories in their entirety, as most are cliffhangers from longer story arcs. 

In order to create even more cliffhangers, I'd recommend a volume consisting of pages or even panels introducing various objects and substances, ripped without context from 80 years of DC Comics. Recommended for continuity hounds. Maybe not so much for people who don't know what Nth Metal, a Lazarus Pit, or Vandal Savage are.

Tuesday, August 6, 2013

Hawks of the North Star

Showcase Presents Hawkman Volume 1: written by Gardner Fox and Bob Haney; illustrated by Joe Kubert, Murphy Anderson, Gil Kane, and Carmine Infantino (Collected 2008): While he was never an A-List hero at any point in comic-book history, Hawkman nonetheless wears one of the five or six best-looking costumes a superhero ever put on.

Initially designed in the 1940's by Sheldon Moldoff doing a fair imitation of Flash Gordon writer-artist Alec Raymond, the costume would be tweaked a bit by the great Joe Kubert when Hawkman was rebooted in the early 1960's. Every re-design after Kubert has been a falling away from greatness.

DC Comics editor Julius Schwartz, the guiding light behind DC's 1950's and 1960's 'Silver Age' reboots of 1940's 'Golden Age' superheroes, does with the 'new' Hawkman something similar to what he had his writers and artists do with the reboot of Green Lantern: he switches the character's origins from magical to science-fictional. Instead of a reincarnated Egyptian hero, Hawkman is now a police officer from the planet Thanagar, which orbits the North Star.

He comes to Earth with his wife and police partner Shayera (then-Hawkgirl) in pursuit of a dangerous criminal and subsequently stays on Earth to study human police methods. Schwartz and company preserved some of the flavour of the Golden-Age Hawkman by having the new character's secret identity be a museum director, and by having Hawkman and Hawkgirl fight many criminals using ancient weapons rather than scientific ones, with the explanation being that the two police officers don't want to run the risk of having sophisticated Thanagarian technology fall into criminal hands.

So the Hawkman costume, once an emulation of the hawk-headed Egyptian god Horus, becomes the standard uniform of the Thanagarian police officer. Schwartz and Fox are to some extent borrowing from another of Schwartz's Silver-Age reboots, Green Lantern, whose one-off Golden-Age costume would be reimagined and redesigned to be the uniform of an entire galaxy-spanning Green Lantern Corps.

In several issues, they also borrow from the Silver-Age Flash's idiosyncratic method of costume storage, as Hawkman gains a ring from which can expand an entire uniform, wings and all. This last borrowing is one of those things that we should pretend never happened, and never speak of it again.

Fox's stories are his loopy brand of faux science-fiction that often works a lot more like fairy-tale magic. They're fun without being memorable for the most part. Kubert's art on the first ten appearances or so of the new Hawkman, though, is terrific -- he makes even fairly dopey concepts such as the Man-Hawks look believable and strangely menacing, and another Hawkman villain, the Shadow Thief, is a weird triumph of comic-book design and execution. Once Kubert leaves, the solid and dependable Murphy Anderson takes over. The flair is gone, and the series really becomes a fairly standard DC offering for the time.

One of Kubert's original designs -- that for Hawkgirl's costume -- is also quite striking, possibly because the eyes of her mask make the character look insane. It's a design that has persisted into modern-day comics and animated cartoons with fewer alterations than Hawkman's. Though she does wear more clothing on top than Hawkman's X-crossed, wing-bracing belts. Recommended.

Monday, January 23, 2012

When Men Were Superheroes and Women Were Secretaries

All-Star Comics Archives Volume 2; written by Gardner F. Fox and Sheldon Mayer; illustrated by Jack Burnley, Bernard Baily, Sheldon Moldoff and others (1941-42; collected 1992): In the 1940's, the Justice Society of America was what would later be DC Comics's first group of superheroes, created in part to boost interest in the lesser-known characters of the infant DC superhero community (Superman and Batman were honourary members who didn't really participate in the adventures, while other characters that included the Flash and Green Lantern would also become honourary members once they became popular enough, though both those heroes would eventually return to active status as the superhero boom of the early 1940's started to bust at the end of World War Two).

The first few appearances of the JSA involved members meeting to tell stories about recent cases. Quickly, though, All-Star Comics would showcase the evolution of the superhero group, with members first doing solo duty in individual stories oriented around a common quest and then members actually fighting together against a common foe.

The main JSA members at work here include Johnny Thunder, Dr. Mid-nite, Hawkman, Dr. Fate, the Atom, the Flash, the Spectre, and Green Lantern. We also get the first 'bonus' insert story in superhero history, as Wonder Woman gets introduced in a solo story in one issue. Eventually, the JSA would deign to make her their recording secretary, a skill I'm pretty sure life as an Amazon didn't prepare her for.

In this second archive edition, the stories are firmly in the second mode, with the heroes teaming up at the end for the sake of closure. Gardner Fox and editor Shelly Mayer were inventing a sub-generic form on the fly, with no real antecedents unless you want to get goofy and claim Jason and the Argonauts as the first superhero group. Wartime concerns form the motivation for the cases in this book, as the heroes seek to raise money for European war orphans, bust saboteur rings, and secure America from aerial attack with a super-secret 'bomb shield.'

This last quest -- and the last story in the book -- sees Fox finally start to write stories with a certain amount of fanciful 'oomph' to them. The JSA gets dispatched singly through a time-portal in order to retrieve plans for the bomb shield from several hundred years in the future. This allows Fox to finally play with exotic locales (cities in the sky and beneath the sea) and a certain amount of humble-pie for the JSA members, who discover that the average man of the future can mop up the floor with all but the most powerful of them.

Comic-book art in the 1940's could often be pretty awful (the page rates of the time didn't exactly make for a rewarding work situation), though the craftsmanship of the artists would increase as the months flew by. Jack Burnley, a longtime 'ghost' on the Superman comics, draws the Starman episodes here with skill and a certain degree of professional slickness, while Bernard Baily on the Spectre remains one of the more idiosyncratic artists of the early Golden Age. Recommended for superhero fans.

Thursday, October 6, 2011

Make the Warrior Princess Take Notes...

All-Star Comics Archives Volume 1, introduction by Don Thompson, written by Gardner F. Fox, illustrated by Sheldon Moldoff, Bernard Baily, Everett Hibbard, Howard Sherman, Howard Purcell and others (1940-41; collected 1992): A combination of exhilaration and exasperation accompanies my reading of most Golden-Age (that is, 1937-1949) American superhero comic books. One can see both a genre and a medium being defined and refined, sometimes boldly, sometimes wrongly, sometimes ineptly. And as per Sturgeon's Law, at least 90% of it is crap. Maybe 99%.

Before the Avengers, the Justice League of America, the League of Extraordinary Gentlemen, the X-Men -- before all other superhero teams and superhero groups -- was the Justice Society of America, debuting in 1940 in issue 3 of All-Star Comics, just less than 3 years after the appearance of the first American superheroes. The group comprised the company now known as DC's Golden Age superhero stable, with a few notable exceptions: Superman and Batman were honorary members who almost never appeared, as the Society was used to help promote 'DC's' less popular heroes, while Wonder Woman would generally only act as recording secretary and not an actual fighting member of the group.

The most active original members of the JSA would range from the fairly famous (the original Green Lantern and original Flash) to the more obscure (comic relief Johnny Thunder and Red Tornado, the original Atom, Hourman, Dr. Fate, and the Spectre). Heroes with earth-shaking cosmic powers (the Lantern and his magic ring, Flash, Fate, Spectre and, surprisingly perhaps, Johnny Thunder and his magical intelligent pink thunderbolt) sat beside heroes with limited powers (Hourman, whose Miraclo pills gave him an hour of enhanced strength), powerful gadgets (Starman, Dr. Midnite, Hawkman, Sandman) or no powers or gadgets at all (the dreary Atom, whose power was that he was really strong for a height-challenged person. And he wasn't a really strong dwarf or midget -- he was maybe 5'2". Really, every JSA adventure should have ended with the dead body of the Atom being taken to Paradise Island to be revived with the super-healing Purple Ray, his revival being accompanied by the other heroes standing around laughing about how he got killed in every adventure by someone with a handgun or just a pointy stick. It wasn't until the Silver Age that a character named Atom got appropriate, and appropriately awesome, super-shrinking powers).

The first two issues of All-Star Comics published individual adventures of what would soon be Justice Society members; the third issue featured the origin of the Justice Society. And what an origin! A bunch of superheroes decide to get together in a hotel banquet room and talk during dinner!

OK, dramatic it's not. In the 1970's, writer Paul Levitz and artists Joe Staton and Bob Layton would give the JSA a truly awesome origin story, complete with Batman and Superman, but for now they are a jovial, joking sausage party (Wonder Woman was still a year away). They don't even fight crime together in that first issue, instead telling tales of individual heroism. But by issue 4, they were fighting crime in what would be the first model of a JSA story, individually tackling criminals in stories drawn by different artists (but all written by Gardner F. Fox) before coming together at the end of the story. Eventually, they'd do more teaming up, at least in pairs or trios, prior to the final gathering.

The art ranges from awful through competent to interesting. Sheldon Moldoff, later a Batman artist with a much different style, here does his best Alex Raymond impersonation on Hawkman; Bernard Baily does some really peculiar work on the Spectre; Howard Sherman does his typically weird, offbeat stuff (including the oddest lettering of the Golden Age) on Dr. Fate. The only real greatness here is the core concept of heroes getting together. As one can see from the hype surrounding next year's Avengers movie, that's still a concept with a lot of pop-cultural heft. Recommended.