Showing posts with label matt wagner. Show all posts
Showing posts with label matt wagner. Show all posts

Wednesday, July 13, 2016

The Widening Gyre

Grendel: Black, White, and Red/ Red, White, and Black (Mostly 1998-2002) (Collected in Grendel Omnibus Volume 2 (2013): written by Matt Wagner; illustrated by Matt Wagner, Duncan Fegredo, Kelley Jones, Ashley Wood, Michael Zulli, Mike Allred, David Mack, and many others: Writer-artist Matt Wagner would return several times to the first incarnation of his villain-hero Grendel over the decades, early 1980's crime boss and novelist Hunter Rose. This made a lot of sense, as the initial story devoted to Rose was only about 60 pages long.

And yes, these stories are black, white, and red: those are the only 'colours' used, and the effect is mostly smashing. 

Black, White, and Red and Red, White, and Black saw Wagner writing short tales of the early Grendelverse for an astonishing list of artists. Even if one doesn't like the writing, one can find a lot to love here in these often wildly disparate artistic takes on the world of Hunter Rose.

Me, I like the writing fine for the most part, though a couple of Wagner's forays into poetry and doggerel fall pretty flat. Helping things is Wagner's decision to focus most of the individual tales on the supporting cast. A little of Hunter Rose's glib, smug nihilism goes an awfully long way. But Grendel as instead a terrifying secondary character in most of these stories works very well indeed.

I wouldn't recommend reading the two collections in one sitting. Grendel's world is a grim one, albeit often laced through with gallows humour. With the sharp writing and art here, the whole thing is highly recommended. Look for it in-print in the first Grendel omnibus from Dark Horse


Grendel: God and the Devil (1988-89/ Collected 2013 in Grendel Omnibus 3): written by Matt Wagner; illustrated by John K. Snyder III, Jay Geldhof, Joe Matt, and Bernie Mireault: Matt Wagner re-situates the epic Grendel narrative in early 26th-century America in this ambitious work of dystopian science-fantasy. I think it's swell.

Climate change and a limited nuclear exchange have left large stretches of North America uninhabitable, with most of the continent's population now living in the Western states. That's also where the newish North American Vatican, Vatican Ouest, is located -- in New Mexico. The various levels of government in North America have been replaced by corporations which battle for dominance with the Vatican and the Confederacy of Police (C.O.P.).

Wagner and artists John K. Snyder III and Jay Geldhof make this installment of Grendel a dense work of science fiction and political satire. But they also manage to stage fine, sometimes harrowing sequences of action and horror. 

What's changed in the Grendelverse is that now the body-hopping demonic entity finds itself fighting on the side of life itself. The Pope -- who will quickly be revealed to be an old nemesis of Grendel -- has a plan that's not going to do humanity any good. And so the new Grendel and Orion Assante, an ambitious but principled corporate type, find themselves extremely unlikely allies, with the full power of Vatican Ouest against them.

There's action and horror and world-building galore in what was originally published in ten issues of defunct Comico's Grendel back in the late 1980's. It's an interesting case study in how Wagner saw the future back then, or at least the future as a metaphor for the present. His world pits the mercenary  private police of C.O.P. against anyone they're paid to deal with. And the 'commmisioner' of C.O.P., the brutal and pragmatic Pellon Cross, becomes the fourth side of the triangle of Grendel, Orion, and the Pope. 

Oh, and there are animal metaphors galore, including a running joke about an extremely hard-to-kill rat. You'll be reminded of Wagner's Canadian-ness when 1980's Canadian band Jerry Jerry and the Sons of the Rhythm Orchestra make a guest appearance. And you'll laugh at some of Wagner's inspiration for names (his new Grendel is named for Margaret Thatcher, for one). 

This is dense storytelling -- perhaps a bit too dense on some pages for the reduced page size of the Grendel Omnibus series. So dig out your magnifying glass. This is one of the great comic-book narratives of the 1980's and 1990's. It can stand beside Watchmen and The Dark Knight Returns without suffering by comparison. Highly recommended.

Sunday, June 5, 2016

Devil Insider

1988 collected edition
Grendel: Devil's Legacy (1986-87/ Reprinted in Grendel Omnibus 2: The Legacy/ 2013): written by Matt Wagner; illustrated by the Pander Brothers, Rich Rankin, and Jay Geldhof: Approximately 50 years after the death of first Grendel Hunter Rose comes this Grendel story. It chronicles the tragic fall of journalist Christine Spar, dubbed "Grendel's grand-daughter" by the press because while she's not biologically related to Hunter Rose, she is the only daughter of his adopted daughter Stacy Palumbo.

Devil's Legacy occurs some time in the late 2020's or early 2030's -- Hunter Rose died in 1982. Besides her mother's relation to Rose, Spar has also written an acclaimed and popular non-fiction book about Grendel. But now she's about to get sucked into the underworld which Hunter Rose so briefly but completely dominated.

Originally published in 12 issues in the late 1980's, Devil's Legacy saw creator Matt Wagner hand the artistic duties over to the Pander Brothers. They really suit the story (though I also assume Wagner crafted elements of the story to suit them). Stylish, sharp cartooning gives way to a gallery or grotesques and grotesque poses and representations as the story proceeds and Spar assumes the mantle of Grendel. 

She begins by using Hunter Rose's stolen costume and weapon to seek answers about her missing son. 

She ends in conflict with almost everyone.

The art by the Panders really is nice, whether in the cleaner-lined, prettier early sections or in the distorted faces and bodies of the later stretches of the narrative. Matt Wagner's writing is sharp and expressive as well. Spar's tragic descent is narrated by Spar herself at points, an unreliable narrator becoming more unreliable by the moment. Despite the personal nature of the early stages of her assumption of the Grendel identity, Spar rapidly grows to share the obsessions and urges of Hunter Rose. 

There are flaws in the narrative. The most glaring is the representation of the reaction of the New York police to a missing-child case. Their indifference seems entirely artificial, necessary for Spar's descent into Grendel-hood but never made believable. And that's despite the fact that the police have been privatized in this future of flying cars and an immigrant Eskimo problem in the United States. 

72 hours before the police will search for a missing nine-year-old boy? Um, no. Wagner might have been able to sell this idea by spending more time establishing the police as being completely useless and under-staffed, but these things aren't developed enough to make this particular bit of incompetency even remotely plausible. 

And not making the police interested in such a disappearance does make elements of Spar's later vendetta against the police seem far too Straw-Man-ish: the savagery and vindictiveness of Grendel is made to seem like a suitable response, and I don't think that's what Wagner was aiming for in his representation of Spar's late-life bildungsroman.

However, the rest of this future, while a little flying-car happy, is fascinatingly imagined. The characterization of the main characters, from Spar through her friends and lover all the way to the police who come to pursue her and the strange man-wolf Argent, is sharp and quite moving at times. Fine work all around. This part of the Grendel epic works nicely for the most part in the slightly reduced page size of the Dark Horse Grendel Omnibus series, though a few sections of text strain the eyes a bit. Highly recommended.

Saturday, June 4, 2016

Time to Murder and Delegate

Grendel: Behold the Devil (2007-2008/ Reprinted in Grendel Omnibus 1/ 2012): written and illustrated by Matt Wagner: Writer-artist-Canadian Matt Wagner's Grendel was one of the great, innovative comic series of the 1980's and early 1990's. And he's returned to it again and again over the years, ultimately building an epic that spans centuries. In 2007, he returned to both writing and drawing Grendel to present the world with the longest single narrative about the first Grendel (aka Hunter Rose).

The mysterious Hunter Rose, first created by Wagner in the very early 1980's, is a dark riff on characters that include Batman and The Shadow. He's a mysterious millionaire who dresses up in a costume. But instead of fighting crime, he wants to control it. Possibly all of it, but he starts with New York. And as he's possessed of greater-than-human intelligence and reflexes, he rapidly starts to take over all of organized crime after a brief career as a hired assassin.

Hunter Rose (an assumed name) is also a critically acclaimed writer and philanthropist. But it's as his alter ego Grendel that he shines as a genius of murder and organization. Behold the Devil fills us in on several months in Rose/Grendel's life not long before his final confrontation with the strange, ancient crime-fighter Argent, an articulate and hyper-violent man-wolf (no joking).

Wagner is in rare form in this 200-page graphic novel as both writer and artist. We learn a certain amount of new things about Hunter Rose, but much of the focus and sympathy lies with two characters trying to stop Grendel, the female cop in charge of the anti-Grendel task force and the reporter who figures out who Grendel really is. Both characters are beautifully drawn, and beautifully drawn. When horror comes, one really feels for them: Grendel is a monster.

But throughout Wagner's Grendel stories, Grendel is also a person possessed, quite literally. There's a sort of psychic comeuppance waiting for Hunter Rose in this story, one that is many ways even worse for him than the fate we've known since the early 1980's awaits him. This story is also set in the early 1980's, though subsequent Grendel stories move decades, centuries, and possibly millennia into the future. Grendel is a force expressing itself across time, wrecking lives as it goes along.

This novel is best read in the sequence of stories provided by Dark Horse's great four-volume Grendel Omnibus. The Omnibuses are great deals, though it's too bad the market can't support full comic-book-size reprints for these stories. The smaller trade-paperback-sized format doesn't affect this story too much, but other stories sometimes need either young eyes or magnifying glasses for some of the now-teeny-tiny text. Oh, well. Still, a great tale of an anti-superhero and the terrible things he does because he's bored. Highly recommended.

Saturday, November 28, 2015

Old Heroes in New Gardens

Transmetropolitan Volume 3: Year of the Bastard: written by Warren Ellis; illustrated by Darick Robertson and Rodney Ramos (1998-99; collected 1999): The third collection of Warren Ellis and Darick Robertson's searing science-fiction satire/jeremiad follows TechnoGonzo journalist Spider Jerusalem as he finally begins to cover a presidential campaign in a dystopic mid-21st-century America. Robertson's art is clean as it details very dirty goings-on, while Ellis' writing is furious and sarcastic, hopeful and cynical, as embodied in the often grotesque and occasionally substance-abuse-addled Jerusalem, who's like a cyberpunk version of Hunter S. Thompson.  

There's a certain amount of pulp/superhero in Transmetropolitan's DNA that can occasionally make it seem less like satire than wish fulfillment -- Spider is as hyper-competent and well-connected as Batman or Doc Savage when he needs to be. Great, scabrous fun that occasionally mirrors America's present-day political situation. Highly recommended.


Transmetropolitan Volume 4: The New Scum: written by Warren Ellis; illustrated by Darick Robertson and Rodney Ramos (1999; collected 2000): Gonzo journalist/hero of the future Spider Jerusalem continues to prowl the East Coast urban sprawl known only as The City, trying to decide which presidential candidate is worse. It really seems like a draw. Or does it? 

As Election Night some time in the mid-21st century approaches, Jerusalem digs for conspiracies and tries to change the way things are by writing.  It's probably a doomed effort. Bleak and often hilarious, scatological and profane -- The New Scum takes us places that sometimes seem like the places we've been, or are just in the process of going now. Ellis and artist Darick Robertson continue to make a hell of a team. Highly recommended.


Tarzan: Love, Lies, and the Lost City: written by Henning Kure, Matt Wagner, and Walt Simonson; illustrated by Peter Snejberg and Teddy Kristiansen (1992): Enjoyable revisionist, modern-day take on Tarzan is compromised by some really unfortunate choices in the lettering and colouring departments. The entire story comes to us via several different bits of first-person narration. That first-person narration is rendered as writing, not type, which becomes a bit of a problem once the decision was made to give Tarzan an almost illegible scrawl. 

Then some genius decided to colour the caption blocks differently to differentiate the speaker. But no one seems to have checked to see whether the dark green of one of the speakers was so dark that it made the black writing unreadable. On the production end, it's a mess. 

On the creative end, the main story is awfully low-key for what was Malibu's second Tarzan miniseries. The two back-up stories, written by Matt Wagner and Walt Simonson, adapt a couple of Edgar Rice Burroughs tales of the early life of Tarzan to very good effect. I really like the artwork of Peter Snejberg and Teddy Kristiansen throughout the stories. 

But Jesus, the colouring almost sabotages that as well, going too often several shades too dark. Infuriatingly incompetent on the production end though it may be, you can probably pick it up for a dollar or so complete at your local comic shop. So I don't feel financially ripped off or anything. And Snejberg does do a lovely job of drawing La of Opar and Tarzan's hyper-competent Jane. Lightly recommended.


Fighting American: Rules of the Game: written by Jeph Loeb; illustrated by Ed McGuinness, Nathan Massengill, Rob Liefeld, Larry Stucker, and Mario Alquiza (1997-98): Fun, breezy take on Joe Simon and Jack Kirby's loopy 1950's patriotic superhero. The original Fighting American started off fighting Communists in what was supposed to be a serious comic that nonetheless comes off as insane camp paranoia now. About an issue-and-a-half in, Simon and Kirby started shifting the tone to complete, intentional lunacy. Thus, Fighting American fought increasingly loopy Commies with names like Hotsky Trotsky and Double Header. It's brilliant, almost absurdist superheroics. 

Rob Liefeld, Jeph Loeb, and Ed McGuinness play Fighting American mostly straight here -- he's another retired patriotic superhero called back to the fold. McGuinness' art is just cartoony enough to keep the return of some of FA's absurd foes light-hearted. However, the take on these things needed to be a lot lighter and a lot more absurd. This could almost be a 1990's Captain America miniseries. Lightly recommended.

Thursday, March 26, 2015

Grendel and the Tape-worm Were Hard Up For Cash

The Troop by Nick Cutter (pen-name of Craig Davidson) (2014): Falstaff Island gets relocated from Nunavut to two miles off the coast of Prince Edward Island in this ambitious, uneven, but enjoyable Canadian horror novel. 

An adult Scoutmaster and five Eagle Scouts in their early teens go to the uninhabited island every year for a camping trip.  This will probably be the last trip for the troop as they're close to outgrowing Boy Scouts. Boy, will it be the last trip.

An emaciated stranger shows up at their cabin on the first night, skeletal and so all-consumingly hungry that he starts to eat the couch on which he sits. The Scoutmaster, a GP, realizes the man is sick. Indeed he is -- and about to become extremely infectious as mutated tapeworms large and small start erupting from pretty much everywhere inside and on his body.

The Troop quickly turns into a tale of survival horror, its menace a science-fictional one in the manner of John Wyndham that rapidly creates human monsters that riff on everything from zombies to JRR Tolkien's Gollum. There's also a governmental menace to be dealt with -- or not dealt with. Canadian naval ships and boats surround the island, black helicopters repeatedly fly over -- but help does not arrive.

The novel succeed in its sympathetic characterization of the boys of the troop, though Cutter does draw upon stereotypes for their basic configurations (the Alpha-Jock and the Nerd being the most notable). But some of those roles change over the course of the novel. One of the missteps, though, is Cutter's choice to make one of the boys a nascent serial killer. Certainly this ups the stakes, but the effects of the worms are so dire that there's no need to posit a psychopathic sadist. It's really a case of too much, especially once that character pretty much turns into a cross between Gollum and Monty Python's Mr. Creosote.

Cutter notes in his acknowledgements that he got the idea of including interpolated material from after the main events of the book from Stephen King's Carrie. The Troop similarly uses interviews and excerpts from newspaper and magazine articles to give background on the true origin of the worms. Suspense is also nodded to as the number of boys who will survive the main narrative appears in this interpolated material. 

I'm not sure this structure is entirely successful, as sometimes in horror any information is too much information. Or as Ramsey Campbell once noted, "Explanation is the death of horror." That the stereotypes of the evil military commander and the mad, evil, super-intelligent misfit scientist appear mostly in these sections doesn't help the horror quotient either.

Nonetheless, The Troop is an enjoyable, fast-paced horror novel. The main characters are nicely fleshed out for the most part. Well, until they start losing that flesh to the parasitic worms. Recommended.


Grendel vs. The Shadow: written and illustrated by Matt Wagner (2014): Writer-artist Matt Wagner returns to his 35-year-old character Grendel for a story-line involving that master criminal's battle with pulp hero The Shadow in early 1930's New York. 

Do people younger than 35 or so even remember Grendel? Dark Horse Comics has released four omnibus volumes of his adventures, and I can recommend at least the first two from first-hand experience, having read Grendel back in the day, that day being the late 1980's.

Of course, the Shadow is much older, a character created in the early 1930's. The battle between the two does seem like a natural, however -- both characters kill, and both characters have quasi-mystical abilities to go along with their physical and mental prowess. And this crossover is actually fun. The grimness of the Shadow plays off nicely against the deadly good humour of Grendel.

Wagner's art is smooth and illustrative, straightforward, though with a few stylistic flourishes as we proceed through the narrative. He uses multiple POV first-person narration to mostly good effect, though I wish someone doing a Shadow comic book would go back to the pulp novels (or even the DC comics of the 1970's) and realize that the Shadow works best as a supporting character in his own book. 

The pulps (unlike the radio show) focused on the Shadow's various operatives working a case, with the Shadow dropping in and out of the story to administer justice or give orders. And as he's a nigh-omnipotent character, this is a pretty good idea -- especially as it leaves the reader wondering what is going on inside the Shadow's head. 

Most modern comic-book Shadows, going back to Howard Chaykin's glorious revisionist take for DC Comics in the mid-1980's, also make the Shadow's romantic relationship with operative Margo Lane explicit in a way the pulps did not. Here, we get a B-plot about Margo Lane debating whether or not to leave the Shadow. It seems wildly out of place in an event crossover like this, and is the only real misstep in the book.

Overall, though, this is an entertaining visit with two old friends. Or fiends. And it was also an entertaining visit with Wagner as both writer and artist, his art gigs being much rarer than his writing gigs. He's streamlined his writing and drawing styles since the 1980's, mostly to good effect -- the occasional murkiness, clutter, and confusion of 1980's book like his Demon miniseries for DC isn't evident here. This may be the smoothest book he's ever done. Recommended.

Wednesday, May 14, 2014

Demon, Barf

The Demon: written by Matt Wagner; illustrated by Matt Wagner, Art Nichols, and Bernie Mireault (1986-87, 1992; collected 2013): Matt Wagner's done fine work on his own characters and on characters for DC. Alas, his work on The Demon, while sometimes lovely to look at, is also a wordy, needlessly labyrinthine, bleak mess.

As originally conceived and executed by writer-artist Jack Kirby in the early 1970's, Etrigan the Demon was a surprisingly jolly demon who enjoyed beating the Hell out of supernatural menaces but otherwise seemed like a loveable scamp. Kirby's Demon is the clearest, most obvious forerunner of Mike Mignola's Hellboy, another good demon.

However, when Alan Moore reimagined Etrigan in a thrilling, disturbing three-part story in Saga of the Swamp Thing in the early 1980's, the ramifications of that reimagination would be an eternal souring of the pot. Moore's Demon was a barely controlled monster. He also spoke in rhymes all the time, where Kirby's Demon only rhymed to cast spells. Thus was unleashed thirty years and counting of an astonishingly misguided reinterpretation of an enjoyable but minor Kirby character.

Wagner's 4-issue-miniseries revamp of Etrigan makes Alan Moore's version look like a sun-filled romp in a jolly, jolly park by comparison. Jason Blood, the Demon's 'host,' is now a bumbling, easily manipulated fool whose personality in no way resembles either Kirby's dedicated occultist or Moore's tragic, sardonic hero. Etrigan is a monster who speaks in rhymes that often, in their utterly confusing diction, pretty much form an airtight case for why Etrigan should not speak in rhymes all the time. At least not when Matt Wagner's writing him.

The art has some flashes of surreal brilliance, especially in a sequence in which demons invade an apartment through the walls.  The annoyingly intrusive frame narration becomes an unwelcome Greek Chorus very, very quickly. The whole thing is dense and unpleasant, and that narrative density serves a story that's actually paper-thin.

Alas and alas and alas, the depressing view of Etrigan has won out over the last 30 years. A Wagner-penned and illustrated standalone issue from the Demon's early 1990's series is a lot looser and more fantastic artistically. Unfortunately, the whole thing is narrated by Etrigan in a series of rhymes. Somebody please make sure Matt Wagner never, ever writes anything in rhymes again. It's horrible. Wagner can be a compelling writer and artist, especially on his own wonderful Mage and Grendel books. Seek those out, not this. Not recommended.