Showing posts with label manga. Show all posts
Showing posts with label manga. Show all posts

Wednesday, March 21, 2018

Barefoot Gen [Hadashi No Gen]

Barefoot Gen [Hadashi No Gen] Volume 1 of 10 (1973/ This translation 2004): written and illustrated by Keiji Nakazawa: Japanese writer-illustrator Keiji Nakazawa was a boy in Hiroshima when the Bomb fell. He told his autobiographical tale of that day in a story called "I Saw It!". In Barefoot Gen -- all ten volumes and about 3000 pages of it -- he tells a fictional tale of the days before and after Hiroshima as seen by a boy about his age, the eponymous Gen.

It's quite a story. Gen's father is an anti-war pacifist, which makes the lives of Gen's family extra-difficult in 1945 Japan, where food is scarce and pro-war fervor dialed up to 11. For the first 200 pages or so of this first volume, we observe the food shortages and the petty injustices of state and individual alike. 

As Art (Maus) Spiegleman notes in his introduction, some of the conventions of Japanese comics (Manga) take some getting accustomed to for the Western reader. The children are big-eyed cartoon kids. Cartooniness can shift suddenly to photo-realistic rendition, especially of machines and buildings, and back again. And there's a violent jokiness throughout, a heightened slapstick of punches and kicks directed mostly by Gen's father at Gen and his equally rebellious but well-meaning younger brother. 



The occasional melodramatic jokiness of some of the proceedings doesn't obscure the smaller horrors of war, and the larger one, when it comes, is  a stunner -- 50 pages of unrelieved horror, all set in the first few hours after the Bomb fell on Hiroshima. The nine subsequent volumes take Gen up to about 1947. This one should probably be on every serious comic reader's bookshelf. Highest recommendation.

Saturday, March 12, 2016

Love in the Time of Machines

I like big boots and I cannot lie
Ghost in the Shell 2: Man-Machine Interface (1991-2003/ Collected 2005): written and illustrated by Shirow Masamune; translated by Frederik Schodt and Toren Smith: Well, it's interesting, the sequel to manga-become-anime hit Ghost in the Shell. The seemingly endless, technobabble-heavy monologues, dialogues, conversations, and footnotes about philosophy and technology slow everything to a crawl in between the action set-pieces, which are themselves well-rendered and staged. 

The Major from the first Ghost in the Shell now works for a massive multinational. Or is it the Major? The cybernetic police officer for Section 9 has a slightly different name and look. But as she's pretty much entirely an AI inhabiting cyberspace and a host of different robotic bodies, her identity isn't necessarily clear. And Shirow Masamune ultimately puts a cyberspace spin on a Borgesian short story, making questions of identity both paramount and oddly moot.

The technobabble and philosophy are something of a slog after awhile -- one wishes for an editor to give some shape and clarity to it all. Instead, the big unwieldy philosophy pill is sweetened by a seemingly endless series of drawings of naked women with those creepy little-girl manga heads. But they're not really naked because in the real world, when they're naked, they're artificial bodies that lack nipples and genitalia. Ditto the cyberspace world, with one important exception late in the narrative.

It's as if we confront again and again some NuRuskin aesthetic, a world where the female body lacks body hair, nipples, and genitalia. And as the cyberspace renderings of such represent how the various characters 'see' themselves, this is a choice, conscious or sub-conscious, of the minds inhabiting those hairless bodies unblemished by messy body hair or genitalia. Make of that what you will. That those gobs and gobs and gobs of techno-philosophy are delivered by those mechanized bodies is part of the point. Maybe the whole point. 

It's not all that enjoyable a narrative (when it bothers being a narrative), with its action moments existing almost independently from the babble. In a way, it anticipates the problems of the second and third Matrix movies, only on a somewhat more thoughtful level. Moments of tee-hee levity make everything even more problematic, as if the 12-year-old boy inside Shirow Masamune were periodically erupting into the text to ogle the nude/non-nude girlies who occasionally flirt like teen-age stereotypes. Lightly recommended.



Young Romance: The Best of Simon and Kirby's Romance Comics (1947-57/ Collected 2012): written and illustrated by Joe Simon and Jack Kirby; restored and edited by Michel Gagne: That time in the late 1940's and early 1950's when Joe Simon and Jack Kirby invented the Romance comic book for an under-served audience of teen-aged girls? Remember that? No? Well, it happened.

And those comics were immensely popular. But then the Great Disaster of American comic books, the Comics Code Authority, came to pass. America's rapidly evolving species of comic books for teens and adults were neutered, rendered into stories primarily of interest only to children.

But during that brief flourishing, Romance comics were huge. And Simon and Kirby demonstrate in these pages, lovingly restored by Canada's own Michel Gagne, that they were masters of something other than superhero comics. 

The dozen or so pre-Code stories collected here are a lot of fun -- pulpy, full of emotion, and often dealing with quite adult characters and situations. One can see why they were so popular. They're models of narrative economy. But they also hew quite close to realism in Simon and Kirby's art, with carefully modulated bursts of melodrama and bombast. As with a lot of other pre-Code comics, these suggest an American comic-book industry and readership unencumbered by the ball-and-chain of the superhero. It's like catching glimpses of a lost, better world. Highly recommended.



Trillium: written and illustrated by Jeff Lemire (2013): Enjoyable, time-twisting science-fiction story from the increasingly prolific Ontario, Canada writer-cartoonist Jeff Lemire. Humanity faces extinction at the 'hands' of a sentient virus in the future. A species of Trillium (yes, the provincial flower of Ontario) may hold the key to humanity's survival. The problem is getting to it inside an alien city. But that city is more than it seems -- it links past and future, and can perhaps rewrite reality. 

Lemire keeps things moving briskly while also playing with lay-out and comic-book story-telling conventions. It's by no means a great work -- and feels padded by at least 25%, to be honest -- but it's certainly worth a read. And Lemire's scratchy, often grotesque art-style makes for an interesting take on what are mostly Old-School, Golden-Age science-fiction conventions. Recommended.

Friday, January 22, 2016

Dismember the Titans

Attack on Titan: [tankobon] Volume 1-3: written and illustrated by Hajime Isayama and others (2009): Violent, lightning-paced, and deeply weird. Attack on Titan, the Japanese manga smash that became internationally successful as well, is great and weird post-apocalyptic horror-action. One sort of blisters through it, wondering what the Hell is going on at points while one waits for the history of this strange, distorted Earth (well, I'm pretty sure it's Earth) to be unpacked by writer/creator Hajime Isayama and his crew.

In order to spoil as little as possible, I'll note that Attack on Titan takes a very common trope (humanity huddled together in its last refuge, beset by some terrible force) and refreshes it by making our collective nemesis... person-eating giants. Lots of them. Ranging from 12 feet to 50 feet in height. They can be hurt, but they regenerate faster than Wolverine: the only reliable kill-shot comes by targeting a small spot at the back of the neck. 

The art depicts the giants as fantastic grotesques with idiotic expressions on their faces (mostly) and figures somewhat distorted from the human norm, enough so and varied enough that different monsters always seem to bring with them a horrific shock of the new. They're truly disturbing visual creations -- they create that frisson of un-ease that one seeks in horror but rarely finds. That they're beautifully integrated into vertiginous, sweeping battle sequences is also a triumph, a thrilling combination of horror and action.

Where did they come from? What are they? Why do they eat only humans? Why, having eaten pretty much everyone on the planet a century earlier, are they still alive and apparently non-starved? Where on Earth is the Last Redoubt of humanity (thanks, William Hope Hodgson!)? What secrets does one of our young protagonists have because of his vanished father's scientific enquiries into the origins of the Titans, secrets somehow hidden in his memory but unavailable to him?

Well, read the series. It's a blast. There are many adult characters, but the main protagonists are all in their late teens, new to the job of giant-killing. The writing is sharp, the characterization somewhat stereotypical. But when it comes to the giants and the battle sequences, Attack on Titan is terrific, horrific fun. And as it will clock in at about 4000 pages whenever it finishes, there's a lot more where these volumes came from. Highly recommended.

Thursday, September 19, 2013

Wasted Lives

Onward Towards Our Noble Deaths: written and illustrated by Shigeru Mizuki, translated by Jocelyne Allen (1973/English edition 2011): A seminal Japanese manga in terms of dealing with World War Two and Japan's role in it, Onward Towards Our Noble Deaths is certainly one of the most depressing, emotionally draining graphic novels I've ever read. It marked something of a departure for its creator, Shigeru Mizuki, who previously had been best known for much more fantastic, whimsical manga work.

Mizuki does one of those things I tend to associate most with manga, in that he juxtaposes cartoony humans in the foreground with backgrounds that are often clearly copied from photographic material. This methodology can obviously have an awful lot of meanings. Here, it tends to highlight the transitory state of any human being when set against nature itself, and the world in its sublime giganticism. At points, though, photorealistic depictions of the dead whom we'd previously seen only as cartoons hammer home their basic, shattered humanity.

The book follows the horrifying adventures of Japanese soldiers trying to defend one of the islands in what is now Papua New Guinea from an invasion by the Allies during the waning days of World War Two. Mizuki himself survived such a scenario, and draws on his experiences and others for this bleakly comic look at the horrors of war, and the horrors of being an enlisted man in the Japanese Imperial Army.

If you thought your war was bad, keep in mind that suicide attacks were considered a terrific idea by many of the officers in the Japanese army. So, too, were regular beatings and absurd orders. Part of the plot hinges on a Catch-22 that makes most Western military Catch-22's look positively benign. A pointless suicide charge has been reported as complete, with all men nobly lost, to the island's central Japanese command.

But in reality, several dozen men didn't die in the assault for a variety of reasons. But their deaths have been reported. In order to save face at the command level, they have to die one way or another. The two surviving officers in charge of the group are expected to commit ritual suicide. The rest, including the grieviously wounded, must march back into enemy fire that they have no chance of surviving.

Good times!

This is a harrowing book, spiced with moments of humaneness and humanity, spiked with horrific, sometimes oddly funny moments of trauma and death. The translation could have used a defter hand at points. Anachronisms like "Meh." appear throughout, and there's no poetic ability shown in the recurring translations of popular Japanese songs that the soldiers occasionally sing. But the power and pathos of the narrative survive this, as does the deceivingly simple cartooning. But be warned: there is no catharsis here. There is ultimately no point to the deaths, no redemption. Highly recommended.