Books:
Under the Dome by Stephen King (2009): At 1072 story pages, Under the Dome is King's longest novel since the complete and unexpurgated Stand came out in 1990 and his third-longest novel overall, also trailing It (1986). King originally started writing the novel back in the 1970's, abandoning it twice before finally starting over to write this one. Thus, the concept of a city trapped under a dome (really more of a capsule extending 47,000 feet up and down) predates The Simpsons Movie (2008). But there were also a number of science-fiction stories and novels that also dealt with such a predicament prior to the Simpsons.
As he did in such novels as The Stand and Salem's Lot, King deploys a large cast of characters for the roving eye of the third-person narrative to examine. The entire town of Chester's Mill, Maine, population about 2000, gets enclosed within a mostly impermeable dome (it allows a small amount of air and water flow, along with all forms of radiation) one October day. Over the course of the next week or so, life under the Dome becomes more and more fraught with problems as the power-lust of a Christian fundamentalist town selectman and the brain-tumour-enabled madness of his son lead to a large-scale reenactment of Lord of the Flies.
King's characters are more well-rounded here than they often are -- the nominal villain, "Big Jim" Rennie, is loathsome but understandable. Small towns and big towns are always afflicted by people like him. The rapid descent of Chester's Mills into chaos and then malign reordering has been especially well imagined by King. For all that, the town's survival or lack thereof remains in doubt until the last few pages, when a human-created wild card combined with the air-retaining qualities of the Dome put the town into the Final Jeopardy round.
For a near-1100-page novel, Under the Dome moves quickly and assuredly to its climax. You'll probably end up liking a number of characters, which makes the ruthlessness of King's narrative -- this is not a novel where all the 'good guys' survive, or even most of them -- all that much more appealing. Perhaps most appealingly, none of King's major characters are writers or artists. After Lisey's Story, Duma Key and Cell, that's something of a relief.
The Essential Conan: The People of the Black Circle by Robert E. Howard, edited by Karl Edward Wagner: Even though there are hundreds of Conan books and comic books both new and out-of-print, finding unexpurgated, un-'improved' versions of Robert E. Howard's original stories from the 1930's isn't easy. The successful paperback packagings of the Conan stories from the 1960's edit out the saltier parts along with the most overt sexism and racism.
Beyond that, the editors of the Conan stories for Ace Books also needed to fill as many paperbacks as possible. That's not easy -- there actually aren't that many Conan stories relatively speaking, though in total they probably equal about one Lord of the Rings. Not bad, given that Howard committed suicide when he was 30 and that he wrote more than a hundred stories about characters other than Conan. The editors of those Ace Books 'retrofitted' a lot of non-Conan Howard stories to be Conan stories, changing names and place names, and they also finished up some story fragments and wrote entire stories based on Howard's notes. Howard's original barbarian would eventually be buried under all these additions.
Howard's Conan is indeed the supreme fighter of the movies and short-lived TV series. However, he's also extremely bright, a master of dozens of languages and dialects by his mid-20's, and a highly competent military tactician and strategian. The pre-last-Ice-Age Hyborian world he wanders through is a crazy quilt of countries that resemble historic countries from across the breadth and span of human history -- essentially, dynastic Egypt, 19th-century Afghanistan, Golden-Age Greece and 1000 AD Scandanavia are all contemporaneous. And magic, of course, works.
In this collection, Conan combats a number of menaces human, natural and supernatural. The stories are superior adventures for the most part, and one recognizes certain scenes that the makers of the first Conan movie cherry-picked for that movie, most notably the crucifixion of Conan in "A Witch Shall Be Born." Conan can take punishment with the best of adventure heroes -- in the story, he apparently recovers from being crucified without the aid of magic as he does in the movie.
Howard's prose style is also quite interesting, much moreso than that of most of his imitators. While Howard was relatively young when he wrote about Conan, he was a voracious reader who also apparently swallowed a thesaurus, thankfully after checking the definitions contained therein. The result is prose that moves from the descriptive to the baroque, along with a sense of story structure that grows by leaps and bounds over his short career. If you enjoy fantasy but have only experienced Conan through other media or through various new Conan novels, I'd recommend looking up Karl Edward Wagner's attempt to bring the real Conan back from the 1930's.
Comics:
Secrets of the Batcave by about 100 writers and artists (1940-2001; collected 2007): A fun collection of predominantly Golden Age Batman stories involving the Batcave, its development, and the various trophies found inside. Of primary geek appeal are the stories detailing the origins of the giant Lincoln penny and the robot T. Rex seen literally hundreds of times in the background of hundreds of scenes set in the Batcave over the last few decades. The filmmakers really should get around to giving Batman a trophy room. Because giant pennies are cool.
Essential Spider-man Volume 4 by Stan Lee, John Romita, Jim Mooney, John Buscema and others (c. 1969-1970): The evolution of Spider-man into the most tormented superhero of them all continues apace here as the book zips ever closer to Stan Lee's retirement as a full-time writer. The legendary John Romita does a lot of design and layout work here, though he pencils relatively little of this collection, leaving Jim Mooney and others to ape his style as best they can.
Where original Spidey artist Steve Ditko's Spider-man actually looked like a gawky teenager (well, at least for awhile) and his characters looked at least nominally realistic, Romita's Spider-designs are slick, action-oriented work -- really, the defining Marvel art-style of the 1970's. Spider-man's popularity exploded under Romita's pen, but I much prefer Ditko's art (and his often wonky plots and villains). Still, quite enjoyable, though Peter Parker's angst does get grating after awhile. Subsequent writers would tone this down a bit -- there are times where Parker sounds as tortured and whiny as Lee's Silver Surfer, also being published at roughly the same time as this version of Spider-man.
Showing posts with label hellboy spider-man flash teen titans joss whedon byrne. Show all posts
Showing posts with label hellboy spider-man flash teen titans joss whedon byrne. Show all posts
Wednesday, December 2, 2009
Monday, October 5, 2009
Comics X 5
Essential Spider-man Volume 6 (1972-74) by Stan Lee, Gerry Conway, Len Wein, John Romita, Gil Kane, Ross Andru and others: Not only does this volume supply a lot of the framework for Spider-man movies 1 and 3, but it also introduces the Punisher, Marvel's popular and bloodthirsty vigilante who so far has starred in three woeful movies of his own. Major moments in Spider-man history showcased here include the death of Gwen Stacy, the death of Norman Osborn (the first Green Goblin), and the assumption of the Green Goblin mantle by Norman's mentally disturbed son Harry.
The issues -- mostly written by Conway -- work heroically to expand Spidey's rogue's gallery while also managing to get decent stories out of fairly minor Lee/Ditko era villains (most notably the Vulture and the Molten Man). Contained herein are some of the first Spider-man comic books ever bought for me, which gives this volume a nostalgic tinge. For the record, "my" Spider#1 would be the second installment of the Molten Man two-parter.
Spider-man probably had one of the smoothest writer-and-artist transitions from its initial Lee/Ditko (or for other Marvel books, Lee/Kirby) days. John Romita took over prety dynamically after seminal Spidey artist Ditko left in the mid-1960's, while in this volume, Conway and Wein finally take the reins from Stan Lee without any noticeable drop in quality. On the art side, Gil Kane and Ross Andru start putting their imprints on the web-spinner. Andru, especially, is one of the more under-rated super-hero artists of the 60's, 70's and 80's, with terrific runs on Wonder Woman, Super-man and Spider-man during that time, along with the spiffy first Superman/Spider-man team-up.
Reading these issues now, I'm struck by how much plot and dialogue a normal Spider-man comic book of the far-flung past of 1973 had when compared to most super-hero comic books now, allowing for things like character-building to occur in between the fight sequences.
Showcase Presents the Flash Volume 2 (c. 1960-63) by John Broome, Gardner Fox and Carmine Infantino: Fittingly, super-speedster Flash had pretty much the zippiest adventures of DC's Silver Age heroes. His rogue's gallery was the weirdest this side of Spider-man and included such characters as the Top, Captain Boomerang, Mirror Master, Captain Cold, the Reverse-Flash, the Pied Piper, 64th-century magician Abra Kadabra and the Weather Wizard. When he wasn't dealing with those criminals separately or in various combinations, the Flash tended to fend off alien invasions.
The whole volume goes down smoothly, and Broome's often loopy extrapolations of the Flash's power (the Flash can control every molecule in his body, to cite one example) keep things fresh and lively. Team-ups with Kid Flash, Green Lantern and the risibly named stretchy superhero Elongated Man also appear.
Showcase Presents Teen Titans Volume 1 (1964-68) by Bob Haney, Len Wein, Marv Wolfman, Nick Cardy, Irv Novick, Lee Elias, Bill Draut and others: Robin, Wonder Girl, Aqualad and Kid Flash -- the youthful sidekicks or proteges of Batman, Wonder Woman, Aquaman and the Flash, respectively -- team up here for adventures that are generally easy on the eyes (Nick Cardy, a really deft and appealing penciller and sometime inker, handles a lot of the art duties here) but sometimes really hard on the old reading part of the brain. Writer Bob Haney, who's generally quite readable on his Batman material of about the same era, seems to have been under orders to make the Titans hip and groovy and, once the Batman TV show hit the airwaves, campy.
The result is possibly the worst writing on any DC book of the 1960's. The only analogy I can think of is Homer Simpson's attempt to be hip with Poochy on the Itchy and Scratchy Show. OK, so who doesn't want to see the Titans disguise themselves as hippies, battle the Mad Mod or take part in various adventures that seem to be thinly disguised ads for Honda motor scooters? The art is terrific, though, and a glimpse of things to come appears in the last story of the volume with Titans uber-scribe Marv Wolfman sharing writing duties with Len Wein on what was, for the Titans of the time, a thoughtful and serious piece about politics and bigotry.
Angel: Blood and Trenches by John Byrne (2009): Byrne's story of Buffy's Angel fighting vampires during World War One is a fun piece done in glorious black, red and white. The art recalls Byrne's similar B&W art on his vastly under-rated OMAC miniseries of the early 1990's, a miniseries I'd suggest you go out and buy right now. Angel isn't quite as compelling, but it's still a fun read with an interesting twist at the end. A warning to the curious: don't read Byrne's afterword until after you've read the comic or you'll spoil the surprise. Certainly recommended for Buffy and Angel fans.
Hellboy Volume 7: The Troll Witch and Other Tales by Mike Mignola, P. Craig Russell and Richard Corben (2003-2005): After the catastrophic Hellboy mythology building of Volume 6 comes a somewhat lighter collection of standalone stories (though most add something to our understanding of how Hellboy is either going to destroy the world or save it).
Having two of comics' greatest fantasy artists along to illustrate a couple of the stories -- Russell on a light-hearted romp about the vampire of Prague and Corben on an apocalyptic slice of African mythology -- keeps things fizzing along quite nicely. Russell can be one of the funniest -- or maybe drollest -- comic book artists around, and the vampire story plays to that side of his art. Corben's story gives us that distinctive mix of the monumental, the realistic and the matter-of-fact grotesque that's characterized Corben's work since the early 1970's. By this point, Hellboy has become a rarity in horror/dark fantasy stories -- an investigator character who's as interesting as the menaces and mysteries he investigates, a company that would also include Seabury Quinn's Jules de Grandin and Manly Wade Wellman's John the Balladeer and not many others.
The issues -- mostly written by Conway -- work heroically to expand Spidey's rogue's gallery while also managing to get decent stories out of fairly minor Lee/Ditko era villains (most notably the Vulture and the Molten Man). Contained herein are some of the first Spider-man comic books ever bought for me, which gives this volume a nostalgic tinge. For the record, "my" Spider#1 would be the second installment of the Molten Man two-parter.
Spider-man probably had one of the smoothest writer-and-artist transitions from its initial Lee/Ditko (or for other Marvel books, Lee/Kirby) days. John Romita took over prety dynamically after seminal Spidey artist Ditko left in the mid-1960's, while in this volume, Conway and Wein finally take the reins from Stan Lee without any noticeable drop in quality. On the art side, Gil Kane and Ross Andru start putting their imprints on the web-spinner. Andru, especially, is one of the more under-rated super-hero artists of the 60's, 70's and 80's, with terrific runs on Wonder Woman, Super-man and Spider-man during that time, along with the spiffy first Superman/Spider-man team-up.
Reading these issues now, I'm struck by how much plot and dialogue a normal Spider-man comic book of the far-flung past of 1973 had when compared to most super-hero comic books now, allowing for things like character-building to occur in between the fight sequences.
Showcase Presents the Flash Volume 2 (c. 1960-63) by John Broome, Gardner Fox and Carmine Infantino: Fittingly, super-speedster Flash had pretty much the zippiest adventures of DC's Silver Age heroes. His rogue's gallery was the weirdest this side of Spider-man and included such characters as the Top, Captain Boomerang, Mirror Master, Captain Cold, the Reverse-Flash, the Pied Piper, 64th-century magician Abra Kadabra and the Weather Wizard. When he wasn't dealing with those criminals separately or in various combinations, the Flash tended to fend off alien invasions.
The whole volume goes down smoothly, and Broome's often loopy extrapolations of the Flash's power (the Flash can control every molecule in his body, to cite one example) keep things fresh and lively. Team-ups with Kid Flash, Green Lantern and the risibly named stretchy superhero Elongated Man also appear.
Showcase Presents Teen Titans Volume 1 (1964-68) by Bob Haney, Len Wein, Marv Wolfman, Nick Cardy, Irv Novick, Lee Elias, Bill Draut and others: Robin, Wonder Girl, Aqualad and Kid Flash -- the youthful sidekicks or proteges of Batman, Wonder Woman, Aquaman and the Flash, respectively -- team up here for adventures that are generally easy on the eyes (Nick Cardy, a really deft and appealing penciller and sometime inker, handles a lot of the art duties here) but sometimes really hard on the old reading part of the brain. Writer Bob Haney, who's generally quite readable on his Batman material of about the same era, seems to have been under orders to make the Titans hip and groovy and, once the Batman TV show hit the airwaves, campy.
The result is possibly the worst writing on any DC book of the 1960's. The only analogy I can think of is Homer Simpson's attempt to be hip with Poochy on the Itchy and Scratchy Show. OK, so who doesn't want to see the Titans disguise themselves as hippies, battle the Mad Mod or take part in various adventures that seem to be thinly disguised ads for Honda motor scooters? The art is terrific, though, and a glimpse of things to come appears in the last story of the volume with Titans uber-scribe Marv Wolfman sharing writing duties with Len Wein on what was, for the Titans of the time, a thoughtful and serious piece about politics and bigotry.
Angel: Blood and Trenches by John Byrne (2009): Byrne's story of Buffy's Angel fighting vampires during World War One is a fun piece done in glorious black, red and white. The art recalls Byrne's similar B&W art on his vastly under-rated OMAC miniseries of the early 1990's, a miniseries I'd suggest you go out and buy right now. Angel isn't quite as compelling, but it's still a fun read with an interesting twist at the end. A warning to the curious: don't read Byrne's afterword until after you've read the comic or you'll spoil the surprise. Certainly recommended for Buffy and Angel fans.
Hellboy Volume 7: The Troll Witch and Other Tales by Mike Mignola, P. Craig Russell and Richard Corben (2003-2005): After the catastrophic Hellboy mythology building of Volume 6 comes a somewhat lighter collection of standalone stories (though most add something to our understanding of how Hellboy is either going to destroy the world or save it).
Having two of comics' greatest fantasy artists along to illustrate a couple of the stories -- Russell on a light-hearted romp about the vampire of Prague and Corben on an apocalyptic slice of African mythology -- keeps things fizzing along quite nicely. Russell can be one of the funniest -- or maybe drollest -- comic book artists around, and the vampire story plays to that side of his art. Corben's story gives us that distinctive mix of the monumental, the realistic and the matter-of-fact grotesque that's characterized Corben's work since the early 1970's. By this point, Hellboy has become a rarity in horror/dark fantasy stories -- an investigator character who's as interesting as the menaces and mysteries he investigates, a company that would also include Seabury Quinn's Jules de Grandin and Manly Wade Wellman's John the Balladeer and not many others.
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